Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.311
  • Joined

  • Last visited

  • Days Won

    597

Everything posted by Stan`

  1. @wowgetoffyourcellphone If you want to help me I'd be happy. I was thinking to write a script to make mod update easier , I don't think I'll have the time though.
  2. @Alexandermb Can you bend the legs a bit on a second variation ? I'll mirror this one for variety too.
  3. Well that was quick lol I'll look at it tomorrow. @LordGood Thoughts ?
  4. What i mean is I don't have the details And I'm too short in time to look for them
  5. @Alexandermb Here are the files it's only missing the death anim, and the one currently in the blend is so lame I won't display it lol. Zebu-Stash.zip Zebu17.blend
  6. @The Undying Nephalim Yeah sorry I can't dive much into details else I'd probably have given you a patch that does what you want for the game Maybe @s0600204 would be able to help you though.
  7. @leper If you still feel like it you can implement amphibious animals using the Croc_swim.dae anim. @Alexandermb Thanks a lot. would you help me by making that zebu death animation ?
  8. @Hello Looking at the code again, I don't think it's actually possible to do anything like this. Maybe @Mate-86, @wraitii will be able to confirm the fact that you can't set an animation on projectiles while they fly. Sorry for the disappointment. Nice models by the way.
  9. See the wall builder.js code in this patch https://code.wildfiregames.com/D900
  10. @Alexandermb Let me know if you manage to do something, I believe they could be pretty useful. I think the anim you sent me is broken, it's a bit bouncy on certain parts.
  11. @Itms Hey thanks for your interest in the game ! Have you tried going through transifex ? We pull our translations from there.
  12. Hello and welcome to the forums ! Glad you like the game. I think it was first because nobody implemented it and also because there would be chaos in games were players constantly change the settings as that would reset the ready buttons. That was before the kick options though.
  13. @Alexandermb before I check did you take @Sundiata's feedback into account ? Also any reason why you bake the wole animation ? Have a look at the smooth keyframes option in the curve panel it's useful. I wonder if you could use a curve for the mesh to follow.
  14. Well I guess start looking at where those are used. Then a sane implementation IMHO would be to put those new resources in civ.json files, and parse them to do stuff afterwards. I believe @elexis has somewhat unified the json parsing functions so that should be easier.
  15. @Alexandermb with more bones you can make it ondulate more smoothly. But as @wowgetoffyourcellphone said it's not necessary. Especially since that means you'll have to redo every crocodile anims.
  16. See my last post here https://wildfiregames.com/forum/index.php?/topic/21614-multiplayer-on-lan/&tab=comments#comment-325645
  17. Okay thanks. @Alexandermb Can you smooth the anim a little ? After that no more nitpicking
  18. At best all the files you modified in a zip file you can upload here. Passive abilities yes active ones not yet
  19. When everyone is okay with them I'll commit the horses, then we'll see for the riders.
  20. Ah okay, if no one @Sundiata @wowgetoffyourcellphone have an objection i'll commit it.
×
×
  • Create New...