Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.815
  • Joined

  • Last visited

  • Days Won

    570

Everything posted by Stan`

  1. What's up with health bars ?they look like ours except they more in the flat design look.
  2. I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended.
  3. @Alexandermb check https://code.wildfiregames.com/rP20769 there might be something to scavenge in those files (The crests at least, the other thing I don't what they are called too)
  4. Some bronze textures I use @Alexandermb The last one was made by Enrique from existing textures. One thing you can do is use xnormal to bake curvature and follow the process described in this video with it. See 18:48 and 20:14 Looking good so far but I agree with the others that the texture is too much different. Model looks great. Hopefully you'll be able to make use of what I said above to make it greater
  5. Yeah and a small js component
  6. Actually I think we should have entities that can't move without being garrisoned by x number of units. I wonder how hard it'd be to implement as a component. @bb_ any idea ?
  7. Hey snatched can you do what it tells you and upload the relevant files here on this forum ? We might be able to pinpoint your problem and maybe solve it. In the meantime try disabling Glsl and postprocessing. Also make sure you have an enabled soundcard.
  8. Hello and welcome to the forums, Thanks for your interest in contributing. About the balancing changes if they were made for the current alpha you'll need to take into account the changes in the SVN version of the game. You can find more instructions at trac.wildfiregames.com on how to get it :). About formation I believe you'll want to talk to @Yves @temple @wraitii
  9. Do random maps check for obstruction ?
  10. Ah Yeah something like 2.65 or more recent. I never put too much attention to it to be honest.
  11. DDS should natively be supported by Blender. But glad you figured it out ! Looking forward to seeing what you come up with !
  12. I don't know apparently it's better but the discussion went off track quickly.
  13. Your wishes have been granted my friend, one of our fellows creating the godot engine made a better collada plugin https://github.com/godotengine/collada-exporter Sadly it didn't get official https://developer.blender.org/D1787
  14. Yeah the skins on the first page, so no leg armor
  15. I like the roof a lot ! props are great too.
  16. Chains will be for A24 As for the legs as I said the texture is not fit for those elephants
×
×
  • Create New...