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Stan`

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Everything posted by Stan`

  1. Dunno does it fit the timeframe ?
  2. I want a lot of things Nah its fine. We need the buildings more than the gun Also all the units need to be reexported :/ I also want to bake the pyrogenesis 1944 unit texture on ours so I can use your anims
  3. I guess they should transform at the civ center, like a localized upgrade feature... Me too
  4. Well the engine supports visual damage ^^ It's just not done art wise As for windmills I guess historical accuracy is the issue
  5. You mean like people doing stuff in them ? The issue was when the building was under attack, the units would just be there doing nothing...
  6. Better version https://github.com/StanleySweet/blender_pyrogenesis_importer/releases/download/1.3.0/io_scene_pyrogenesis.zip Now with proper player color and transparency support.
  7. Some players have been giving negative feedback about it, maybe we should remove this. @wowgetoffyourcellphone opinions on this ?
  8. Well it doesn't hurt to clean them in case they would be full
  9. Just realised I made a hellishly complex thing just to get player color to show properly, now need to script that in python
  10. @Alexandermb https://www.blendernation.com/2015/11/03/development-cleaning-up-node-trees/ Might help you clean up nodes position
  11. Currently, it can be a little annoying to get a mesh from the game in Blender, especially when it has a lot of props. So I created this little blender addon for blender 2.8 What it does is it loads all the files used by the actor recursively (it picks random variants like the game does) and place all objects on their respective prop points using constraints. (Do not forget to disable constraints before exporting, else you might get into trouble) It also assign a diffuse, norm and spec material to the object @Syn I believe this will be way better than the explanation I gave you by e-mail, as it's a one click business @Alexandermb @LordGood @Enrique @Trinketos @The Undying Nephalim I believe you only use blender as a proxy, but it might be helpful for you as well. Here is an example with a model with a lot of props You can test it here https://github.com/StanleySweet/blender_pyrogenesis_importer/releases/download/1.3.6/io_scene_pyrogenesis.zip EDIT: Textures are assigned in the link above. EDIT2: The importer may edit files, to remove materials, effects or images that might have broken the import otherwise EDIT3: Update version.
  12. @Alexandermb do you have a lower poly version with bayonet ? @LordGood can you zip the buildings please ?
  13. Can you try to add dirt to the creases ? I think the ridge does not help
  14. Still look like wood because of the stripes :/
  15. Clean doesn't apparently have all the needed commands. You need to run make clean
  16. Can you reduce the bump size and make it less linearly stretched ?
  17. Oh sorry it's late ^^ @Imarok that should do the trick file.diff
  18. @Alexandermb Might also want to have a look a the maur champion elephant, I think it's using the wrong model .
  19. Well for now they can keep what they used to do previously Units seeding would be a nice addition. Maybe @Alexandermb wants to animate elephant seeding, but I guess he deserves a break after the reexport
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