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Showing content with the highest reputation on 2017-06-07 in all areas

  1. I'll see what I can do on the weekend It won't look as accurate as the picture above though due to the meshes limitation (The wide sleeves)
    2 points
  2. Here are the tech icons for the 7 sets of administration techs in the Imperial Court. The 8th tech slot goes to the spying techs. And then for each "level" I'll have a little I, II, or III, like this: The Administration areas will be, these, unless you guys have better suggestions! Civil Service Focus: Technology cost and research time Civil Engineering Focus: Building health and build time Ceremonial Administration Focus: Temples and Healers Nationalized Industries Focus: Resource gathering, at the expense of Market research costs and bartering Southern Army Focus: Citizen-Soldiers Northern Army Focus: Champions and Siege Weapons Naval Administration Focus: Navy What do you guys think?
    2 points
  3. Are the credentials you specified corresponding to the ones you set for the bot on the "Ejabberd configuration" step? If you installed / configured ejabberd properly you should be able to connect to it with a regular XMPP client.
    2 points
  4. I thought I should upload some replays before they're made obsolete by a22. Players: temple (1479) vs. bbleft (1692). Map: Mainland, Medium, 200 pop, 37:06. Summary: 3/1. This was during my Ptolemy phase. I think their free corrals is a big advantage, especially on maps without extra food sources, and I like using pikemen as a meat shield, although I didn't use them particularly well this game. I was nervous, not expecting to win, just hoping to play well enough to not embarrass myself. Players: 9025201729 (1319), sckt (1272), shade11 (1465), Lysander vs. temple (1563), tigas, Emperior (1240), craqqy (1240). Map: Rouen, Medium, 250 pop, 1:17:54. Summary: 3/20. One person on our team dropped early, so it was 4v3. I was feeling claustrophobic this game, being surrounded by enemies, and at one point I send some women out to the corner of the map to farm. There was a lot of lag, especially with all the dogs! But it was a fun game. Players: gabrielpotumati (1420), Dizaka (1472), bbleft (1651) vs. Franksy (1439), temple (1658), marxod (1124). Map: Caledonian Meadows, Normal, 200 pop, 29:46. Summary: 4/26. This was a memorable game because I didn't make any fields, corrals, fishing boats, or trade! I survived/thrived solely on mountain berries and mountain goats. Players: temple (1667) vs. borg- (2153). Map: Mainland, Small, 300 pop, 22:11. Summary: 5/5. I've played several 1v1's against borg; this was probably my best performance. Players: temple (1664), PTK.SirTopito (1414) vs. Please (JC), Emperior (1356). Map: Ardennes Forest, Medium, 250 pop, 57:32. Summary: 5/5. A Rome war. This was an intense game considering all the cavalry micromanagement. Players: gabrielpotumati (1436), Gizum (1449), bbleft (1614), Liberty (1747) vs. temple (1680), chrstgtr (1517), lapatiencos, PTK.SirTopito (1414). Map: Mainland, Tiny, 150 pop, 1:06:39. Summary: 5/25. I don't think anyone's posted pizza yet? This one was pretty epic. Unfortunately the replay's missing the end of the game, but maybe it's better that I don't relive that. temple.rar
    2 points
  5. I like chicken but lol, I personnaly don't have the association at all. I think with Balduin's version the letter T is not so recognizable
    1 point
  6. @wowgetoffyourcellphone Helmet spec should be fixed in that zip, was using a incorrect file. modded_public.zip
    1 point
  7. just prop for testing, it needs some bushes around.
    1 point
  8. The sleeves in the reference image are too wide, even wider than the Celtic druiid mesh's sleeves
    1 point
  9. @fcxSanya Thank you very much for your help. I have solved the problem.
    1 point
  10. 1 point
  11. That having old, now unused topics, would make it more difficult for someone to find the one they are actually supposed to take a look at if they want to contribute sounds. The new ones would get lost among the old ones.
    1 point
  12. This have been the last models i made. Norse longphort (Still in aprobation or waiting for ideas and Norse sentry tower) for let the followers of this topic be aware of the changes, also i have been looking to make the meshes for the caro faction wich stills need wall, defense tower, gate, and dock
    1 point
  13. I'll finish to cast the remaining 3v3 and 4v4 that I have but I'd prefer 1v1 from now. The Finch vs Butcher series and Franksy series were the most interesting games to cast for me. So for replays I'll cast, 2v2, 3v3, 4v4 good, 1v1 very good, 1v1 on Delenda amazing
    1 point
  14. IMHO, if you don't have battalions and formation fighting and charges and trampling and cool realistic stuff like that to provide, essentially, countering by proxy, and you instead keep mosh pit combat with single soldiers, then hard-counters are necessary to provide the tactical element to the game. The transition away from hard counters was too soon, because the tactical element they provided was not replaced with formation bonuses and penalties, charging and trampling, and other cool tactical things.
    1 point
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