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av93

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Everything posted by av93

  1. Well, my aiming was discussing the military side of the unit
  2. This bug isn't solved yet cc @stanislas69 @LordGood@Enrique
  3. Seems that citizien cavalry relationship with ranged infantry it's untouched
  4. Well, I hadn't play the game a lot since the last 2 alphas, but I wanted to ask if somebody uses sword and spear cavalry (not champions). IRC, They die very easily to ranged (specially when massed), so it doesn't make really sense to train them. Buff them should also make spear and pike units more useful. Any thoughts ?
  5. Ahí te doy la razón. Yo nunca hago lanceros, siempre hago jabalineros (valen igual si no recuerdo mal, y pienso que la caballería cae rápido contra ataques a distancia). Si se me acercan, hit&run. Por otro lado, contra rushes es muy potente meter los soldados en el centro cívico (es como una ametralladora)
  6. Ten en cuenta que el balance entre facciones no esta realmente cuidado (de momento). Aunque algún desarrollador ha intentado echarle un rato (en la proxima version habrá cambios interesantes, como nerfear a los campeones en general). Los cambios están aquí. Y después de ver tus vídeos, los espadachines íberos (los normales, no los campeones) son iguales que los otros espadachines del juego (excepto después de desarrollar una tecnología en la herrería que también tienen los indios) . Los espadachines íberos campeones son muy rápidos, pero son superados por los británicos si van acompañado de Boadicea (eso si esta muy OP)
  7. Also there could be the possibility of making stances and formations submenus and move them to the right panel. The benifits would be less crowding with some unit commandos in the center panel with small icons. Also In the image that i have uploaded of 0 A.D I think it lacks back to work and patrol. Melee/Ranged stance for units with 2 kind of attacks should be in mind also. I think that would be nice to add an aura icon on the left panel (If all building are moved to a submenu) in a Warcraft 3 aura style like with the passive abilities. If you hover in the icon, this would show you the technical numbers of the aura. Just personal opinion
  8. Well, my discussion was aiming not only to the GUI stretching
  9. Hey guys, I bring some screenshots of other games to show different approaches of GUIs ·Dawn of War 1 ·Age of Empires III ·Starcraft II ·0 ad That are a little bit old RTS (haven't take a look into new ones like Grey Goo Right know the GUI doesn't fill all the screen. (Just pointing). I would suggest to move all buildings into a submenu like Starcraft or Age of Empires 1/2, and then, move all the actions that under the unit/s icon in the center, to the right panel. I Just feel the GUI a little bit crowded. What do you thing?
  10. Seems that Jos3 stopped working on them. At least, he shared the files to the devs. Right now Enrique had done some work on them, but don't know what is the currenr state. IRC he showed some wip in some news report. Feels like he's working, slowly, but working of them.
  11. BTW @Karamel, your template alterator is a GUI?
  12. 1. From this page. https://en.wikipedia.org/wiki/List_of_open-source_video_games 2. I really don't play so often now (don't have a graphic card right now), but mainly the open source and gratis spirit, the dynamic evolution within every alpha, the AoE nostalgia, etc. EDIT: Now it works (¿?). No idea why. 3. Everything it's fine! I'm also in a volunteering educational project, so I know that work without being paid it's fatigues, but you do it cause you like. But it's important to feel that you effort it's valued, so big thank you. The only negative thing would be a personal one, regarding the personal necessity of a more cohesive gameplay, but as always, it's a WIP game, so no big deal. 4. Hoping to see Beta someday. And more mods designed with pyrogenesis engine. 5. Male, 23, Spain
  13. It would be very useful for modders ¡. Maybe it should be a official tool bundled with the game?
  14. Something like a pop-up window that minimize the game? Seems a good and easy way until a in-game repo
  15. I don't like the arrow with poison, the two gears (too pixelated/blurry), the fish (weird position) the ship ram (I think that a object with a background doesn't fit with techs general art style). Others one that i find good but needs tweaks are: red hand holding spear (would need to get rid of the red line) and some armours that i find too bright (maybe this last are a taste matter)
  16. Seleucids also needs a military colony, right? Btw would be easier, just the same layout with seleucid theme and textures
  17. About terminology: we need to differentiate capturing (buildings), conversion (age of empires priest) and capturing sheeps. For scenario making, it would be also useful gaia conversion units like aoe2 (when a human units reach gaia units, they are given to that player) Capturing it's working. IRC initals plans were against conversion (with one roman hero ability exception), but there was in mind sheep and female capturing (the later as wow said, seems to have been discarded). Wololoing would be useful for modders: @Lion.Kanzen, wasn't a working version in Aristeia? It could be added to the engine without using it in the 0 ad main game. (Or just a scenario only priest for showing)
  18. I usually don't play as sparta, but: 1) As I said in the balancing topic some time ago, maybe the translation of Ekdromos Skiritai, Skiritai Commando, should be renamed: commando reminds to some kind of modern special ops unit. I propose Skiritai runner. Sources 1, 2. The explanation of why Mythos gave that name is here. 2) Maybe it could given to them spartan pikeman champs with a Cleomenes reforms tech to train them in barracks and in fortress (researched in the second building). They won't be benefited from agoge, so in late game you could have some more champs. 3) Give them walls? They already have the population malus/penalty. Or a tech that allow to build them in late game.
  19. Well, IRC, technically only Seleucids have pikeman champs. The entity template of carth Sacred Band it's showed as pikeman (should be renamed to spear?) and Sparta have pikeman champs that can't be trained right now.
  20. Jos3BV animations would be used?
  21. That ziggurat was from a never made mod of warcraft III that I followed with a lot of enthusiasm. Was like 5 years ago, times goes fast.
  22. Can we have some ingame screenshots (to compare with another buildings) ? If it isn't a lot of work.
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