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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I think it's in the pull request. Not sure what @Lopess merged eventually.
  2. Basically yes. I'm not sure but I think buildings cannot spawn other buildings without unitmotion @Freagarach
  3. Was supposed to be today but the CI broke. Some patches can get in between RC1 and RC2 no problem. We still have some c++ changes that need to get in.
  4. Hyrule Conquest has BFME Like structures for villages. You won't be able to get away with one model per village you'll need to break it into pieces. For custom fortresses like that you'll need custom maps. Then you can use the skirmish replacer feature of the game. Basically skirmish entities are entities that get replaced by that of the current civilisation when the game starts. This is how for example iberians start with walls. Skirmish walls are placed all around civ centers and only iberians have a matching building. The rest get nothing instead.
  5. Not if you consider -500 B.C. -1 B.C. as one timeframe. Anyway it's all pointless now. I'd be glad to have the civs for 0 A.D: Empires Besieged
  6. Probably because they didn't expect it to take that much time. Also to better represent factions not to miw too much evolutions. But as I said to someone we can work on part 2 civ now. I just have no one to do it.
  7. Hey thanks for the thorough feedback! And welcome to the forums. @Langbart did we fix it ? Should be better in the next version @wraitii made some fixes. They do not have an animation yet. @JCWasmx86
  8. Currently they inherit the builder mixin. Think of mixins as partial templates. You can remove elements from the queue by writing -building Or you can change the inheritance to not have to do that.
  9. You can but you need to release the source code if you change the engine, or point to us if you don't, and give appropriate credit.
  10. If the models have different textures, they need to be separate objects and separate DAEs. Then referenced in the actor file as props. Maybe this will help -> [TUTO] Pyrogenis Propping System - Part 1 - Adding Prop Points in Blender - YouTube
  11. It's not a bug then it's not translated because the mod doesn't provide translations.
  12. Are you playing Delenda Est? Search · Signal fires (github.com) No result in public mod Search · Signal fires (github.com)
  13. From this thread https://discussions.apple.com/thread/253452348?answerId=256483794022#256483794022 Maybe removing readding the wifi could help. Could you try ethernet ?
  14. I managed to do it so it depends. Are you using the default version or the M1 version of the game ?
  15. That means you're losing connection. Could be your mac overheating
  16. This is not a proper comment. https://www.tutorialspoint.com/xml/xml_comments.htm
  17. I mean that your mod relies on translations that are inside the public mod. So if you change the four occurences of the string in that file (see the url for the path of that file) the game engine will no longer be able to match the strings and the translations. So it will default to english and whatever you put there.
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