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Posts
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Everything posted by Stan`
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But nothing fits on that wall, I mean who would put anything somewhere the firepit, behind ten crates, and go there often. You can't even put hierogliphs because the heat would destroy them... - Removed the shields
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Well I was thinking of shields on the houses, but maybe that's too mainstream.
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Quite means not good, while I'm at it, can you give me more details ?
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The ship (with sails isn't in the model)
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[MAP] Working Title : Conquest and Empire
Stan` replied to shieldwolf23's topic in Scenario Design/Map making
What do you want opinion on ? I like the concept, but that maybe better if you map it now ?- 32 replies
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Taking into account new feedback - Lowered the wall - Removed the decals that were too - Removed the grapes hangers for tools - Removed the wood pillars - Removed the spears - Added Shield - Added tools - Added crossed hammers behind the shield - Added Rug (Sorry Wraitii no blue carpet ) - Remade the AO - Moved the swords a bit, so they are not as deep in the fire. - Reduced Box size to prevent occlusion on the firepit. PtolBlackSmith.7z
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That's nice =D But what will happen on people using Intel Graphics ?
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Oh I missed something, what do you call texture pack then ? I thought it was the struct texture
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Well who made the first texture packs ?
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That's because viking Tex is Gaul Tex with twisted contrast. We need to fix that wood though (the box one)
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Who made the firsts ? Basically it should be half persian/ptol, half greek ?
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Those Sketches are nice, can I start modelling some of them, or are you waiting for more ?
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I made this wizard yesterday : The source is avalaible here https://github.com/0ADMods/Councillors
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[MAP] Working Title : Conquest and Empire
Stan` replied to shieldwolf23's topic in Scenario Design/Map making
For cinematics is hard to draw two black bars and to move the camera from triggers points ?- 32 replies
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Final. http://i.imgur.com/hEOWUXQ.jpg Officer2.7z