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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @niektb you know you will just have to modify the shields on the texture Remove the areas you want and that´s it
  2. WIP fix of the viking longboat ingame.
  3. I don't know there weren't any, this is the basic design ship . Well that should be researched then Tar ressources ? for me tar are obscure linux ressources for compilers ^^
  4. Ptol corral finished, cleopatra only missing head now. http://trac.wildfiregames.com/ticket/2215
  5. Here is a boat, (The Last of the PDF) and the shield variations, in it since they will be needed when adding shields to boat. VikingBoat.7z
  6. See the boats thread for shield variations.
  7. Make a list and I'll see what I can do.
  8. I made some trees variations for Asian Mods The base model is the carrob tree. I just provided the leaf textures. Japan_Cherry_Tree.7z
  9. AFAICS There is nothing wrong with your texture.
  10. Great dit the trick. Here is the new file. Only missing the donkeys now Rigged Grinder.7z
  11. Hey, Well, that's what I've been trying to fix, but I don't know, how to. Duplicating keys doesn't work. If you wanna try I'll be glad Rigged Grinder.zip
  12. Are you using no squint addon ? That could be the issue
  13. We need a Robin hood model then. Moreover I ´d like to have some fat priests as bandits. We need a bandit faction.
  14. For the seasons our friend Hephaestion will be working on it soon. What would you need for the scythians. I am a fair modeller
  15. Okay so maybe making a unpacking event. So let's say you unpack you cc in a defined area, you will have a time before season change until your buildings start to lose health, and you can't build anymore there. And some new areas become available.
  16. What do you think of my idea.
  17. I have another idea make village steady and have some sort of conversion system that allows you for a limited time to dwell in the village. Then you have to move othewise the area deals damage to your units. This way you could mix civilsations like it was the case during the crusades where persians built over templar buildings.
  18. Tell me on the art task thread or in the PM
  19. Do you need some kind of props like stones reeds et. ?
  20. @sanderd last time i went there (schwarzwald) it was a bit foggy but the sky was really cloudy is it achievable in the game. Also nieck would you some more forest ground textures ? I can make some using public domain textures
  21. I think something that might motivate moving would be that theýll be no territories on those maps so buildings would lose health when placed. Also would be nice to have the regrowth system so that if the game is to last ressource reappear
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