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Showing content with the highest reputation on 2025-05-11 in all areas

  1. That's good inspiration. Here is a mockup I made a while ago: It's comparable to the storytelling screen of AOE2 DE, no? It's missing an image obviously, which is essential to achieve a more aesthetic look. The question is how to and where to place images on that parchment (in terms of layout) and where we can get them from in the first place... Can we maybe find an artist to draw characters or scenes for it? Or do you think there would there be enough royalty-free material available online to cover some basic campaigns?
    3 points
  2. I dont know what to say, he rage quit. I told him if he didnt come back I will post it on the forum for people to laugh at him. He didnt come back. LOOOOOOL I think some players like Geriatrix are wellcome to make memes or Videos with memes about it. I enjoyed those videos. It was unrated though, but still funny how he tries to make me not post it. metadata.json commands.txt
    3 points
  3. I'm no specialist, but it seems to me that it's extremely difficult to do both at the same time. Sail is not viewed as a supplemental propulsion, it is something used for long distance. My personal opinion is that Bronze Age and Iron Age warriors favored the mobility and portability of boats. It should not be forgotten that there are no indications that they had ports of any significant size. Maybe we can make an exception for the merchant ship, since it is a case really inappropriate for rowers. Maybe decorations or stempost size? Here a few ideas (the outrigger is maybe a bit excessive but why not):
    2 points
  4. Nydam boat also had a carved wooden beam: https://www.bricksite.com/nydam/nydam-boats https://boudicca.de/the-nydam-boat/
    1 point
  5. This is simply to emphasize, based on historical references from the time period, what I explained earlier. The most appropriate designation for a civilization of the same rank as the Gauls or Britons would be the 'Germans'.
    1 point
  6. It seems to be a simple model, even more so using this reference model and the texture of the northern boat.
    1 point
  7. So you have to do it from scratch.
    1 point
  8. ok i think ideally, the scout ship can be modeled directly off of the hjorspring boat, this will be a nice touch. then for the larger version, the arrow ship, we can take inspiration from the many petroglyphs showing some ships, like a larger hjorsping style ship. @nifa @wowgetoffyourcellphone i beg u this would be so cool There are a lot of diverse petroglyphs, with some showing some beautifully curved beams both at the front and back. im not sure what that round thing could be, maybe a shield? We could maybe justify putting 1 or 2 shields for cladding at the front, not the full rows like the current ships have. Its a logical place to carry them, after all. @Genava55 this paper does some interesting analysis and interpretation of petroglyphs. They argue that the larger notches on some glyphs might be masts instead of crewmen. They argue that sails could have been used, but its not really conclusive evidence. https://www.tandfonline.com/doi/pdf/10.1080/00293652.2024.2357135
    1 point
  9. I was thinking about Bob Dylan, Joan Baez Pete Seeger, Woody Guthrie... Like mentioned here: https://www.si.edu/spotlight/american-folk-music/politics-and-american-folk-music However, https://www.gilderlehrman.org/history-resources/essays/sixties-and-protest-music paints a broader picture, including rock, motown and other styles.
    1 point
  10. They can simply rework the original concept. Basic= worker than soldier. Bad fighting Advanced= more soldier than worker. Elite=no more worker. And add basic male villager Maybe an older middle-aged man who is not a soldier but knows how to defend himself.A retired soldier.
    1 point
  11. @Genava55 is it fine to have viking looking ships 1500 years ahead of time ? Also i think the game files still have their norse names karvi snekkja etc do we have other words for them ? What's the license on this ?
    1 point
  12. @Vantha I think your idea is very good, and while we can say that adding audio/video tracks increases immersion, the most fundamental (and complex) thing is building compelling characters and an interesting narrative that can be supported by simple things. Here are some example from AOE2, some nice-looking portraits of the character, some text to tell the story. The idea of moving forward on a path can be achieved with a few aesthetically well-connected elements. https://gamerant.com/age-of-empires-2-best-campaigns-ranked/
    1 point
  13. prettty ez to add, they already have a template for "infantry_swordsman_special" adding to historical now. The current version of game doesnt exactly stick to accurately depicting the time period. A lot more civs would have a variety of units.
    1 point
  14. you can do a AOE mod if you want,so we can try. Actually i don't like at all your idea but why not test in AOE villagers are good in P1 for fight
    1 point
  15. If only Athens had planted wheat in the agora they could have won the Peloponnesian War.
    1 point
  16. Exactly @real_tabasco_sauce. OP, I think you are missing the point on several issues. First and foremost, a game should be easy to pick up and play. Automation tools introduce unnecessary complexity. Second, the game should be hard to master. Skilled and experienced players should be able to play better than new players. That rewards effort put into the game. Third, any game can be played casually. It's up to you how seriously you want to play. If you just want to relax, hop on a team game with all Easy AIs, for example. But, RTS game should be a game, not a job. If you want a job instead of a game, try playing Supreme Commander: Forged Alliance (in addition to StarCraft 1 that I've already recommended )
    1 point
  17. You should try Leif's historical rebalance mod! Link to github attached in video description:
    1 point
  18. I'd say if this was a "advancing through the ages" game, then you'd be right. If you were building a city from the Greek Dark Age up through the Hellenistic Age, then it would make sense that you'd start out building farms near the town center, but the game isn't that. You're building a city/colony from the start at your culture's height in 0 A.D.
    1 point
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