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Everything posted by Stan`
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ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
They do. Actually I was waiting for Enrique to release his new unit meshes before doing anything bad. Now that he has done so, either he will do it, or maybe I. But looking at his posts, I believe I am not wanted/skilled enough to make anims. -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
I agree with Niektb on that point. Nothing will be definitely removed. We'll either move it to other mods, or put it in an eyecandy mod (There is one) or store them as embelishement with the mention not accurate. About the siege weapons I believe the aim of the mod of which we are the successors not the deciders was the Han Dynasty and the Eight years period before it, not the three kingdoms. -
If you find some let me know.
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@iNcog not making an obvious research is not always making your doom. If you use a strategy that makes the enemy player think that you will rush him, he wil waste resources on stuff he doesn't need and hence give you back your advantage. It appears to me that their should be a nearly unlimited choice. On a side note I agree with niektb and I think we could also have a A/B giving different Y/N when choosing B or A.
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I agree with you on that. But only for this purpose splitting for better reunification is good. Now splitting because you can't get to something in the middle is bad. Therefore everyone should try to add what they think, usings charts and stuff like that, to make it productive =)
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I'm not an experienced player, therefore I may be wrong, but it appeared to me that everybody was using the same paired techs. That could mean two things : One, they were not balanced and therefore you were right, two they were and therefore were not adding anything to the game provided that they were not used. I personnally hate to have to make that kind of decisions (ie : upgrade bowmen to crossbowmen and therefore having units that cost different resources without having the ability to switch back to bowmen if I have only wood) However I think that used in a proper way and mixed with non paired techs that could be a great addition to the game, making it more unique. This is why I would suggest having some back in the game. It also appears to me than more and more people are turning towards mods instead of making the main game the best it could be. I mean this is just weird to split a whole and a little community over this so harsh. I believe we are not a bunch of little kids fighting to see who has the best superhero, why can't we have a constructive discussion instead of you say that, I say this, without this and that having any connections ? I believe founders and players despite having a different view of the game can come up with something greater if they just discuss it. As we are still on alpha stage nothing is fixed, a lot of things can still change. Making them change the best way know could maybe allow the team and the players to take the best decision and use the different views to come one big project instead of rivalry mods... Just my two cents Regards. Stan.
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Sure go ahead =) I'll be sure of the topology, Apply your three awesome advices list and make another great model for the game =) I have an idea for an easy rigging. BTW Micket can you call me Stan, or Stanislas ? I don't have a v in my name (No offense meant I think you just misread it =P)
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I think its good enough to be commited unless somebody has anything to say.
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Weird thing is this is an existing model I must have added like 50 tris max...
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Here is the image =) A few Questions. I'm all for more polys, but I was wondering, who did the fox I edited (I just retextured it) cause it's not really me who chose how it was done. For the Seams I'm not really confident on how to do it (Mostly did it that way because it allowed me to use the most space) I can always texture the seams with a half transparent brush to make the seam disapear. On the face do you mean there are two much polys ?
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Yeah and in real conditions like acropolis bay
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Thanks haven't read it yet. Mind If i post what you said here for the next generation of artists ? =)
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Maybe could you launch a skirmish and recruit them aside of other units ?
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It looks fine by me maybe a bit too much saturated on the legs but I believe it´s intended.
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So... I cannot. I need my lock button to jail break it IIRC.
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You can add an remove civs. To add, create a mod folder with a civ.json file To remove Add the .DELETED at the end of an existing civ (Don't quote me on that)
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I got an Iphone 4 working fine except the lock button is broken, How could I test that ?
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I can't really answer that, I guess it is a pathfinding issue. However If you have multiple problems you'd better create separate threads for each of them making it easier for people to see the different issues you are encountering, cause if you stack 10 issues in one post you can bet you will get an answer for 1-2.
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How fast does the game run on an Iphone ?
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You can export to obj and get it into blender to dae. However you can't export anims in Blender, so he won't be able to do anims.
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You are not forced to use Blender to get in the team. I have made a lot of models for them in max before switching to blender. Instead of sending/creating a big package why don't you showcase your work on something like deviant ART it will save you some hassle since not all of your work will be in the game. Depends on the type of Texturing I guess...
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Egyptians! A new faction ... some thing about distruction
Stan` replied to franco95's topic in General Discussion
That's mostly coding, but also adding sorts of points in a 3D editing program where fire should appear.