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Stan`

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Everything posted by Stan`

  1. Hey Andreas, Thanks for the hard work so far. I will try to get in touch with the OpenSuse packagers to see why they are not using the latest version. In the meantime you can either compile it yourself (if you need help just ask here) or wait. If you have windows and downloaded the latest package you should be fine. If you want the bleeding edge (SVN) version you can get it by following the instructions on the wiki. I guess you could try to convert a deb to a rpm with alien but I don't recommand it. You can also use https://software.opensuse.org/package/snapd to download @oSoMoN snap package. You should have both the last release and the dev version there.
  2. I like this one. It seems straightforward enough.
  3. That's 43. And @Freagarach helped me with it https://code.wildfiregames.com/D2382
  4. Is it? We can add new heads. I just wanted to work on the perks but it doesn't mean other work cannot be done in parallel.
  5. So what about replacing the tavern by the assembly as a start? Bolt typeface was an oversight EDIT: @Genava55 I noticed you are not in the game history.json credits files. How would you rather be credited? Just nick? Nick + Real Name? Just real name? No credits? EDIT2: Added in https://trac.wildfiregames.com/changeset/23336
  6. Using the developper overlay (ALT+D) you can disable camera constraints
  7. @Nescio maybe some ideas can be used in this thread? @Genava55 can you give your thoughts and maybe specific names on https://code.wildfiregames.com/D2155?
  8. Sounds fair. I'm not sure how to split this topic into four...
  9. How stable is your friend's internet connection? Does he play on Wi-Fi or Ethernet? If he plays on Wi-Fi is he far from the router? (Like behind walls or something)
  10. https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2
  11. There were some patches by @Grugnas and @temple
  12. See if you can compress the pngs a bit Best thing would be to put them in existing categories so it's easy for people to find them. I believe it's defined in the terrain xml file.
  13. It would be nice to separate the units from the buildings. Two separate threads.
  14. Also Parth → domes and round roofs Sass → ???
  15. Alright. Would be nice to put together some concept art with stuff like this.
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