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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Problem is not hokeys it´s camera displacement: no cod exists for that.
  2. Is there a way we can review all ideas ? I feel some will be left out if we are not organized. e.g :
  3. You could try somebody did on the forums years ago. But you ´d have the same lag unless your close geographicaly with a good bandwith.
  4. You can do lan by using local ips ie 192.168.0.3. Νο ports needs to be open for that. You can do that by ethernet wifi by ethernet between two computer and wifi between two computers.
  5. I was thinking of giving the player the choice between three heroes like he chose gods in Aom. There is a ticket for high medium ultra. But thing is it´s not wise to implement that until pathfinder has been rewritten
  6. Depends on the game i used to play with a 45 min peacetime which meant great battles at the end.
  7. I created a way to experience an out of memory problem. http://trac.wildfiregames.com/ticket/2735#comment:1
  8. But if the school year start in the development of A18, that means nobody will have time to work on it ?
  9. All those balancing changes were removed in the latest SVN.
  10. Enrique said it was not the good way to do it. The best way is to make a render in blender. Crazy bump doesn't work on windows 8.1.1. I think I downloaded Insane Bump
  11. And that's normal cause the building was made of phenician ideas. The iberic took buildings from the mediterannean seas.
  12. Here is the last. Rigged Grinder.7z
  13. It is But not your blender. You have to split the mesh like enrique said here
  14. Just a bit better. I also tried but can't fix it... EDIT : It's missing the prop points. Lordgood are you using the last blender version cause I can't import the location of your props. they are stuck to the origin of the model. wonder.7z
  15. I'm creating this topic to discuss parallax creation, and fixing for all the civs, like the persians won't don't use it at all. So here is my workflow : 1. Open the texture in gimp2 2. Desaturate. 3. Duplicate the layer 4. Apply a 1px gaussian blur on the top layer 5. Apply a 3px gaussian blur on the bottom layer 6. Set the top layer to substraction You should get something like this : 7. Go to luminosity contrast and bring the luminosity down till you get something like this. 8. Merge the layers 9. Invert the colors 10. Apply a normal map with those settings : 11. Apply Blur 12. Set opacity to 90. 13. Done. I don't have any wrong glitch with that which is good. But I think there is a better way. Example of "glitch" Final on the model :
  16. Oh okay go on are that field drop propped ? Could you commit the last ? Also remove the one with the storehouse it can't be used cause of the price of the field. Keep it up
  17. Here is the thing stuck in the walls. I need to fix the wall texture
  18. I ´´ll try then then we will choose the best solution
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