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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Agreed. What do you mean by improve the texture ? What do you mean by short ? Height ? Length ? Width ? Also Using wood roofs could be possible, see the gaul farmstead I made. (It's in the game).
  2. Anyway you've done a great job for that tower =)
  3. I wonder if we can do it in the current state. Animating a fall is not complex however i don ´t know if we can use death anims on trees. Also not sure it would look good with leaves especially on special angles... Solution could be to remove that prop when falling but not sure this feature is in.
  4. Hello =) You could submit an application here : http://www.wildfiregames.com/forum/index.php?showforum=306
  5. I attached the patch here. Tell me if that fixes it. (Provided you are using SVN) Iberian_Skirmisher_Fix.diff
  6. Stan`

    Faction: Norse

    Just a W.I.P http://stanleysweet.deviantart.com/art/W-I-P-Tile-Texture-for-Norse-Roof-499482703?ga_submit_new=10%253A1418248640
  7. Not sure Tobi has given up on that one. However feel free to continue. Not sure if you know but we don't make new textures for building we use the texture set (ie rome_struct celt_struct) We make new textures for props. If you have any question feel free to ask either by pm (You should have five posts to do so) or by the tutorial and guides subforum in the art section.
  8. Yup sort of. Need to check if it is updated but feel free to pick a task. I'm sure Enrique will take some time to look at your work. You could also submit an application.
  9. Stan`

    Faction: Norse

    Sorry missed it. Can a hay roof be suitable ?
  10. Stan`

    Faction: Norse

    So that church is out of the timeframe... Any ideas on sanctuaries that could be used ?
  11. Stan`

    Faction: Norse

    Hey, Thank you for your interest. I the past I made a small method to get units for other games to get into 0AD (With anims) However maybe this is not the best idea as it would probably take more time than to adjust textures to new models. I'm the artist that made most of the mod stuff. Even on your little guy netbook you should be able to launch atlas to test the mod. I'd be interested in feedback of it (units,helmets, weapons...buildings) Also, I don't know anything about your skills, but if you could teach me some stuff about making armors textures, I and the community would greatly benefit from it. About your HDD, you could buy a SATA/USB adapter or a IDE/USB one (If you don't know what I'm talking about don't bother) =) Also source files are really nice to have to learn stuff =)
  12. I am planning to make such houses =)
  13. Mind to post some screeniea here ?
  14. Formation were restored in SVN I think. At least you can now enable them back. EDIT : My bad it´s still a patch in waiting.
  15. Sure Clothing curved roofs weapons helmets,missing building boat detail etc
  16. Lion/Lioness also deers have specific sex
  17. Well you can automate them. Easy Add some goats. Make workers gather food on them while they are working recruit new goats. If done correctly you don ´t have to micro anything. Also zzippy is quite a good player (Think before you speak.)
  18. Sorry Feneur I should have been more specific and less lionesk
  19. As a helping artist for the main team, I'm afraid no, it's not planned. However as a modder (Make sure you check out Milenium AD, Rise of The East, and Aristeia, and any other mods that may come out, I must say it is possible that if we come with a perfectly designed faction devs might consider to add it in the game. HOWEVER, I am not part of the main team (Yet). And seeing how hard it is to balance the current factions I'm affraid it would be a terrible amount of work for little to know benefit if you take out the germans rocks argument. So it's a MAYBE there will be one, but NOT LIKELY in the main game.
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