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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Needs to be checked but I don't think they do.
  2. Projectile are purely visual they do not take whatever is betwen them. So they don't know about height or other units. Tracking all the buildings around you might have a hit on performance. Silier once attempted that for terrain https://code.wildfiregames.com/D1905
  3. The engine doesn't support blocking arrows, spears or any long range unit through walls.
  4. Yes. It was placed manually in Atlas the map editor. The wall on the righ next to the gate isn't properly aligned.
  5. @LordStark Everything is now here. https://github.com/0ADMods/medievalad @Lopess and everyone else, any help is appreciated in making the mod playable.
  6. Works fine for me, they're out of each other's sight. Just like normal combat huge.
  7. @Dunedan @user1 @rossenburg
  8. Ah yeah I think campaign restricts everything
  9. You changed the wrong ones Left are the keys, right are the values.
  10. The Ultimate low poly mod. no bs only cubes. dude_box.pyromod
  11. He did not, I have them on my laptop, but I haven't had the time to rebuild the mods. It's all source files for now.
  12. That's correct. Luckily for you, we already did this for a few maps, because of the iberian walls. The lines you are interested in are 75-79 of the following file https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json#L76 That is incorrect. You just need to edit the civ.json file.
  13. @Pascal0776 Hi and welcome to the forums. It seems you are running the snap in both cases. To run 0 A.D. after compiling it you need to run binaries/system/pyrogenesis.
  14. Interesting, no idea how to set that up though. And probably more work that I can handle.
  15. I do that for packagers but not for modders Most of the time I get 0 replies ^^
  16. Is it a joke? Or do you really want emails There was @Silier but they resigned, @Freagarach's laptop is not fast enough, @vladislavbelov has an account, maybe @wraitii But I guess i'm the only one really active. I initially got there to help the Hyrule mod progress
  17. You have to change entity limits for the spartan player I think. Should be a simple template edit.
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