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Showing content with the highest reputation on 2025-05-07 in all areas
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Buenos días o tardes; - Muchas gracias por su interés ,su gran ayuda y consejos .Son unas 64 facciones previstas(muy ambicioso) por lo que para acelerar la creación para esta primera versión ,pensamos @Lopess y yo en estandarizar todas las facciones según el canon del juego. Para esta primera versión la hoja de ruta sería; Edificios. Unidades. (Las estructuras de archivos para hacer las jugables) Animales de corral de cada civ. Animales de fauna, para mapas. Mapas únicos para cada civ. -Como mi mayor aportación es la del diseño artístico de una base (bocetos) y aún me faltan los edificios Arsácidas/Parthians,la estética de las unidades se está retrasando .Para cada facción ya tengo una idea para las unidades, en el caso de los dacios; -Pero toda ayuda ,crítica ,sugerencia, corrección ...son bienvenidas y tomadas en cuenta. Para ver a las unidades dacias en el mod Endovélico,no hay fecha, porque tengo preferencia por hacer antes las unidades de otras facciones antes que las dacias , pero creo que viendo este interés , voy a adelantar su diseño. Disculpen las molestias*2 points
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temos mais, mas muitas ainda serão melhoradas e muitas ainda nem terminamos o conceitos de unidades etcs.2 points
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Estou jogando e achei o mod perfeito amigo, parabéns... Me surpreendeu com os detalhes das civilizações, só as civilizações da Ásia que estão com problemas, principal as civilizações nômades com aquele boi na carroça e a casa principal tbm, e queria saber se realmente não têm as 29 facções ou é bug do meu mod2 points
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"Good afternoon everyone! I'm here to share the latest news about my mod, World Rising! - *Technologies and Buildings*: I'm working on implementing technologies in buildings and creating new upgrades for houses and fireplaces. Houses now reach level 4 and fireplaces up to level 3, each bringing new technologies, buildings, and units. - *Custom Icons*: Each unit, building, and technology will have its own unique icon. - *Gameplay Adjustments*: I'm revamping the status of units and buildings to make the game more realistic. Construction and learning times will be longer in primitive eras and decrease as civilization evolves. - *Sneak Peek*: I'm sharing some images of what's been implemented so far. Hope you like it! - *Comment and Give Feedback*: Please leave your comments and questions. Your opinion is important to me!"2 points
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Hip hop music can be considered, chronologically speaking, the last avant-garde musical movement to have reached widespread circulation in pop culture. Despite the general tone of the lyrics found in many rap songs — "Poopy-di scoop / Scoop-diddy-whoop / Whoop-di-scoop-di-poop", from Lift Yourself by Kanye West — hip hop music stands in the history of music as the genre that pushed to the extreme the subversion of Western musical tradition—a process already initiated by rock music at the beginning of the last century: the dominance of rhythm over harmony. Western musical culture, for centuries, made the study of harmony its defining stylistic trait. To simplify this concept and connect it to your everyday experience, just ask yourself how many times you’ve found yourself unconsciously tapping your foot to the beat while listening to a symphony from the 19th century or earlier. The answer is likely close to zero. Symphony orchestras, in fact, traditionally consist solely of instruments whose role is to play notes—in other words, pitched instruments. Even orchestral percussion instruments (such as timpani, marimba, glockenspiel, etc.) are tuned and play definable pitches that can be written on a staff. There is, therefore, no instrument whose primary purpose is to explicitly mark rhythm; rhythm in Western classical music is present only implicitly, as an underlying structural framework. Rock music disrupted this balance, bringing the essence of African tribal music into contact with the Western mainstream. Tribal music, as is well known, was originally composed of purely percussive, non-pitched instruments. These were not intended to play notes (a concept that didn’t even exist in traditional African cultures) but rather to mark time during religious rituals, allowing participants to dance in sync with the beat. So, in the 19th century, the modern drum kit was invented. Jazz and rock music radically transformed the cultural landscape of Western countries, whose musical tradition was suddenly renewed through its encounter with African-American musical heritage. But what does hip hop music have to do with all of this? Hip hop music further radicalizes this aesthetic process through two key mechanisms: the simplification of musical structure—made deliberately repetitive and ornamental so that it serves only as a backdrop—and the transformation of the vocal line into a purely rhythmic element. The voice, traditionally the primary vehicle for melody, becomes a percussive instrument; it stops singing, and thus stops producing pitched notes (and existing within a harmonic context), becoming instead a purely rhythmic expression. A precursor to this idea can be found in Sprechgesang, a vocal technique developed by Schönberg as a middle point between singing and speaking. That said, the truly sad part of this whole story is that most rappers—and the people who listen to them—are completely unaware of this historical and cultural nerdiness. They're like children using a nuclear reactor to warm up their steak. Truly fascinating. Poopy-di scoop / Scoop-diddy-whoop / Whoop-di-scoop-di-poop1 point
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This mod reports gameplay that should not be possible in 0 A.D. without mods. Currently, in 4v4 matches, new or aspiring players are never informed about which mods are being used or how they affect gameplay. Instead, it’s implicitly assumed that everyone already knows the players and their supporting mods. With these quick in-game messages, players at least receive basic information and can further discuss the implications - whether in the match itself or on the forums. Quick start triggers the chat message: "Units receives automated commands by %(player)s at turn %(turn)s" Clicking tools like the razor rapid fire triggers the chat message: "Automated clicker makro detected by %(player)s" Elexis set up the mod template for me to fill. Lag is atm. not accounted for, so during heavy lag it could trigger false positives. I tested it in a few games and didn't had false positives. Report if it behaves weird and some thresholds should be changed. Some features that should be added: detection of a idle player turning off in game or handle 2 players with the mod to limit spam oddity_detector.zip1 point
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Obrigado Lopes, semana que vem trago mais novidades e espero até julho lançar uma demo pra vocês testarem.1 point
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A fairy can fly and has magic abilities, thats pretty OP indeed. I think Barcodes understands very well that certain expressions are inappropriate, he just values his "entertainment" more than the well beeing of his fellow players. ( As i understand him) Fit young white straight men are rarely beeing referenced by such expressions and therefore lets assume in his defence, he does just not understand the possible impact.1 point
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Steak before 0ad, not during, otherwise you make a mess on the keyboard I find that drinking Actimel while playing improves my performance. Kefir also helps1 point
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Hip-Hop music is just a perversion of rap music, which died together with Tupac Shakur. EDIT: To clarify, rap was becoming too socio-political, especially in Tupac's lyrics. That is why the music industry decided to devalue rap and replace it with perverse, immoral and idiotic lyrics of hip-hop.1 point
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Isso é um grade pré-alfa, em breve será um alfa com mais unidades unicas e tudo mais, tudo graças ao esforços @Duileoga1 point
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I want to ask you if you can aesthetically improve the Suebi units, i design the shields, clothing,etc and you make it.1 point
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@Duileoga I will start making the units for the civs, with that many of the error issues will be looked at more carefully, today I will look at the issues of the projectile props, garrison and I will make temporary files for the garrison flags1 point
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I understand the difficulty. Perhaps it would be a good idea to separate these civs out into 1 civ per mod. This makes debugging easier. Currently, there are 30 civs sharing files and folders with each other. Some errors are intertwined and one mistake in a file caused chain reactions the screwed up the whole thing. If we separate the civs, it would be easier to isolate bugs and imperfections, e.g. missing buildings / units. @Hulla can give us some expertise on Dacian units.1 point
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1 R: Stables should be there. 2,3,4 Something easy to solve, do you want to try it on your fork? It would be good to see your vision of units for the unit, I believe @Duileoga also has his ideas. We have a lot of things to do, all help is welcome and will always be credited!1 point
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Thanks for the feedback, these issues are already on our radar, my current idea is to use the "root" point that all models have and set a height close to the roof of the models. Believe me, adding trim points and projectiles to hundreds of models is a lot of work, especially because the prop names cannot be repeated in the same blender file, and I haven't been able to automate this yet, only the export of models and their naming.1 point
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Furthermore, this civ needs some more balancing and content. 1. No stables available 2. Only CC can train ranged units. No ranged units in barracks 3. Only 1 hero 4. Need more cavalry where appropriate. Dacians are the most wanted civ according to the crowd feedback that I have seen, so it would be really useful to fix this civ first, out of the dozens of civs in Endovelico.1 point
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I am trying to fix the Dacian civ in the Endovelico mod. I forked their repository and made changes within my fork, and now Dacians are a playable civ in this repo: https://github.com/Yekaterina999/Endovelico However, there are still non-fatal error spams while loading the map and during gameplay: ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/epir/wallset_stone.xml" ERROR: Failed to load entity template 'structures/epir/wallset_stone' ERROR: Invalid template found for 'structures/epir/wallset_stone' ERROR: JavaScript error: globalscripts/Templates.js line 174 ERROR: CMapGenerationCallbacks::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_daci.xml" ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/special/common/garrison_flag_daci.xml' ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255" ERROR: Probable infinite inheritance loop in entity template 'structures/xion/barracks' ERROR: Failed to load entity template 'structures/xion/barracks' ERROR: Probable infinite inheritance loop in entity template 'structures/xion/barracks' ERROR: Failed to load entity template 'structures/yuez/barracks_empty' ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/skeletal/no_spec.png" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/fortress.dae" for actor "structures/dacians/fortress.xml255" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/shields/pelta_triballi.xml" ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/units/shields/pelta_triballi.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/celt_support_trader.png" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/stone_tower.dae" for actor "structures/dacians/defense_tower.xml255" ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/daci/cc.dae" for actor "structures/dacians/civic_center.xml255" The last few lines are caused by lack of prop points in the model for garrisoning and projectile. You must add enough prop points so that we can see arrows being shot and garrison flags. The first few lines are caused by bad wall definitions in other civs, not just Dacians. Furthermore, this civ is lacking an emblem, unit icons and unique unit models. The buildings are pretty much in place; we are only missing a stable and a civ-special building. @Duileoga @Lopess1 point
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Muito promissor, aliás ótimas escolhas de imagens para os ícones das unidades e tecnologias.1 point
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Yes, that's correct. The hashes are sent to all other participants of a game each turn to detect out-of-sync issues, so without having computed the hash you can't send it and therefore can't advance to the next turn. Same is true for recipients as they have to build the hash of their own state to compare it to the hash they received from the host. @Seleucids If you're interested in digging deeper into this topic, you might want to read about all the different ideas how to improve it in Gitea: https://gitea.wildfiregames.com/0ad/0ad/pulls/7610 https://gitea.wildfiregames.com/0ad/0ad/pulls/7657 https://gitea.wildfiregames.com/0ad/0ad/pulls/7738 https://gitea.wildfiregames.com/0ad/0ad/pulls/7829 https://gitea.wildfiregames.com/0ad/0ad/pulls/78301 point
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