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Everything posted by Stan`
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@Bred Désolé pour la réponse tardive. Tu peux normalement uploader des fichiers en drag and drop sur le forum. Le fichier le plus important est interestinglog.html I devrait y avoir les erreurs
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Est-ce que tu peux uploader le fichier de log? %localappdata%\Local\0ad\logs
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L'erreur est étrange essaie de réactiver le feedback en bas a droite. Cela étant dit tu devrais pouvoir jouer normalement
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@Bred Bonjour et bienvenue Est-ce que tu as essayé de télécharger le dll du post au dessus du tien? Sinon tu peux essayer celui-là https://trac.wildfiregames.com/browser/ps/trunk/binaries/system/libvorbis.dll
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Great!
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Hey Andreas, Thanks for the hard work so far. I will try to get in touch with the OpenSuse packagers to see why they are not using the latest version. In the meantime you can either compile it yourself (if you need help just ask here) or wait. If you have windows and downloaded the latest package you should be fine. If you want the bleeding edge (SVN) version you can get it by following the instructions on the wiki. I guess you could try to convert a deb to a rpm with alien but I don't recommand it. You can also use https://software.opensuse.org/package/snapd to download @oSoMoN snap package. You should have both the last release and the dev version there.
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Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
I like this one. It seems straightforward enough. -
Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Possible, got a link? -
Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
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Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
That's 43. And @Freagarach helped me with it https://code.wildfiregames.com/D2382 -
===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
Is it? We can add new heads. I just wanted to work on the perks but it doesn't mean other work cannot be done in parallel.- 160 replies
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- achaemenids
- persians
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(and 2 more)
Tagged with:
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
So what about replacing the tavern by the assembly as a start? Bolt typeface was an oversight EDIT: @Genava55 I noticed you are not in the game history.json credits files. How would you rather be credited? Just nick? Nick + Real Name? Just real name? No credits? EDIT2: Added in https://trac.wildfiregames.com/changeset/23336 -
@user1
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Using the developper overlay (ALT+D) you can disable camera constraints
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Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Feature *****42 on my list -
===[COMMITTED]=== Iberian Unit Textures
Stan` replied to wackyserious's topic in Completed Art Tasks
Those look really good... -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
@Nescio maybe some ideas can be used in this thread? @Genava55 can you give your thoughts and maybe specific names on https://code.wildfiregames.com/D2155? -
Sounds fair. I'm not sure how to split this topic into four...
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How stable is your friend's internet connection? Does he play on Wi-Fi or Ethernet? If he plays on Wi-Fi is he far from the router? (Like behind walls or something)
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2 -
There were some patches by @Grugnas and @temple
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===[TASK]=== Terrain Textures (wackyserious)
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
See if you can compress the pngs a bit Best thing would be to put them in existing categories so it's easy for people to find them. I believe it's defined in the terrain xml file. -
It would be nice to separate the units from the buildings. Two separate threads.
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Done.
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Would be nice for a cc ?