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Everything posted by Stan`
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Empires Apart. ==Freemium==
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
What's up with health bars ?they look like ours except they more in the flat design look.- 209 replies
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- rts
- microtransactions
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(and 2 more)
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A23 little bugs and glitches
Stan` replied to Dunedan's topic in Game Development & Technical Discussion
I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended. -
@Alexandermb check https://code.wildfiregames.com/rP20769 there might be something to scavenge in those files (The crests at least, the other thing I don't what they are called too)
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Some bronze textures I use @Alexandermb The last one was made by Enrique from existing textures. One thing you can do is use xnormal to bake curvature and follow the process described in this video with it. See 18:48 and 20:14 Looking good so far but I agree with the others that the texture is too much different. Model looks great. Hopefully you'll be able to make use of what I said above to make it greater
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Yeah and a small js component
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Actually I think we should have entities that can't move without being garrisoned by x number of units. I wonder how hard it'd be to implement as a component. @bb_ any idea ?
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Done Now your turn for icons
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Hey snatched can you do what it tells you and upload the relevant files here on this forum ? We might be able to pinpoint your problem and maybe solve it. In the meantime try disabling Glsl and postprocessing. Also make sure you have an enabled soundcard.
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Hello and welcome to the forums, Thanks for your interest in contributing. About the balancing changes if they were made for the current alpha you'll need to take into account the changes in the SVN version of the game. You can find more instructions at trac.wildfiregames.com on how to get it :). About formation I believe you'll want to talk to @Yves @temple @wraitii
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@elexis
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That's a big update
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Do random maps check for obstruction ?
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Ah Yeah something like 2.65 or more recent. I never put too much attention to it to be honest.
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@temple
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DDS should natively be supported by Blender. But glad you figured it out ! Looking forward to seeing what you come up with !
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I don't know apparently it's better but the discussion went off track quickly.
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
@wowgetoffyourcellphone I'll see what I can do -
===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
Definitely after A23 is released -
===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
@wackyserious Nope -
Your wishes have been granted my friend, one of our fellows creating the godot engine made a better collada plugin https://github.com/godotengine/collada-exporter Sadly it didn't get official https://developer.blender.org/D1787
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
Yeah the skins on the first page, so no leg armor -
I like the roof a lot ! props are great too.
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@LordGood Thoughts ?
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===[COMMITTED]=== Carthaginian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
Chains will be for A24 As for the legs as I said the texture is not fit for those elephants