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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Lion/Lioness also deers have specific sex
  2. Well you can automate them. Easy Add some goats. Make workers gather food on them while they are working recruit new goats. If done correctly you don ´t have to micro anything. Also zzippy is quite a good player (Think before you speak.)
  3. Sorry Feneur I should have been more specific and less lionesk
  4. As a helping artist for the main team, I'm afraid no, it's not planned. However as a modder (Make sure you check out Milenium AD, Rise of The East, and Aristeia, and any other mods that may come out, I must say it is possible that if we come with a perfectly designed faction devs might consider to add it in the game. HOWEVER, I am not part of the main team (Yet). And seeing how hard it is to balance the current factions I'm affraid it would be a terrible amount of work for little to know benefit if you take out the germans rocks argument. So it's a MAYBE there will be one, but NOT LIKELY in the main game.
  5. Send the data via the anonymous treport option would be even better
  6. Don't we have a read before posting thread ? Adressing those issues there would allow a single link posting instead of tiring members don't you think. Moreover the first post was not that nice either and this game is a part of each member of the community.
  7. Cong people Head (Using new units mesh) I had to tweak the nose. EDIT 1 : First Helmet.
  8. Stan`

    Indiegogo

    As a main contributor of mods I will say this is quite hard. Cause every thing I edited was either cc by sa 3.0 or gpl2 that means I have to find every other old dev ask them if they don't want their work to be commercial anymore. Also I believe NC is non commercial so how do I am supposed to sell stuff with such a license ?
  9. And this is why we want to get the access to the modb page =) To make ROTE an even better mod. We have a lot historical details to fix but it's now close to be finished =)
  10. For a long time 0ad was designed to play on most computers. I think doing that will go against this idea cause we have a lot of integrated graphics players who would'nt be able to run the game. If we do thatthings like suppor only opengl4.3 would appear making 0ad unplayable for most people for little to no benefit. A Three 1280x1024 screen user.
  11. I have to say that I feel really bad about it.
  12. Okay I need to explain it further then. We currently have no way to export/edit old anims. So everything will have to be remade from scratch. And it will eventually for the new unit meshes, however, for now, we don't have much anims. I think there is three (The showcase units on SVN are animated (IdleOnly))
  13. Seeing in what direction the balancing changes went (i ´m thinking of the fact there are no more hard counters) and provided that we now have units on walls I would not be surprised to see that come into play. Also It could just be the archer trying to defend himself with an arrow or a bow That would be a bit more realistic provided that the switch to melee range would be small. Also maybe for mods (that would add too much micro) implementing a arrow count would be nice too.
  14. Double check templates and actors there might be something relevant there. Also what you could do is creating a new faction. What´s the aim of your mod ?=)
  15. It's was mostly the possible to add to the game that I highly doubt of ^^ maybe replace it by something way more hypothetic
  16. Thing is. What most of you don't seem to realise is that it needs coding : The Unit needs to know when the enemi is close and therefore calculate it's distance. It could be modelised by a circle around it. Problem is this a bit related to pathfinding... Also, that means that every single unit file must be edited in order to allow this. Finally, that also means with the new units mesh, that every kind of units needs its anim. So if this a slinger, I'm not sure he would carry a sword, mostly fight with his fists or use a knife, both are anims that aren't natively in the game. But I hope the art side will get new elements that will save poor Enrique from doing everything. Just so you know an anim, can be hours of work.
  17. Do you have a github repo for your mod ? Remove the icons I like the idea of making the game a bit longer cause its how its done you don ´t build an army to attack before being able and having a reason to defend something.
  18. Yeah but he is skinnier there maybe that´s it. could you overlay the reference with your model ?
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