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Showing content with the highest reputation on 2026-05-16 in all areas

  1. Not quite there, but a little bit better Bonus, Infantry Archer:
    2 points
  2. Heh, just got home from work, start up computer... and 372 email notifications (from across a 6hr 21min time-span) about posts from various users with usernames starting "888starz". Hope they're at least being paid well if they're that persistent. Anyhow, keep up the good work; and thanks to everyone who reports spam! (Everyone who posts it can <redacted>.)
    2 points
  3. The Gauls Celts of continental Europe Above: Gallic hero selection (4th hero pending) Above: Brennus (left), Viridomarus (right) Above: Vercingetorix Above: Gallic Citizens (left), Gallic Druid/Healer (right)
    1 point
  4. Blender provided a full human body (even skull) repository for free in their webpage and also Animal Fur Examples wich i used for the cape.
    1 point
  5. @Thalatta I think polls can certainly help foster discussion around certain proposals, but at the same time, 0 A.D. doesn’t really work as a democracy where changes are decided by majority opinion. It’s also very hard to get participation that is truly representative enough to justify implementing something simply because “most people voted for it”. Your intention to improve aspects of the game is genuinely valuable, and I think that kind of feedback will always be appreciated. That said, personally, I don’t think posting 20 suggestions at once is the most effective strategy if the goal is to eventually see some of them materialize as actual PRs in the repository. I think there’s also an important aspect of the development dynamics that’s easy to underestimate from the outside. All official developers and contributors are working on the game in their free time. There’s an enormous amount of work to do, many competing priorities, and far more ideas than available hands. I can’t really speak on behalf of the official developers since I’m still a relatively recent contributor myself, but in my own experience, the most effective path is usually either: working directly on a PR yourself, or getting the attention of another contributor/developer who becomes interested enough in the proposal to implement it. Always keep in mind that submitting a PR does not guarantee that it will be merged. For what it’s worth, I do think some of your suggestions are interesting, and I’d personally love to spend time on some of them eventually. For example, the last one you mentioned about being able to deselect specific units from the current selection sounds genuinely useful to me. And above all, don’t get frustrated. Some ideas will work out, become PRs, and eventually get merged and others won’t. That’s just part of how open-source development tends to work (at least here). What really matters is maintaining a constructive attitude and trying to filter, among all the things one would personally love to improve in this beautiful game, which ones are realistic and feasible enough to actually move forward and become reality.
    1 point
  6. Perhaps GitHub could be an option?
    1 point
  7. 2gb to the forum is too large, IMHO. Eventually we'll be porting the forum over to new software and having massive files like this may create issues (or maybe not).
    1 point
  8. I once helped out with a RC version, ~1.5GB was no problem, don't think there's a quota either. (Don't know if you can compress that file.)
    1 point
  9. @Stan` How much is the file size limit for source files or for posting on the forum ? the body blend file is almost 2Gb but i like any1 could have it here and experiment if they know how to sculpt and bake.
    1 point
  10. At least the baking test work's fine. Ignore the missing hand's is just a test of preliminary for skin shader's with norm maps for new head's:
    1 point
  11. Hello Thalatta, I'd like to refer to the OP. I understand the intention of this thread to be that individual points of criticism may be posted here. All too often, lists of suggestions are posted here in one answer which then become the subject of discussion, even though each of them would be better off in their own threads. I feel it is too early to start a separate thread with a poll. The power of the first draft is too influential here. Perhaps it would be enough to discuss the individual topics in separate threads and, if some are likely to receive more support, to launch a poll if necessary. However, this does not commit the developers. Please bear in mind that probably many people do not read this catch-all thread.
    1 point
  12. @vladislavbelov btw per civ is it better to have 8 256x128 textures or one 2048x1024 for all 8 heads but with 8 separate meshes, with identical geometry but different UV. (Sadly we can't specify atlas position in actor)
    1 point
  13. Combined, I believe that's a better approach.
    1 point
  14. That's me deleting about a 100 spam posts. Definitively the most obnoxious bot I came across so far.
    1 point
  15. Brennus with a new cape test:
    1 point
  16. I don't understand why hoplites are classified as light units. The Geomori aristocrats shouldn't be archers but heavy cavalry. The swordsmen (Xiphophoroi) aren't credible. They should instead be merged with the Thureophoroi, and the Thureophoroi should be given swords. The Adyrmachidae were not known for fighting from chariots. Those were the Asbystae, who used four-horse chariots.
    1 point
  17. I delete a hundred spam posts per month probably.
    1 point
  18. You can be glad you don't see the amount of spam they're trying to post.
    1 point
  19. @wowgetoffyourcellphone Just in case this was the first rendering test i did before head's for bodie whitout too much detail: Mod file for testing, still work to do: New_heads (3).7z
    1 point
  20. @Stan`Rebaking head shape with 1024x512: @wowgetoffyourcellphone Added eartip shape:
    1 point
  21. New civ emblem: Heroes: If anyone has a good suggestion for a 4th Gallic hero, I'd love to hear it.
    1 point
  22. There are no bots, only humans posters. There is an industry where humans are paid to spam post forums and group chats with advertisements of products. This is exactly the nature of the spams: they always advertise merchandise. Therefore, all anti-bot measures will be completely ineffective. We should find ways to limit the number of accounts each human can make.
    1 point
  23. Gaulish Celt C1 Galaci Lucenses C2a Gigurri C2b Galaici Bracarenses C3 Cantabri Central Celt C4 Astures C5 Vaccei C6 Turmogi C7 Autrigoni et Caristi C8 Barduli C9 Berones Celtiberian C10 Pelendones C11 Lusones C12 Titi C13 Beli C14 Turboletae C15 Arevaci Other Celtic Dialects C16 Carpetani C17 Vettones C18 Celtici Baetici C19 Celtici C20 Turdetani (ant. Cinetes) C21 Galli Northern Iberian I1 Ceretani I2 Ilergetes et Suessetani I3 Lacetani I4 Austani et Indigetes I5 Lacetani et Cessetani I6 Ilercavones I7 Sedetani I8 Edetani Southern Iberian I9 Consetani I10 Oretani I11 Bastetani / Mastieni I12 Turduli / Turdetanos Colonization languages Semitic:P1 Phoenician-Punic Indoeuropean:G1 Greek Other languages B1 Proto-bereber This is the text that came with the original map. Altough this doesn't mention the lusitanian, one can infer (by the colors) that they had spoke a indoeuropean language, most probably influenced by the near celtic dialects. In Spanish, the sources for the cultures of Hispania aren't many, although there are very good sites about that. But, these sites are mainly focused in the celtiberian peoples, and not in the rest, like the controversial tartessos.
    1 point
  24. They already did, twice.
    0 points
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