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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I was talking about the Cinema paths, but heh.
  2. Well it works if that's the question
  3. Stan`

    Flickering

    Maybe @wowgetoffyourcellphone added a post-processing effect?
  4. Stan`

    Flickering

    Thanks for testng!
  5. Stan`

    Flickering

    Can you try with that file and see if it happens again? I went a bit overboard, and the trader mesh was actually 360m below the ground (180m in game units) now it's 5 (2.5 in game units) and should be a lot better? Just check that it doesn't flicker anymore, no need to record fancy stuff If it works I'll commit it tomorrow. celt_trader.dae
  6. Stan`

    Flickering

    Thank you for yours We know such debugging can be a bit tiresome
  7. Stan`

    NSIS error.

    Interesting. Can you let us know when it's released?
  8. Stan`

    NSIS error.

    Hey @JasonFriday13 Thanks for letting us know and fixing the issue. I guess we only reached 2GB but it isn't likely to hit 4GB in a while
  9. I read it it's not supported user.cfg != local.cfg Display resolution & font size != scaling too, so maybe something got lost in translation EDIT: In any case it won't fix the issue. I was just inquiring whether you might be under 1024x768 which could cause such trouble in windowed mode You are not so I didn't go further.
  10. I never had that many savegames I'd need to try
  11. Well you have water planes in actors. So if you set the obstruction around them units won't be able to cross them and you can have multiple levels. For waterfalls just look at actors i think it's geology something
  12. You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file
  13. Not currently. Not for A24 but there is a ticket for it. Currently some maps are night and the rest are days. Not possible yet. @vladislavbelov worked on something but didn't release anything usable. There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. Only if you created them in the scenario thet are not destroyable buildable. Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod What do you expect?
  14. Do you play in full screen or windowed?
  15. What's your resolution?
  16. Well I only have the 4GB version but I don't expect a huge improvement Anyone with one is welcome to try and report it though. it would also be nice to try with other similar cards and ideally Open Source Hardware
  17. It does but we follow the ESR releases Which are more stable. The plan was to update to 52 then 62 then 68 but if @Bellaz89 manages to pull this off it's even better. The small incremental updates were to make sure we could track changes in an easy manner.
  18. Thanks for a the investigation Mac Users definety wi thank you keep up the great work.
  19. @bbgotbanned did you perform a Windows update of some kind?
  20. It's up to @user1 and @elexis and the other moderators if any.
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