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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I mean, use that system on Hannibal, and allow every SVN player here to contribute to your AI ?
  2. Been a little cocky on that one Lordgood. Went from 255 frames to 199. Improved drawing, arrow drop, arrow pickup, and a little bit feet movement.
  3. Oh yeah of course. I used the chinese mesh cause I like to showcase it mostly I'll post another wip when I get home.
  4. There are three variations of the barrels. You could also just replace the metal parts by mine
  5. The brick texture looks a bit chunky to me like it was made out of very low polys maybe make it more smooth. It looks nice from your screenshots too. The windows still have neat trails, like you drew them with a pencil, maybe blur them a little bit. Also, I'd suggest you use the new barrels textures I made some time ago.
  6. I'll animate the bow if it gets into the game I attached my reference. On your pony one they actually look down, are ponies bad archers ? Well we don't have Mongols for now. But if you look closely at my anim you'll see that the hand is opening. Therefore, adding a ring to the thumb is easy, and we could do it. Mon film.mp4
  7. Soo... You just want me to remove that little time between half drawing ?
  8. Thanks. Maybe one day I'll figure out how to use my kinect to make some.
  9. Thanks for that video too. No doubt it will be useful in the future when a skilled animator comes around =)
  10. Do you plan to do such a thing ? *.* Maybe you could use the anonymous feedback to send ai data =)
  11. Thanks for that video Lion. I was no trying to copy the Han Dynasty style though. I have been a bowman in the past.
  12. Hello, made this animation today. I plan to use it for a mod, but maybe it could be used in the main game. It's for the new units mesh
  13. I was hoping you would see that thread =P AFAIK they are in PMD format in public.zip therefore not really editable. =)
  14. Dev from Milenium here too. To answer the question I could make it However I haven't seen Enrique in a while and therefore don't know anyone who could commit it. For the roofy thing It is really not likely that a complete overall of the civ will be made. Some buildings may need a visual upgrade (I'm thinking of the corral) But I don't think much will change unless someone comes with a wonderful building for each of them. I'd suggest you take screen of each of the buildings use a software like paint, and propose changes, and in case they get accepted well I or someone in the team provided they are active could choose to model it. To sum it up, Armor is likely buildings, nah not much.
  15. We are having that 1280 GL error on windows too. I have it when I load too much buildings at the same time. Maybe a memory problem.
  16. Agreed. What do you mean by improve the texture ? What do you mean by short ? Height ? Length ? Width ? Also Using wood roofs could be possible, see the gaul farmstead I made. (It's in the game).
  17. Anyway you've done a great job for that tower =)
  18. I wonder if we can do it in the current state. Animating a fall is not complex however i don ´t know if we can use death anims on trees. Also not sure it would look good with leaves especially on special angles... Solution could be to remove that prop when falling but not sure this feature is in.
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