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av93

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Everything posted by av93

  1. A lo que me referia es que si, independientemente de que todas las unidades tengan las animaciones hechas, si hay planes de añadir los sets cuando esten acabados. En otras palabras, si se acaban las animaciones de infanteria, aunque no esten finalizadas las de caballeria, se incluiran. O tendremos que esperar a que todos los sets esten hechos. (Puedes contestar en ingles)
  2. And possibility to add anims when one set is finished? I mean, for example, add spearman animations although other animations sets aren't finished (I know that could be modded easily)
  3. Game had to have a balance between realism and gameplay. I doubt that devs would change the game in this way. Friendly fire exist IRC only with stone throwers. It was planned for ranged units, but never implemented and I think that has been dropped.
  4. Maybe if you want, FLARE is an opensource game almost in beta that fits better making a arpg. BTW, nobody stops you to contribute in 0 a.d http://flarerpg.org/
  5. Then, team bonus are possible, right? with an "autoResearch" tech + mutual allies as affectedPlayers. "OnlyAlly" ?
  6. I know! The last time that I checked the game i didn't found it, but seems that I writed my last name in the transifex account! It's okay!
  7. Some topics talking about slaves: If a slave system it's added, my opinion would go to a slave pool, that grows with a % of killed enemies. No temporal life, but more fragile than women. Then, adding slaves should bring some strategic option and not being useless. Slaves could be better at working than citizien-soldiers, or being 0 population cost but in a limited number, freeing some population to fight. For example.
  8. It's impossible to be 100% historical accurate (you will kil gameplay), but Age of Empires have very big flaws (mamelukes, f.e). Don't know about Total War
  9. The white subs doesn't read well with white and bright backgrounds. Good job! Also, the changelog is a nice idea!
  10. The problem of C-S for me is that makes rushes very hard. I would move ranged units to 2 phase, so in first you could have a rps system like that: spearman>wood towers> cav skirmishers>spearman. Also I would reduce champs armor and limit them, and make the rams uncapturable
  11. You mean autoqueue training? Or infinite population?
  12. The dev team have agreed to work on balance for A21?
  13. They made a kickstarter and got some money, but seems that they haven't udapted the game for a lot of months. There's no official web page (I think) to track the development...
  14. I think that its better add broader civs than specific city-states, altough probably things won't change now about the greek civs. BTW I think that instead of adding more greco-roman civs, germans (a broader term like iberian) and schytians would be nice. But is better to do it rather than ask...
  15. +1 to Timosthenes or Terra, without marique (sounds weird for me). Or Tersus, my suggestion
  16. Sorry for the Off-Topic. These are the new meshes with the old animations, right? (work done by stan, irc) Never understood why vanilla doesn't use the promotion animation as placeholder.
  17. There are a lot of RPG scenarios for Aoe II. With a good design and features, they could be made in 0 ad very easily without tons of triggers.
  18. So finally, he's asking how to make shallows, water reflection and allowing to see coral and water plants at the bottom of the rivers. Someone can explain? I don't have any knowledge in map editor, altought I think isn't hard.
  19. In my view of bring closer "civilizations" and "barbarians tribes" and fighting ethnocentrism, I would like to open a discussion trying to break stereotypes. Not only for making justice and a game a little more historical accurate, but also cause I think (at least in design documents) that grecoroman civs gets a lot of mechanics and some civs like celts are like "spam a lot of warriors and go ahead". It's true that we have a lot of information regarding the "civilized" armies, and having standing armies means a lot of effort trying to get diverse estrategies and that imply different kinds of soldiers, equipment, tactics and movement, and also a lot of information about the "barbarian civs" come from roman and greek people, depicting that cultures likes less or more savages. Regarding gameplay, for example, we have hoplites phalanx. Instead of making an unique feature for Greeks (with Pike wall for succesors and Testudo for Romans) most civs could use shield walls with spearman, and then make a bonus for the hellenic cultures. Cause a phalanx is a shield wall. The point would be having civs like celts with normal stuff against civs that can train artillery, mercenaries (if the concept is well developped), specials formations... Of course it's fun playing with stereotypes, with different civ playstyles (the low on numbers but good, the zerg, etc..), but let's try to break some of them! My intention is trying to stick to the gameplay and design applications of the discussion. Maybe it would be nice a history subforum!
  20. He's asking about sky reflection and shadows on the water and others features that I think that aren't implemented like ships making sound when moving and people getting descending when moving across the water. @ivan De momento creo que no hay ningun sonido de movimiento para los barcos, excepto si te refieres cuando haces boton click derecho para moverse que hacen un ruido raro (esto va unido a las respuestas sonoras de las unidades). Lo de que la persona se hunda, ¿a qué te refieres? ¿A que se ahoge o que descienda y le vaya cubriendo el agua? Quieres hacer vados con los que pueden pasar las unidades andando por rios?
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