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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sounds good to me, hopefully by the time you're done @Alexandermb will finally after the past months have internet at all again. Then we'll see about the elephants. There are so many animals to be done though that time should not be the issue
  2. So it is. (Derivative work). White peacocks are very rare though. I'm wondering if we should make them a 1 / 100 variant. The CC above feels a bit heavy.
  3. Also if you were using 2.8+ you could use my script to import actors. (It imports actors, textures, and props in one go) https://github.com/StanleySweet/blender_pyrogenesis_importer
  4. The back tower has some weird geometry too You need to reset origin Then you can recenter the object (X,Y only) Then you can press CTRL + A to apply all transforms.
  5. Great! Keep in mind that it's Bison bonasus and not Bison Bison, due to the very European nature of this game Looking forward to what you can do
  6. Hey @MrLux Nice to see another contributor. Before we look for something you can do can you tell me a little bit more about your skills and interests? I fear changing elephants might be an issue because some of the files are only on @Alexandermb's computer and he has no internet currently
  7. For techs @wraitii might know
  8. You seem to have an issue with your sound driver and or your graphics driver. For the former you can disable sound either by running the game with the --nosound flag or by compiling without sound. See /build/premake/premake5.lua for some options.
  9. That's impressive. I wonder what proportion of the army wore such armors.
  10. I'm not sure what the goal of this thread is, but with regards to eyecandy stuff there is an entire subforum https://wildfiregames.com/forum/index.php?/forum/433-eyecandy-custom-projects-and-misc/ With regards to balancing, feel free to propose your ideas to @borg- @Nescio either here or even better directly by making a differential on Phabricator. For stuff like this, would be nice to have some sources
  11. We might also look into improving the current game faces using those
  12. You're welcome. Anything else I can help you with ?
  13. Try to remove the VS2015 folder and regenerate it again
  14. Hello and welcome! You should not have spaces in your path in order to be able to compile the game. I assume you put it into a folder called 0 A.D. hence why the path is truncated. As for SVN your clone url is incorrect it should end at trunk. Happy building
  15. Well if it fixes an art but I'll have them. I'd like to understand why we need relax back instead of ready though
  16. If you use the git repo run git diff -U5000 > file.diff and if you use the svn repo run svn diff -x -U5000 > file.diff Then upload the diff in the link @asterix gave above
  17. Thanks for the Pull Request, unfortunately that's not how we receive patches currently in the main game...
  18. Would be nice if you could post more screenshots
  19. autociv_patchApplyN(GuiInterface.prototype, "ScriptCall", function (target, that, args) { let [player, name, vargs] = args; return name in prodmod_exposedFunctions ? that[name](player, vargs) : target.apply(that, args); }) Did you forget to declare it somewhere? Can't call it without defining it eg with function keyword?
  20. I suspect the out of memory is responsible for the other error but just in case pinging @wraitii
  21. We sure do It really depends on what you can do
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