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Everything posted by Stan`
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This temple looks more celt than chinese to me if you remove that cauldron.
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Chinatown Type Gate : Working on those Bamboos walls. Don't know yet if I should make a door, or use the model of the chinatown gate as an entrance. Solution could also be not having a door.
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C++11 Migration: Discussion
Stan` replied to Yves's topic in Game Development & Technical Discussion
Is a 1-3% improvement worth the change ? -
Thanks a lot. If you fee like adding new props ... Do so
- 680 replies
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- millenium a.d.
- vikings
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Any ideas on whom I should pick ? http://www.china.org.cn/top10/2011-08/26/content_23291459.htm to reach 3
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Thanks, Can you ask him in some way ?
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The gate is that ugly thing missing some parts. I wonder if I can add door to it. Okay, I'll keep that In mind Thanks for your opinion. It's planned Do you thing Ayakashi's look chinese enough ? Well no reference have been stated, So I can hardly imagine what it look like. Do you think the second civ center model would fit ? Thanks niektb, tell me if you find more info. The strange reference they had was found here http://www.dakkadakka.com/dakkaforum/posts/blog/398588.page Eleventh Question : Should we create heroes ? Twelvth Question : Should we have Liu Bang Unit (Founder of the Han Dynasty)(I found references for hiscrown) ? Thirtieth Question : This Vs those Here is the temple I will model It seems the design doc is full after that. Ideas on the four last questions ?
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Rada = yes ? If so you didn't answer second and fifth question. Wall placement is in. Look at the repo. Your last reference doesn't show much. Thanks for answering.
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Okay, doesn't seem that hard to model (If you take out those Lions).
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Lion it doesn't state your second was built at the right time. And I'm affraid the first is hiding some parts. Okay... So that means I didn't find anything related to it +2 In favour of the pagoda.
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DONE : Fourth Question : Should we replace and fix the market by this one ? DONE Current : New : Seventh Question : Should we have a Wonder ? Not Planned Eight Question : should we replace our walls and towers: DONE by this ? Third Question : Those were made to replace default palissade Should we keep and fix them ? (Eyecandy is a valid reason) Fifth Question : Should we keep replace this boat (Seems Inacurrate) ? Sixth Question : Should we use this : As a variation of this : Ninth Question : Should we have a Government Center (Zhǐ Huī Zhōng Xīn) - chin_govt_center ? (No reference) Tenth Question : Should we have a Blacksmith (/) - chin_blacksmith ? (No Reference) Eleventh Question : Should we create heroes ? Twelvth Question : Should we have Liu Bang Unit (Founder of the Han Dynasty)(I found references for hiscrown) ? Thirtieth Question : Do we need new barracks ?
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What do you think of the reference ? If it's not good I rather save 15 hours
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According to this this Temple is to big to be in the game : As stated here Ayakashi's temple fits the description Therefore I will model this : (Unless someone has something to say against it of course)
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Don't know if this is the right place, but it's a bit about balancing. The rotary mill should have an aura instead of a tech.
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[FALSE POSITIVE] Build: May 11, 2014 (15145) virus/malware/etc problems..
Stan` replied to Schwanke's topic in Bug reports
Norton is the only antivirus that detects it as a trojan (http://www.isthisfilesafe.com/). Make sure it's not still blocking it (e. g. go offline, turn it off, and try to launch the game) -
@niektb better ? Here is the xcf. If your are "happy" with it, until we start reworking stuff I'll commit the png now. viking_structImproved.7z
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@Le druide Gaulois Could you sketch that in the same view you did for the other buildings ?
- 680 replies
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- millenium a.d.
- vikings
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Update with new textures and some minor fixes. I attached both of them and the blend file. I'll commit the struct myself. Building1-2.7z
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I remade the barrel texture since it a really important prop in my models. I'm working on the walls that could use a little improvement.
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Okay no pb. Are you sure you don't want to put on 0ad's mod github ? https://github.com/0ADMods This way we could have your mod as SVN + we could be able to update it on the go So people using A16 keep your original release working, and you have a repo to be compatible for A17
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