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Stan`

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Everything posted by Stan`

  1. You need to edit this file to change the gathering animation by another dae file https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/variants/biped/female_gather_grain.xml You probably have -structures/wallset-palisade in one of your templates that doesn't have this token.
  2. You can look at their Github Repository https://github.com/JustusAvramenko/delenda_est You need to edit the gathering variant in art/variants.
  3. Sorry made a mistake <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="props/road_temperate straight_long1.png" name="normTex"/> <texture file="props/road_temperate straight_long2.png" name="specTex"/> </textures> You're missing “props”
  4. <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures> Should be <textures> <texture file="props/road_temperate straight_long.png" name="baseTex"/> <texture file="road_temperate straight_long1.png" name="normTex"/> <texture file="road_temperate straight_long2.png" name="specTex"/> </textures>
  5. Sadly, no. You'd have to make them build something to do this.
  6. Hey. They are defined here https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates/template_player.xml#L21
  7. Sounds like a bug, can someone open an issue with reproduction steps and a link to this thread ?
  8. For completeness you might compare a single player match (which has no hashes) between the two versions. This will tell us if there is something else at play. When the stuttering happens is one of your cores at 100% ? You could upload the A27 replays too. Have you tried profiler 2? It will show you where it's taking time. Maybe we should merge the two threads.
  9. Mmh do you have a dependency on public? If not you might have to add it to the flags or to your mod
  10. Where are you pulling the code ? Cause that's A26 code.
  11. Sorry forgot to note I moved the thread from "Bug Reports"
  12. Switching to Vulkan (in the options) should fix it. Bug has been reported already and fixed upstream. Fix is in the flatpak
  13. Well obviously rendering nothing or cubes is gonna be faster. No it should be in the public mod.
  14. These are valid error messages. (Sure not for the players) And sadly you cannot stop them from showing. https://code.wildfiregames.com/D3049
  15. You might just delete the animation folder (it will trigger error spam but it *should* not break.
  16. No, if you have access to the options, you can just set the renderer to vulkan in the game options, then restart.
  17. The loss of data sounds a bit weird, although replays and saved games are incompatible between versions. Regarding your crash, does it happen before reaching the main menu or before reaching a game. If it's the later, you could try to switch to the vulkan renderer, and or disable GPU skinning if the former doesn't work. Your error seems to be with the userreporter, can you check if a userreport_hwdetect was created ? You could also try to reset your config file by moving it somewhere else. See https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths for where to find it. If the game doesn't start at all you might try to start it with vulkan with the -conf=rendererbackend:vulkan command line arg. If you need to upload bigger file, you might consider zipping them
  18. If done properly you could even switch between the two at runtime.
  19. You could try to replace them with meshes from a23
  20. There are some scripts, but I don't know about this specifically. One step might be to run checkrefs.py. People might contribute to https://gitea.wildfiregames.com/Stan/pyrogenesis-migration-scripts
  21. I see. Because it's based on arch you have a somewhat incompatible version of the SDL library. You could either try to update it, or you could use SDL_VIDEODRIVER=wayland 0ad if you do have wayland.
  22. You could rename the mod to file.pyromod and drag and drop it on the running game
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