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Showing content with the highest reputation on 2025-09-13 in all areas

  1. There's the idea of having unit-specific techs, but I think they should wait for: https://gitea.wildfiregames.com/0ad/0ad/issues/7666
    3 points
  2. I don't know how much of that will be possible; for now, the basics are just text. Voices aren't planned for the initial stages. It will be simple like the RTS of the 90s.
    2 points
  3. Red - Romans Blue - Athenians Orange - Iberians Yellow - Carthaginians Purple - Han Cyan - Britons ( because cyan is my favorite color and britons is my favorite civ, so maybe this doesn't count ) Is it normal to associate colors with literally everything? I can keep going: Monday - Blue Tuesday - Light brown Wednesday - Green Thursday - Dark brown Friday - Light blue Saturday - Yellow Sunday - Orange Zero - White One - Black Two - Blue Three - Yellow Four - Purple Five - Red Six - Light brown Seven - Dark brown Eight - Orange Nine - Yellow Ok, maybe I got too personal there.
    1 point
  4. Unit specific techs are an untapped treasure trove of gameplay value. I don't think we should get rid of the blacksmith techs of course, but I think unit specific techs could have more creativity in addition to rewarding focus on unit compositions.
    1 point
  5. Yeah that scheme would be super nice. If it can be doable via mod I can certainly put specific techs together in com mod.
    1 point
  6. 1 point
  7. This would help with trailers We only use the cinematic features for camera controlling purposes.
    1 point
  8. Regarding voicelines, they would indeed be neat, but not being able to make them shouldn't be reason not to create singleplayer content. I too would be in favor of voicelines being spoken in ancient languages, that would also save the trouble of having to translate them into different languages. The only problem is that that will just work for Latin and Greek, many of the other languages are too incomplete to write (and then speak) full sentences and texts in them. I think there has been a misunderstanding. What I am currently working on and was talking about earlier is something like this mockup: When I wrote "dialogue" above, I was referring to speech, the possibility to make characters of a story talk. I think the game shouldn't be paused while a cutscene like this is running. What I settled with is to provide two options and leave it up to individual scenarios whether to disable hovering, selecting and giving commands or not, but always let the player move around the camera. And by the way, yes, the narrative overlay I opened the PR for already pauses the game behind it.
    1 point
  9. Is there scope for having the javelin thrower as a technology for increasing infantry skirmisher range?
    1 point
  10. Ptolemies' Library reduces technology research cost&time by 15%... The Gaul team bonus reduces both in the blacksmith by further 15%... Your Mauryan ally garrisons his monk hero in your blacksmith which reduces costs by further 20% and research time by 50%!
    1 point
  11. My reaction when my soldier attacks a field instead of doing something meaningful:
    1 point
  12. When I play 0AD and my mom walks in:
    1 point
  13. Guys, I've found the ultimate fix to lag. It's simple, really. All you have to do is
    0 points
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