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av93

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Everything posted by av93

  1. Finally the game will use pyrogenesis engine or not? (it says so in the wikia, I know that could be outdated). They look very nice!
  2. It seems that when slingers are touching a building, they attack with a pitchfork. Didn't know this feature
  3. Just personal flavor, I would liked more generic factions (greek and celts) instead of splitting them and then adding some more generic factions like germans and schtyans. It gives you more choices in scenario design for a broader contexts and territory, but as Feneur said, if you don't like it, you can always make a mod (that is the one of the key of 0 a.d). Nice forum udapte
  4. Capturing females is featured on design document. But a lot of things have change and some others wouldn't be in the final game. IMHo I don't like this kind of micro.
  5. Would be useful to show in the main lobby room if along wiht number of players, map, etc. if the game is able to join observers.
  6. You can always explain that you're making a private game. But I agree, isn't very friendly.
  7. Not currently. Although you can kick/ban people and set no observers, so, you can do it somehow.
  8. Sorry for the off-topic then. Good concept btw.
  9. If the objetive is making rush a more viable option, maybe CC arrows quantity could be reduced overall, and then increase by each phase.
  10. Boudica heroe aura has been nerfed in the actual svn version.
  11. Maybe rams shouldnt be able to be captured. They need to stay at front so they will be close with enemy units.
  12. Treasures could be replaced by capturable buildings that autoproduce resources when captured.
  13. -Tributing: Able to see how many resources are you trying to send (a number on the resource, like aoe) Able to see tributes between team players (x player have send to y player z resources) -Capturing It's okay that you can't capture walls with units, but you should be able to do it with territory influence (f.e a captured cc that was walled) Now the walls are going to gaia. -Chat Would be nice an observer only channel
  14. Cause the game is in alpha stage and devs are focusing in code and features rather than gameplay and design.
  15. The dark grey texture looks a little odd, on the right side.
  16. Only some of them. For example, Egyptians don't have the farming techs but have a lot of free buildings The team it's more focused on developping code than balance and design. Probably when the game reach Beta design will change significantly.
  17. For showing up tower defense range, it would be nice to look into Starcraft II and how it works with defenses or siege tanks.
  18. IMHO, I think that this kind of gameplay could fit into the campaign, not in singleplay.
  19. I was thinking something like farming but not in a fixed position, with people saling between the market building. Nice!
  20. hmm, I was doubtful, but in the resum on the track ticket seems nice and simple IMHO trading shouldn't be better than working on natural resources, even with full garrisoning and techs. Finally, it wouldn't be better to have citiziens working on market rather than garrison on them? That would make them even more raidable. Then citiziens would wander in the market playing some salesman animation.
  21. Redesigned GUI is a must. In the screenshot that Lion showed, I agree that it needs better icons. The hack armor can be confusing (seems attack). Maybe a different shield with a attacking sword (hack armor) a shield with a attacking spear (pierce) and a stone could make it. Or like AOM an armor for hack, and shield for pierce. Dunno about crush. For the numbers of arrows, maybe would be better three flying arrows. Regarding attack icon, you could make the predominant one. Lion, you are not right about this, in Aom there are melee and crush symbols. In aoe 3 also, Could someone make some screenshots BTW I think that building menu should be a submenu. It covers a lot of space.
  22. Sorry. I was talking about that
  23. There're some thoughts about half cuted trees?
  24. Won't better a strategy forum? (Yeah I know that game is in aplha but...)
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