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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @wackyserious Do you have a reference for such a shield using your textures, I could make one that fits so you can commit textures as is.
  2. Well we did have alpha maps to ensure smooth transitions but I believe they are broken. So if c++ is one of your skills you might want to look into that I can fetch the tickets if you need me too. About rotating textures it's not possible as far as I know
  3. Yeah so what leper said. Really sorry. DMG only work for X86 and power pc are not X86 machines so the instructions are not supported by your processor :/ You should try the game on another machine I'm sure you'd enjoy it
  4. Btw @Pyrophorus If you need more eyecandy stuff for your map you can have a look at the mod here -> https://github.com/0ADMods/eyecandy and just ask me also look at the official art task thread to see if the vegetation you want as already be planned or not.
  5. Nice yeah it's better this way.
  6. @Nescio _m -> Mount basically anything that has riders or drivers _r -> Riders _h -> horse only for chariots because they are not mounts _c champion _a advanced _b basic _e elite I will try to update the art design document to reflect this naming convention.
  7. Apologies to every modder that worked on template and or unit changes as I recently broke every single one of your mods. I reorganised actor hereby changing templates referring to them. However this doesn't affect the root templates so if you didn't touch the others you are fine. The only way you can easily migrate is by applying your changes to a clean SVN before my recent commits and letting SVN merge the changes then extract back the files to your respective mods. Really sorry for the inconvenience please forgive me. We now have a coherent file naming scheme. Goodnight everyone.
  8. Fair enough. True but that's more programming related, and nobody is eager to fix UnitAI the 6 000 lines of code monster to do so.
  9. Don't forget the cape as well. Oh, and if you could do the lion pelt (as a cape so it deforms), that'd be perfect.
  10. I'm afraid it will look weird, as since there is no transition animation the unit will just teleport from the horse to the ground. But maybe I'm wrong.
  11. If you really can't find it using the start menu you can find it via the control panel. Go into add/remove software Right Click on the colums Click on others. Tick Location. Go back to the list and look for 0ad
  12. Looking good. Can't wait to have this committed. About the renaming it's in progress.
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