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Posts
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Everything posted by Stan`
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Your Cmake is too recent. You might get away by editing the cmake file for nvtt and change the version there.
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There: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
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For mods, definitely for the main game not really because of the dubious license.
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2. Closest was this but the mod hasn't been updated in a while.
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On Transifex.com
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What is the 'Arabia' of 0 AD?
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
@Atrik @wowgetoffyourcellphone I'm not sure. Maybe my website is blocked in the U.S. for some reason :/ @wowgetoffyourcellphone does it work on 4G? -
Yes I'd like to support one video format. Ideally not through ffmpeg if possible (spidermonkey is already big enough). I was thinking of VP9 but AV1 might be nice too. Obviously no work has been started yet. @The Undying Nephalim has been asking for video playback for years. It would be nice to have a splash video too. Maybe something for @trompetin17 It's some work yes. It requires C++ experience.
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Gif might be possible (as in switching images) videos are currently not supported.
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Oh wait you have broken actors/materials. That would do it. I assume your mod removed something it should not have. Also you could convert your modded sounds to mono to get rid of the warnings.
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https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/lib/sysdep/os/linux/dir_watch_inotify.cpp#L214 Are you touching files while the game runs ?
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The mods just need to be updated to work with the new version
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Is it in the correct folder?
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Does art/actors/structures/spartans/bighouse.xml exist ?
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Review it thorougly in all its aspects, art(actors and meshes), gameplay, historical accuracy etc Civ are notoriously error full
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Every object needs to merged, and you can only have one material. If you need another material you need another actor. Also you didn't share the error.
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Because it requires extra tools you might not have such as GLSLC and the Vulkan SDK. And the shaders are made available in the release tarballs. See source/tools/spirv for the python script to build shaders. See this for the nightly build https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild To build you'll need the rules.json in the nightly build source/tools/spirv The commands look a bit like https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/build/jenkins/pipelines/nightly-build.Jenkinsfile#L139 You can also svn export the shaders to your folder like this script does https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/system/get-nightly-binaries.bat
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What's this ?
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On macOS all the log folders and cache folders are hidden folders. You might access them through a terminal window with the the open folder_name command. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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My bad. Should be good now.
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Can you upload the save game somewhere?