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Posts
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Everything posted by Stan`
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Need to upload the above files again. Any mod installed ?
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You know you can just rasterize the image and make an SVG out of it ?
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Maybe you could place them depending on textures ?
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Note that you could also sell the source code of 0 A.D. if you do so you'd only have to fix the android port of 0 A.D.
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No I meant the blender metal material nodes
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Did you upload the material somewhere ? How do you bake the spiral into the final helmet ? Do you merge all objects ?
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You also have to give attribution to the authors though we are not liable for anything you do with the art.
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You an but I can't remember if it doesn't try to remove theold version anyways
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How do you make the side sculpts on the ear pieces ? How do you make the shadows too ? Do you paint ball afterwards ?
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Can't unzip the exe. :/ nsis twistes it.
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The best way to have multiple versions would be to have multiple repositories and compile them manually. Some devs do that and have A20 A21 A22 and now A23 on the same computer.
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I'm not sure I understand, but it's late So I'll read again tomorrow.
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I'm releasing Ponies Ascendant now, as I think we went through everything we could. Thanks to @asterix I have the announcement ready. It's currently uploading to mod.io, then I'll upload it to moddb. Worth nothing though that moddb doesn't support pyromods, so it will only be uploaded as such on github. BTW you guys should let me know your accounts on mod.io so i can add you to the teams. EDIT: Mod.io upload done, Moddb upload done, github release created however, no pyromod there either and no file bigger than 10Mb so that settles it.
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https://0ad.mod.io/conditional-visible-garrisoning https://github.com/0ADMods/conditional_visible_garrisoning
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Here are all the mods at the latest version packaged. Let me know if anything is wrong with them. mods-rc.7z
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Well depends on why Petra spams it
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Also you could wait for me to repackage it and upload it to modio
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Terra Magna if you refer to the issues most are for at least A24. Unless there is a big breakage I don't know of.
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No I merged your pull requests that's it.
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Building status bars and untis waiving at building
Stan` replied to jimbursch's topic in Gameplay Discussion
Hello and welcome to the forums ! What you witnessed is called capturing. Every building and siege engines have capture points which once depleted make the entity change sides. You can also CTRL + Click to make sure units will destroy and not capture buildings. The more units garrisoned units the slower the capture is for the attacker, and the lower the building health the faster the capture is for the attacker. Hope you enjoy the game -
Great news
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Ah yeah also blendfiles should be uploaded to the share repository when possible
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I'm pretty sure they spam stables because they have an incorrect class.
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@Alexandermb Can you investigate .? @wackyserious thanks for testing