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Stan`

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Everything posted by Stan`

  1. What version of visual studio do you have ? Did you install the correct toolset ?
  2. @wraitii It seems his second save is corrupted and breaks the whole game (happens wirh A24 too) any idea why? @Max Mustermann just delete the second file and you should be able to load and save again
  3. Mmmmh. The crashlog.dmp is crashlog.txt report a different error. The former says it's the GLSL bug, but the crashlog.txt returns a way different error. (A much scary one too) Could you attach the savegames (Sorry for the delay between answers) I need to reproduce it locally
  4. Hey can you try disabling GLSL and postprocessing in the game options?
  5. Where was this when I made the briton wonder. What about the timeframe? It seems really roman
  6. The plan was to add the log guys as well. But I needed @Alexandermb to reduce the oversized log first, as he has all the files.
  7. We'd need someone to port it to Phabricator. I do not think @vladislavbelov ever did.
  8. I was thinking of making them accessible in @coworotel s mod instead ?
  9. Hyrule went for Full HD only and now they have to teach everyone how to change their gui.scale
  10. I support this. I think we can do better. Maybe not for A24 but for the subsequent releases. Hyrule now has an interesting feature that also changes the theme depending on the civ Although their UI is looking more and more like totalwar
  11. If you applied the patch you shouldn't get that error. The git link gives you A24 (more like a version of it anyway) the commands I gave you bring you back to A23B If you get the same popup but a different error try clearing the 0ad cache. Should be in ~/.share/0ad/cache (delete the folder)
  12. Well you compiled A24 the dev version, so no you won't be able to play with A23B people. Did you download the zip, or did you clone the repo? If you cloned the repo, you can run $ git log -q --grep 21946 which will give you commit 535f7881d52ff25cabec5730c051f7552873b324 (tag: A23) Author: Itms <Itms@3db68df2-c116-0410-a063-a993310a9797> Date: Sat Dec 8 22:04:04 2018 +0000 [i18n] Last manual update of the translations and associated credits. git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@21946 3db68df2-c116-0410-a063-a993310a9797 Where the first line is the hash you need to revert to using git reset 535f7881d52ff25cabec5730c051f7552873b324 --hard Then you need to patch the game for it to work with your Ryzen CPU then recompile.
  13. Maybe we should have a wiki page with examples...
  14. Well that sounds like the actual place so why not
  15. Changing the location is doable (Hyrule did it) also @wowgetoffyourcellphone maybe ? I believe nani has a zoom option for the minimap?
  16. Yeah, some place of my new map should be like this but with better actors If you want to do it though go ahead, It's unlikely I'll find the time to make a full fledged map soon...
  17. Looks great! I should finish my valley of tempe map one day...
  18. It's used in mixed selection IIRC. I'm also curious about what hero rework isn't being upstreamed.
  19. Maybe I could give a hand at some point.
  20. We need open source stuff. We can't use anything copyrighted in vanilla.
  21. Will be in the next alpha for compatible maps There will be a random button for maps. Actuall random should be "procedural" Map overhaul is for A25
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