
Thorfinn the Shallow Minded
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Everything posted by Thorfinn the Shallow Minded
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Adding in Mesoamerican nations, realize, would be extremely out of place compared to the addition of more European cultures such as the Etruscans, Syracusans, Celt-Iberians, Illyrians, Epirots, and various Germanic Tribes merely to name a few. I am not trying to say that having a Mesoamerican culture is bad, but it would be a lot of work for a nation when there are more relevant cultures.
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how surrive to airplane attack?
Thorfinn the Shallow Minded replied to newcivs's topic in General Discussion
Use heavily garrisoned towers and scramble the attacks with your own fighters. -
Divide and Conquer (Roman Civ Suggestion)
Thorfinn the Shallow Minded replied to Prodigal Son's topic in General Discussion
There could potentially be a limit to the way the bonus would work. It could perhaps go more along the lines of choosing merely a limited number of types based upon the amount of players in game. -
LEGAL WAIVER: Please read this before contributing
Thorfinn the Shallow Minded replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. I am not sure if I would call history articles part of the art, but just in case. -
post-0 AD idea: mythology
Thorfinn the Shallow Minded replied to oshron's topic in Game Modification
Perhaps you could consider Athena to be a slightly reasonable goddess. She is, after all, the goddess of wisdom. -
New Alert feature ("town bell") : How many levels ?
Thorfinn the Shallow Minded replied to Itms's topic in General Discussion
An alternative for the alarm directed for citizen soldiers is to have those which are gathering resources to drop them off at, ideally, the closest drop site and ready themselves for combat in the most practical manner. This could be one of two things: they could return to the drop site using the attack-move command so as to not ignore everything in their path, or they could merely standby waiting for further orders. Either would be a practical option. Builders, on the other hand, should not cease construction as that would probably cause more annoyance to the player than what it is worth. -
New Alert feature ("town bell") : How many levels ?
Thorfinn the Shallow Minded replied to Itms's topic in General Discussion
I would actually prefer two. If there is a second one though, I would only recommend having citizen soldiers at half health garrisoning. Furthermore, would it be possible for the retreating units to be programmed to run akin to the way they do when attempting to move in formation while the alert is sounded. -
===[COMMITTED]=== Ptolemaic Lighthouse
Thorfinn the Shallow Minded replied to Enrique's topic in Completed Art Tasks
Light suggestion here, but if there is a rock under the house, it would be nice to have a couple variations. -
I am inclined to agree with the above comment. I personally would say that it would be better to have there be less of an emphasis on a counter relationship between units and more of a system which deals with the formation interaction.
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catch enemies and tranform into slaves
Thorfinn the Shallow Minded replied to newcivs's topic in General Discussion
I do not see any valid basis for this mechanic. True, there were historical instances of soldiers being captured and sold into slavery, but for real time strategy, many gamers like to see their native units do an epic final stand while their enemies would not care less. With mercenary units though.... -
@ Second query: Yes, there is a new Roman unit according to the change log. It is, as far as I can say, a javelin cavalryman that would help the romans counter pesky skirmishers and archers better. Its generic name is Italic Allied Cavalry, or properly in the ancient Italic language, Italiko Syndemeno Hippiko. Disclaimer: The last phrase was transcribed from modern Greek so do not count on it being so.
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Marian Legionary and Reforms
Thorfinn the Shallow Minded replied to Mega Mania's topic in General Discussion
Actually it is relevant to mention other reforms, but since you yourself stated that the title makes such topic acceptable, I suppose we are in agreement. The thing that should be asked is if there would be any game improvement made by implementing any of the above reforms and if so how? -
Marian Legionary and Reforms
Thorfinn the Shallow Minded replied to Mega Mania's topic in General Discussion
The primary suggestion I make does not consist of that many difficulties. Allow me to elaborate. For the Romans, the Marian reforms would only require one unit, which exists in game. Obviously a previous one could be introduced if possible, but even that is unnecessary. The Spartan reforms would be quite simple I should think. The Perioikoi could possibly become hoplite peltast hybrids at some point while the Spartiate would change from a hoplite to a pikeman. (Another unit which exists.) The Athenian reform would be similarly simple. (The champions are post-reform so they could be unlocked or upgraded upon research while peltasts require only a few changes which are not that hard. (consider the possibility of using Macedonian skirmisher assets)) The Macedonians would be pretty easy to do also since it requires simply using assets of the generic Hellenes. That leaves it to the Ptolemies and the Seleucids, and I am having a difficult time envisioning much anything for them other than Romanization as Sighvatr mentioned. -
Marian Legionary and Reforms
Thorfinn the Shallow Minded replied to Mega Mania's topic in General Discussion
I am not actually opposed at all to the idea of introducing reforms to the Romans in game. It would introduce an intriguing aspect to the game which could overlap over to other nations. To that extent then, the Macedonians could commence the game with hoplites and then alter them to pikemen, the Spartans could perhaps do the same later, the Athenians could have a similar mechanic with upgrading their peltasts to ridiculously powerful javelin/hoplite hybrids. Even the Persians could have a technology for changing their infantry to a hoplite form. -
Some civs are under/overpowered
Thorfinn the Shallow Minded replied to serveurix's topic in General Discussion
You failed to point out that the Athenians have superior siege weaponry and access to ranged units. Additionally, the Spartans have a complete lack of walls. -
Unit And Building Names
Thorfinn the Shallow Minded replied to Davarish's topic in Game Development & Technical Discussion
I am inclined to disagree. Without the accents, a reader may not be able to enunciate the second 'e' correctly with the example you just brought up. This could be the same case with many other words. -
===[COMMITTED]=== Roman Civ Emblem
Thorfinn the Shallow Minded replied to Mythos_Ruler's topic in Completed Art Tasks
One other point for possible for improvement. The eagle looks a little too American to me. It would seem strange to some gamers to see the Romans represented similarly to the United States. That is not to say that the work isn't amazingly well done of course. -
===[TASK]=== Ptolemaic Structures
Thorfinn the Shallow Minded replied to Enrique's topic in Official tasks
Just a thought here. Perhaps with time (through building upgrades unlocked through phases) the structures could become more hellenized, still keeping a distinctive Egyptian look. -
Some civs are under/overpowered
Thorfinn the Shallow Minded replied to serveurix's topic in General Discussion
Out of curiosity, what civilization is the AI best at using would anyone say? -
Civilizations and more
Thorfinn the Shallow Minded replied to fakeskins's topic in General Discussion
That culture would not be so feasible for the current version of 0 A.D., but in the expansion, the Vikings could actually be in game. -
We need more resources - Stop deforestation!
Thorfinn the Shallow Minded replied to skalen's topic in General Discussion
The limitation of resources should probably be something possibly managed by the pre-game settings, but scarcity of them introduces two important aspects of the game which characterize different phases of it. The first phase, (not as in the village, town, et cetera) which could be called mid-game, is a period of intense struggle for territory so that nations will be able to exploit the resources which they fight over. When practically every resource is exhausted, there initiates the late game phase, where resources are acquired through trade, farming, and bartering. Thus, by having very limited resources, the game has stages which make it develop into a different game experience from one moment to the next. -
I have still had problems with retina support. Please fix it. You don't know how hard it is to go through withdrawal from the game.
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Menu Response Problems
Thorfinn the Shallow Minded replied to Thorfinn the Shallow Minded's topic in Bug reports
It has a retina display. It is a shame that the game cannot work on that high of resolution.