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Stan`

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Everything posted by Stan`

  1. Thanks for looking into it Can you fix the missing roman helmet as well so checkrefs.pl stops complaining ?
  2. @Alexandermb apparently on addition to the missing helmet some units also lose helmets when gathering as reported there https://code.wildfiregames.com/rP22839 Can you look into it ?
  3. Well of course I forgot to check that... I guess that's for all the lefties out there.
  4. Thanks for all the great work. Keep it up.
  5. Some errors to be fixed Missing file 'art/actors/props/units/helmets/rome_helmet_attic.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/spearman/run_ready_shield_shieldsmall.dae' referenced by: 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml'
  6. @BigtigerThey look nice however I have a few questions. Do they have roughly the same size as the old ones they are replacing ? If you load a map (eg. Hell Path mentionned above) do they fit in ? Are they no longer flying above the ground ? (Bonus) Do you think they are okay to replace actor|props/flora/bush_medit_me.xml If all the above answers are yes then it's all good
  7. Done. Still missing: binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_capture.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_hip.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_right.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_run.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_attack_slaughter.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat_idle.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_gather_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_attack_bag.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_promotion.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_attack.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_death.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_idle.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_walk.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae binaries\data\mods\public\art\animation\biped\infantry\spearman\idle_ready_spear.dae binaries\data\mods\public\art\animation\biped\maur_trader_death.dae binaries\data\mods\public\art\animation\biped\maur_trader_idle.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_a.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_b.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_c.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_african.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_asian.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\dismount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\mount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae
  8. You can by creating a file called civs.DELETED next tot the folder
  9. Not very informative can you do the same forthe CPU ? Thanks
  10. Can you get more information about your GPU ? In the game options try disabling GLSL and postprocessing and see if that helps.
  11. Would be great yes. Keep in mind they have to replace those and fit in
  12. Will do Maybe not today though. Will have to check whether they have the right number of vertex groups.
  13. Under what conditions does the game lag ?
  14. @Alexandermb seems there was a little slip off with your commit. Can you fix it ?
  15. Ah Ricotz's helmets so many memories... Not all good sadly...
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