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Everything posted by Stan`
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
How did you get it to work ? Glad I could be of any help. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
The source files are only 3DSMax. If you want the new armature/meshes it's in the blendfile Enrique provided. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Well it must have at least one uvmap at most 2, nor more than one material. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
If I can do anything tell me -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Keep it up, even if you don't have the textures yet do you manage to transfer the anims at least ? -
<offtopic> I could make a single big mesh waterfall but then it would not be cliffs but waterfalls. Obviously that would allow different heights of water but no units could walk on it, so it would be pretty useless, don't you think ? </offtopic> EDIT : Also lion please use spoilers when posting big images
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Can you formulate a request ? (for example : "I would like to have a steppe cliff with some grass on it.")
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So those days developpement around atlas is really active, so I decided once again to try help the team. So here is what I plan to do with those meshes. I can make new ones if you want one for a typicall reason I will make water immerged versions for the game that will have an aura, and deal damage to ships. The smoke is a placeholder in Blender it won't be in the final version however the geyser will. I hope at least some of them will get in the game. If they don't I will release them as a mod so people who want to use them will be free to do so.Here is what I've got so far. It's using the game textures. Any feedback is welcome.
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
You did use it it's just that IK's disappear when exporting So you only got bones -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Enrique has the word on it, I can't really say anything ^^ Just hopes it doesn't break my archer. In the blender file the IK were in the middle of the torso so you could move everything independently. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Are you using the correct rig though ? If it can't close the hands it's the old we need to get rid off. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
I'm close make it work , also i'm downloading C4d r16 right now ( obviously a totally legal version )...I hope to clear this today and tomorrow continue animating Oh what did you change ? Great news ! -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
http://forums.cgsociety.org/archive/index.php/t-1000014.html Try this.. For now I can't import it/fix it, sorry about that. Can you try 1.5 collada also ? We never know. Also, I don't know if you can but try to test it on C4D R16, they fixed broken files on the release notes. I hope if I can't fix it you won't be discouraged to work with Blender. I am really sorry... -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Not that hard. However, if you can send me à 90° rotated anim we could try to see if it fails ^^ -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Sorry for the late reply. Seems to be fixed, though I don't know what happens if you upload an anim. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Import is bad in Blender and 3dsmax, though in 3dsmax only the weights are lost. Do you have any options to apply scale ? Also which axis is up on C4D ? In Blender and 0 A.D Y is up. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Could you upload the FBX here ? Also make sure you are using 1.4 and not 1.5 -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Do you have a fbx importer ? -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Take you time ! Did you manage to get it in the game ? -
Maybe a more muddy riverside
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===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
I find the gathering fruit anim a bit too rough when she is bending down For the building one you could make her stand up and go down since you master transitions -
Okay =)
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So what kind of plants would you need ?
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I meant for the riverbed ?
