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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. What feature would you like to see that isn't present currently ?
  2. @feneur , @Itms can you guys have a look ? I don't think I have that kind of access...
  3. There is a ninja in the game. It does not have custom animations though, nor a template. Maybe a low priority challenge for @Alexandermb.
  4. You're welcome have fun with the game @matricea
  5. An image is better than words
  6. https://trac.wildfiregames.com/wiki/Translation_DE/0adManual I'm not sure I understand what you need after that!
  7. Also now we have the experience bar below haven't we ?
  8. Hey there @Ideaguy, glad you like the game and welcome to the forums
  9. Star craft seems to do this. I wonder though if it's really sustainable and also doesn't make it harder to process the information.
  10. @Beise@ Good work so far. Small nitpick Can you add edit messages when making changes? So that we can actually track the page history. If you need me to create pages when you are done with one please ask me here
  11. Also he plays 0 A.D. He said thanks @balduin
  12. Well everyone here at the capitole is a Free Software and Free Art Enthusiast.
  13. Incorrect icon or no ability to upgrade ? @LordGood
  14. I actually had pizza with him. Very nice guy
  15. The author you are mentioning is literally five meters apart from me
  16. Hello @oSoMoN First let me thank you again for your time Even though it's launchpad doing it taking the time to maintain it is important. I don't think that we can nor should take over though because of the limited amount of available developers. Maybe you could give me access to the dashboard though so I can have some stats, or maybe we could use an API to extract those stats from time to time.
  17. Honestly threading the archive builder won't help much because it's a punctual. I guess the sprintf thing could be speed up but I haven't profiled it yet with https://code.wildfiregames.com/P187 IMHO there are some optimizations to be done with Auras, maybe the FSM (I wonder if we could move it to cpp)
  18. I am sort of, I used getmicroseconds to profile some functions to see easy optimizations. However it's not easy to reduce the coupling, and one cannot cache QueryInterface Pointers as they keep changing. What could be nice is implementing workers so that each component could run in threads ? Also running the same profiling with SM45 would be interesting. One might also try to use the tracelogger to find potential bottlenecks.
  19. Can you tell me which ones do not for you ?
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