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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello you have two options. Either download a fixed bundle from Here Or in the game options in the lobby tab disable TLS.
  2. As a reference https://gpu.userbenchmark.com/Compare/Nvidia-GeForce-GTS-250-vs-Intel-UHD-Graphics-605/m7741vsm487064 Of course it's by no mean an absolute measurement but you can get a pretty good idea of the difference.
  3. Yes those words reflect my mind. I'm happy for every new contributor. I'm just sad I can't review all of their contributions because I don't have all the skills. That's also why I go places trying to recruit new people, making presentations, and advertise the game when I can.
  4. That was a poor choice of words on my end, what I should have said "How come no one has ever given us feedback on this". Well it's up to you. I appreciate your feedback I guess I was bad at expressing that. AOE and total war are different games, is either one bad ? (Yeah it's a bit of an extreme example )
  5. Sure. But let's take battalions for instance. If either B or C (and not both) do not want the game to use battalions then the patch no matter how good can never be committed, how do you solve such issues ?
  6. That sounds like a nice feature. So you just add ideas that work ? And see how it goes ? Yeah, I had a nice chat with them earlier (at least was nice for me)
  7. Would require Dev B and C to agree with whatever Dev A has in mind (And with each other) That would be: https://code.wildfiregames.com/D2175 Here the issue is whether we will use it in the main game or not. If we don't, we need to have enough tests to make sure we never break a functionnality we do not use. They do and can, but they need to update their version each time the underlying code changes. I don't really have a simple answer to this. Just too make sure, are you angry ? Your posts seems to be, but maybe It's just lost in translation.
  8. I guess that's part of what @Angen was trying to fix here https://code.wildfiregames.com/D1800 "When you place [a] structure on some hill, it gets [a] bonus from terrain, but [the] overlay stays at maximum value from template [and that] creates confusion when you [compare the] tower range's overlay and [the] range [at] which [the] tower can actually fire. " That's weird, maybe either @Angen or @Freagarach know why ?
  9. Well if you still need to got with a NUC eventually you might look at https://libretrend.com/product/librebox/ (Still no gpu which sucks) Maybe something like this depending on your budget https://www.amazon.com/Intel-NUC-Performance-G-Kit-NUC8i7HVK/dp/B07BR5GK1V/ref=sr_1_4?keywords=intel+nuc+amd&qid=1569763899&sr=8-4 (I remember AMD GPU support to be clunky on linux though)
  10. Well it was 80% art stuff 20% programming so no worries. All that matters is for it to be fixed for the players, whether it's by me.
  11. @faction02 Thank you for the report. Every time you see something fishy in the SVN art can you report it to me ? Like this on the forum is fine with a little tag so I get a notification. It's fixed now. Sentry did not have flag, and there was a typo for the briton scout tower since rP18292 ! https://code.wildfiregames.com/rP23015
  12. Nice work @Alexandermb @LordGood can I has dem buildings plz ?
  13. Yeah, sounds complicated and needs some work. You could put wicker behind it then generate random holes. Now with hay roofs.
  14. Okay so currently Diffuse: RGB as color Three modes : Alpha as transparency, (basic_trans.xml and others) Alpha as player color (player_trans.xml and others) Alpha as color (objectcolor.xml) Normal: (DirectX normal) RGB as Normal information One mode Alpha as parallax height Specular RGB as specular color + specular intensity (the lighter the more shiny) One mode Alpha as glow intensity BUT glow + player_color not supported
  15. No currently you cannot. I asked @vladislavbelov some time ago, and he said he'd look into it if he had time. It's only a missing material, (and the code with it) but technically it's doable. For an example you can look at the stella_artis mod.
  16. You need to add a spec map, with alpha transparency. The more transparent the image is the stronger the effect is. However it's not a light source, so it will not be perfect.
  17. Could ask @Alexandermb before he is done with them.
  18. Oh I was sure we eventually released an update to add the kushites. There was a discussion with @implodedok but I guess that was delayed to the new website projecg.
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