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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Also don't forget the fishing ship anim (Ptolemies) Keep it up. As Enrique said glad someone is working on anims. keep it up
  2. We could make it a tech ?
  3. That implies checking if the unit has a prop shield ^^ also, it makes a difference on wether the shield is big or not ^^
  4. True I'll speak about it for 1000 AD. Did they use the same weapons as men ? I remember talking to a blacksmith showing me "women weapons" which basically were big clubs with thousands spikes.
  5. That suggestions belongs to the balancing thread I think. I agree they could be treated as 'heroes'.
  6. I knew that gaul women had the same rights if not more than gaul men. I wonder why this wasn't used as a civ specific options. It used to be mythos to be asked for such questions now I don't know who is in charge for it.
  7. I trust you and would like to see that as well but do you have a source ?
  8. I think this one might be more suitable http://www.wildfiregames.com/forum/index.php?showforum=17%C2'> They are thracian units in the game though. Then can be an interesting faction to play as. However you will need to find someone willing to make every buildings and units for them and that isn't likely to happen. Main team artists are working on Seleucids leaving me alone to help you. Since I'm working on Han China, Vikings, and Karlings, not sure I'll have time ^^
  9. Simple Question, why are you trying to compile something's that already compiled on windows ?
  10. Great, maybe plumo could announce that the final version of the A16 contest has been released for public use. A little advertisement is never too much.
  11. My thanks go to the original author Stanislas69. He is the creator, I only did some remastering. The install instructions go like every other mod (although Forest Battle adds only a map). Place the extracted folder in the correct folder and enable the mod in the mod launcher. Have fun and happy playing! Thanks for the modifications niektb. You might want to remove the git folder in the zip though.
  12. If I remember correctly, I made a thracian cap for Seleucids not so long ago, it's not in the game yet though. I think the main issue is the Thrace timeframe, it's a little before 0 A.D. It could be nice for a mod though.
  13. You could upload your mod to https://github.com/0ADMods .
  14. What OS are you on ? If you're on OSX someone is trying to fix the build.
  15. Can you try again to make a 1vs1 with any of them ? That would answer the question Glad you like it (I'm working on it)
  16. The only thing I could see is making it garisonnable, and therefore allowing units as turrets to attack melee/ranged.
  17. Someone reported this on trac I closed the ticket cause balancing is done here, feel free to reopen it.
  18. I like it a lot, but we desperatly need some new cliffs ( 3D models)...
  19. Did something change in your friends home ? (Someone downloading, bad weathers degrading bandwidth, new router ?) Did you like it ?
  20. I usually play Britons when I am not making assets for the game. I also enjoy Chinese and Vikings. Ponies are nice too ^^
  21. Stupid Question : Are you trying to make it smart or realistic ? High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ?
  22. Did you try with the same people in the same places ? Sometimes firewalls can do really strange things. But if it is solved for you yes you can mark it as solved. Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
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