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Everything posted by Stan`
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I guess a good first step would be to actually read the conversation here https://code.wildfiregames.com/D1751 @Imarok can probably give some insight too. Is that new ? Given how many people abuse the lobby I do not think I am. And sure. Nothing is foolproof. As for observer only flares, sure why not, but I'm not sure the engine allows it @Freagarach
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@maroder
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If only it were that simple... We could just switch to fast mode by setting unit model quality to low.
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Non-latin symbols errors in release candidate version
Stan` replied to Akira Kurosawa's topic in Bug reports
It was in the sense that we never supported writing there nor reading the names ? -
Sometimes I wonder if this thread should not be a dynamic thing were you can add new elements or vote for the one you want.
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Oh that's definitely what they are gonna be That's the only way. Just like the number of icons has to be hardcoded because we cannot generate new gui elements on the fly.
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Tabs are a bit annoying to work with, but could work like the game options.
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Made a quick attempt, but there is a lot of code to write. Not sure where heavy spear infantry comes from. unit_viewer_v2.zip
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Wouldn't they look... weak?
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Just for the sake of it, here is how it looks when you put an actual history string. <History>A hoplite (from [font="sans-bold-14"]ta hopla[font="sans-14"] meaning tool or equipment) was the most common type of heavily armed foot-soldier in ancient Greece from the 7th to 4th centuries BCE, and most ordinary citizens of Greek city-states with sufficient means were expected to equip and make themselves available for the role when necessary. Athens had a system of compulsory military service for 18-20-year-olds, but during a war, all male citizens up to the age of 60 could be called up to the armed forces. Other cities across ancient Greece followed a similar policy which meant that hoplites were not professional soldiers and often lacked sufficient military training, although some states did maintain a small elite professional unit, the [font="sans-bold-14"]epilektoi.</History> From https://www.worldhistory.org/hoplite/
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I suppose you can do it through promotion too. Might run into trouble due to palisade tower size, though.
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The bigger the gap the more they get stuck.
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Could be DDOS if you are playing multiplayer when that happens.
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[Differential] D1581 Mod Interface: Enable setting territory visibility (wildfiregames.com)
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Abuse prevention. And cheating.
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Indeed they do not split their replays.
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But can't you just disable territory influence from all buildings, and set it to be build in neutral territory?
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I mean, citizen soldiers, territories, formations, status effects, being free an open source, crossplatform. It's the same genre, but you can't say it's an exact clone. Also, lag & DDOS.
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No because this is a strategy game, not an AOE clone
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Non-latin symbols errors in release candidate version
Stan` replied to Akira Kurosawa's topic in Bug reports
The error was still there, just not visible. -
Non-latin symbols errors in release candidate version
Stan` replied to Akira Kurosawa's topic in Bug reports
Two things here Arabic, Hebrew, CJK, Bengali etc require a special font. Currently those are provided as mods. Nothing to do there. The mod.json error is due to something else and can be fixed. Just have to find how. -
Play Mauryas. @wowgetoffyourcellphone Didn't you make a classic AOE2 like mod? Disagree
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That's usually how competitive multiplayer works.
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Saves break replays
