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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Nice yeah it's better this way.
  2. @Nescio _m -> Mount basically anything that has riders or drivers _r -> Riders _h -> horse only for chariots because they are not mounts _c champion _a advanced _b basic _e elite I will try to update the art design document to reflect this naming convention.
  3. Apologies to every modder that worked on template and or unit changes as I recently broke every single one of your mods. I reorganised actor hereby changing templates referring to them. However this doesn't affect the root templates so if you didn't touch the others you are fine. The only way you can easily migrate is by applying your changes to a clean SVN before my recent commits and letting SVN merge the changes then extract back the files to your respective mods. Really sorry for the inconvenience please forgive me. We now have a coherent file naming scheme. Goodnight everyone.
  4. Fair enough. True but that's more programming related, and nobody is eager to fix UnitAI the 6 000 lines of code monster to do so.
  5. Don't forget the cape as well. Oh, and if you could do the lion pelt (as a cape so it deforms), that'd be perfect.
  6. I'm afraid it will look weird, as since there is no transition animation the unit will just teleport from the horse to the ground. But maybe I'm wrong.
  7. If you really can't find it using the start menu you can find it via the control panel. Go into add/remove software Right Click on the colums Click on others. Tick Location. Go back to the list and look for 0ad
  8. Looking good. Can't wait to have this committed. About the renaming it's in progress.
  9. Have a look at the carry_idle anims for cavalry @Alexandermb while you are at it. I will soon push my biggest patch ever to the repo.
  10. Have a look at the carry_idle anims for cavalry @Alexandermb while you are at it. I will soon push my biggest patch ever to the repo.
  11. You could try one of our old releases, there will be a lot of bugs. releases.wildfiregames.com
  12. @Alexandermb Great work ! With some luck we'll be able to commit those for A23.
  13. Hey Alexandermb that camel now looks a lot better ! For that shadow issue, that's because you are baking twice the mesh (since it's mirrored) you need to delete half of it to bake it Or change the whole uv.
  14. Dépends on what black bands you are referring too. If you refer to the horizon when having the camera at the ground level it's the skybox. If you refer to a corner appearing on the screen to the skybox then yes that's because it's not transparent. Alpha transparency for this could have disastrous performance though.
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