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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can save terrain data in the js file I believe. But I don't think you can open the pmp directly. Check jebel barca for an example on how to use a height array.
  2. I need to see the uvmap to tell you. From what I can see it's because it's going out of bounds and 0 A.D. doesn't support tiling.
  3. I do not know much about the GUI save from the very basics. I'm hoping @Nescio @nani @badosu and @ffffffff can give you some pointers. Maybe help us improve the documentation so it's easier to find information.
  4. Hey try disabling tls in the lobby tab of the game options. What OS are you on?
  5. Show off Would be nice to see that map with those textures
  6. The last link is fine for me. We're having some HW issues so once they are resolved it should work fine.
  7. Well you need to delete the materials. And if they somehow use different textures you have to either Merge all the textures into one and tweak the uvs. Select your model go to edit mode press P and select split by material then export every different pieces one by one.
  8. You need to somehow randomize the buildings owners by group. I assume there is a method for this in triggers
  9. Can you upload a zip with your logs folder when it crashes ? See https://trac.wildfiregames.com/wiki/GameDataPaths
  10. You can only have 1 material. Recommended is 0.
  11. Do you know how to edit text files? If so the next step is asking questions
  12. Sure but it should instead be a barrier shape or something using a field sounds a bit hacky
  13. @LordGood do you want / have time to help with the textures/models?
  14. Well for it to be there we would need an object just like the markers cause it would be very hard to move after placed
  15. What do you mean doesn't show up? Make sure you are not downloading the torrent instead.
  16. They need your custom templates, only the reference to them, the terrain an the textures are in map files.
  17. That doesn't work in FullScreen mode anymore sadly, it's only for windowed.
  18. I'm not sure I understand. It uses your screen resolution by default
  19. You should put it in your user.cfg file
  20. We you could create a special actor with the field mesh and a custom template with obstruction. This way you wi have a custom obstruction object. You can set it to be only visible in atlas See the trigger markers for example.
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