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Everything posted by Stan`
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
It's been 2 years! Linux distributions were starting to drop support from the game, some developpers were starting to give up, and a lot of people felt like we'd never amount to a release. So we decided that now was as good as ever, especially since we managed to put behind us the biggest roadblocks, in order to go back to normal development cycles of 4-5 months. If anything, it's just a bad timing I would not call (1000+ objects * time to render AO) few But I suppose we will agree to disagree on this. Also I never said we would not do it. I said we would not do it now We all work for free here, so in that regard we're the same. I will share my experience with you then. I started here in 2011. It took me 7 years to make it to the art team. During which I spent my time working on a lot of 3D models, a lot of which were just thrown in the garbage can because they were not good enough. I spent years telling myself I was not good enough for any of it. And to this day, I still do. If you leave, I will probably also consider it a personal faillure. So trust me when I say I have been in your shoes. The hardest part around here is to deal with the frustration. One of the persons who answered this thread had to leave and now makes his own mod, because the gap between what he wanted and what the other persons working on this project was too big. And at the end of the day, one of the goals of this project is for people to have fun working on it. If it's only a chore, then everyone burns out pretty fast (I've been there too) Anyway I hope that helps you a bit, if not I'm sorry. All the best, Stan. -
If it's the final one yes. If we find a big bug e.g. units completely stuck all the time, then there will be another rc, which in time will become the release. There seems to be some issues with translations strings, but it doesn't make the game incompatible.
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Actually it's the SDL2, in order to keep supporting Retina screens. (Still no HiDPI support)
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Yeah it will be part of the release announcement, we had to drop 10.12 and below because it wouldn't work for more recent macOS @wraitii might tell you more.
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Greetings everyone, The new and hopefully final release candidate (RC) is here! Revision: rP24928 Windows: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-win32.exe MacOS: https://releases.wildfiregames.com/rc/0ad-0.0.24rc2-24928-alpha-osx64.dmg All RCs are available here: https://releases.wildfiregames.com/rc. The one you want is 0ad-0.0.24rc2-24928-alpha-** PLEASE READ THIS BEFORE POSTING & TESTING The RC installer will overwrite the current installed version. The RC will use your current config including mods, so make sure to disable EVERYTHING (fgod, autociv, and badosu's mods are not supported) You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again It goes without saying but even though we are really close to a release, this is an experimental version. macOS 10.11 and below are no longer supported. windows XP and Vista are no longer supported. If you want to help more you can also perform those steps Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Try mods through modio only. (A23B MODS WILL NOT WORK) Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave If you need any help ping me And of course you can play games with the RC.
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
I changed it to Kushitas for consistency, and because we're in translation freeze now, if it needs to be switched back, it will have to wait for A25 -
i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Did you find the config file? -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
We can't use a prop to simulate the ground plane because it wouldn't work on uneven terrain... -
A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
@vladislavbelov thoughts? -
Hola what version of the game do you have ?
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
It also doesn't give credits for it :/- 1.040 replies
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i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Okay. Two things you can try. Move the my documents> my games > 0ad folder somewhere else. 2) move all the files in %appdata%/0ad/config somewhere else. -
Thanks can you edit the page ? You just need an account. It's a bit strange though you should need the headers to build Atlas. Mmmmh... @wraitii Thanks. Ideally we need a very short replay (,It needs to be a replay for us to get info from the code)
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i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Restart the computer -
My bad
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Usually if you build with sudo then the game will throw you a tantrum https://trac.wildfiregames.com/browser/ps/trunk/build/workspaces/update-workspaces.sh#L3 For wx-config you need an env variable https://trac.wildfiregames.com/browser/ps/trunk/build/premake/extern_libs5.lua#L668
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
As far as I can see no :/ Indeed, I thought I closed all of them -
Known bugs. Typing the /clear command will trigger errors.
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The release candidate is here! Revision: rP24875 https://releases.wildfiregames.com/rc/0ad-0.0.24rc1-24875-alpha-win32.exe https://releases.wildfiregames.com/rc/0ad-0.0.24rc1-24875-alpha-osx64.dmg PLEASE READ THIS BEFORE POSTING & TESTING The RC will overwrite the current installed version. The RC will use your current config including mods, so make sure to disable EVERYTHING (fgod, autociv, and badosu's mod are not supported) You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again It goes without saying but even though we are really close to a release, this is an experimental version. If you want to help more you can also perform those steps Launch a random game Test your language's translations and fix them on Transifex. Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Try mods through modio only. (A23B MODS WILL NOT WORK) If you need any help ping me Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Saving and loading a game. Changelog
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i get this error when trying to start the game
Stan` replied to ZeroCelsius's topic in Help & Feedback
Can you reboot? -
We're building the first A24 release candidate revision: rP24875 Will upload links when it's done. @Dizaka here is a good place for balance questions @borg- should be the person you should talk to.
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Keep it up!
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Hey everyone! Translation Freeze will be on Saturday 23:59 UTC. Make sure your language will be included by getting it below the 470 remaining words to translate. So far 17 languages will be included. Greek, Chinese and Italian are almost there. https://www.transifex.com/wildfire-games/0ad/