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Stan`

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Everything posted by Stan`

  1. Hey, Thanks for the report I'm pinging the snap maintainer @oSoMoN Maybe it's because of Adding OpenGL/GPU support to a snap - doc - snapcraft.io
  2. @Langbart @Lion.Kanzen do you know since when autobuild ?
  3. Or maybe @Mercury could try that if they feel comfortable This way you can work on other stuff and guide them. About RAM usage keep in mind we are limited to 32bits on windows for now. See this.
  4. You could try to install nvidia drivers see if that makes the GPU pop up. If not I'm not sure.
  5. I feel like that is the point of that discussion... I mean I listed there all I tried... Maybe I'm missing the point ? How about having custom techs that get applied on match start ? That doesn't really scale on cross platform. Some Debian and Ubuntu still have Alpha23 0ad packaging badges - Repology Plus as you pointed out nobody wants to use mods, so even if we had an experimental empires ascendant mod on mod.io decoupled from the game nobody would use it. Not to mention some changes like C++ ones cannot be decoupled. I don't see a perfect solution. The autoupdated thing is usually frowned upon in the linux world too, with the exception of some distros. @vv221 @Locynaeh
  6. @essa what is in "other devices" ?
  7. system-info.zip Seems I suffer from the same issue 4GB detected 8GB installed. Seems to be a bug with our detection code. Will be fixed by https://code.wildfiregames.com/D4651
  8. Use DE as the main game and I can assure you that people will yell. Just see what happened with a simple cursor, custom colors or player names for maps... etc There is no balancing manager really. I would be really happy to have a balancing team with a decision process but I'm not exactly sure how it can work when every single little change is argued until everyone gives up on the project, and when there is no right answer as to what the game should be. My only goal is to make the game fun to play and to keep the project alive.
  9. You only have 2GB of RAM ? That seems awfully little for a mbp
  10. We made them more historically accurate so I'm not removing them. It would make the buildings look much worse.
  11. You can look at the Cinema Demo map https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/scenarios/cinema_demo.js https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/scenarios/cinema_demo.pmp https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/scenarios/cinema_demo.xml
  12. Can you take a picture of the device manager, please ? Maybe you forgot to install the NVIDIA drivers.
  13. Can someone send me the han texts with the correct fonts so I can replace the signs ? I find it funny that some people always want more buildings and some much less...
  14. You need to use bb's patch for secondary attacks.
  15. I do not know. Why not?
  16. Yes we added hints for NVIDIA and AMD. So hopefully most computers will take a hint.
  17. If that's the case it's not using the right one https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU
  18. Here is the call stack: > ig4icd32.dll!10742c76() Inconnu Code non-utilisateur. Binaire correspondant introuvable. ig4icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig4icd32.dll] Inconnu Aucun symbole n'a été chargé. pyrogenesis.exe!CShaderProgramARB::Compile(unsigned int target=594347152, const char * targetName=0x00000040, unsigned int program=51, const Path & file, const CStr8 & code) Ligne 69 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_Deallocate(void * _Ptr, unsigned int _Bytes) Ligne 207 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::allocator<char>::deallocate(char * const _Count, const unsigned int) Ligne 992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::string::_Tidy_deallocate() Ligne 3992 C++ Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::string::{dtor}() Ligne 2460 C++ Les symboles ont été chargés. pyrogenesis.exe!CVFSFile::GetAsString() Ligne 156 C++ Les symboles ont été chargés. From Intel you seem to be using a 2009 CPU with an integrated GPU. You might want to try updating your graphics drivers since they seem to be the problem here. You may also try to enable GLSL in the game options. I would not expect crazy performance from your setup, though.
  19. That sounds like a mess to copy them. Because they will never get updated. If the maps need buildings in mods they should use these mods.
  20. Which texture do you want to use ? According to this you may https://creativecommons.org/licenses/by-sa/2.0/legalcode You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan)
  21. Why not in the relevant mods ?
  22. You can also use the SNAP. If you want it on a USB key you're gonna have to copy the file manually.
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