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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The only thing I could see is making it garisonnable, and therefore allowing units as turrets to attack melee/ranged.
  2. Someone reported this on trac I closed the ticket cause balancing is done here, feel free to reopen it.
  3. I like it a lot, but we desperatly need some new cliffs ( 3D models)...
  4. Did something change in your friends home ? (Someone downloading, bad weathers degrading bandwidth, new router ?) Did you like it ?
  5. I usually play Britons when I am not making assets for the game. I also enjoy Chinese and Vikings. Ponies are nice too ^^
  6. Stupid Question : Are you trying to make it smart or realistic ? High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ?
  7. Did you try with the same people in the same places ? Sometimes firewalls can do really strange things. But if it is solved for you yes you can mark it as solved. Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
  8. If you provide a collada file we can test it in game Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
  9. You can as always maybe it will get in the game maybe not Enrique will decide. You could also model some more animals
  10. At least now we have Petra and Hannibal. Is your Ai documented AgentX ?
  11. Don't you want my bow anim ? It is now much smoother.
  12. All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
  13. I tried it still doesn't import correctly
  14. I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder.
  15. This is a tweak of the existing model. Something like that ?
  16. That civ is really confident with it's neighbours all doors are open
  17. Is it any better now ? Curves were really edgy:
  18. It actually looks smoother in Blender for some reasons.
  19. About the walls remember we also have those
  20. Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.
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