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Gaming setup of a hardcore 0ad lobby player 1700+ : Closed order Spartan Hoplites with Olympic champions (taken from Delenda Est) Has From Nub to OP guide printed out Watching ValihrAnt videos on a side screen for reference + strategy inspirations Box with 0ad logo on it Physically modded gaming keyboard with extra buttons for OP hotkeys + sniping Couldn't afford a high-end gaming mouse so no flex there.5 points
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Well, I have played and still play some other competitive rts, and I can say, 0 a.d is extremely slow for me, and I often get bored during matches, especially against opponents 1800 and below. The amount of actions I need to do in 0a.d compared to aom is ridiculous.2 points
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Buenos días o tardes; -Aquí les dejo mi propuesta ; Edificios comunes; (26) 1.Centro cívico----------------------(¿?) 2.casas------------------------------(¿?) 3.Almacén--------------------------(¿?) 4.Alquería--------------------------(¿?) 5.Huerto---------------------------(¿?) Arroz 6.Corral----------------------------(¿?) Buey pollo cerdo 7.Puerto------------------------------(¿?) 8.Cuartel-----------------------------(¿?) 9.Galería de tiro----------------------(¿?) 10.Establo----------------------------(¿?) 11.Establo de elefantes---------------(¿?) 12.Taller de asedio--------------------(¿?) 13.Herrería---------------------------(¿?) 14.Templo---------------------------(¿?) 15.Mercado--------------------------(¿?) 16.Torre de avanzada-----------------(¿?) 17.Torre de defensa -----------------(¿?) 18.Torre defensa pequeña-----------(¿?) 19.Fortaleza-------------------------(¿?) 20.Empalizada----------------------(¿?) 21.Muralla---------------------------(¿?) 22.(Maravilla)- Jaya Sri Maha Bodhi -----------------(¿?) (Puerta de muralla); ------------------(¿?) (torre de muralla)----------------------(¿?) -----Edificios especiales o culturales; (4) 23.Uposathagara--------------------(¿?) 24.Lovamahapaya------------------(Lohaprasadaya) 25.Simamalake----------------------(¿?) 26. Thuparamaya-------------------(¿?) Reyes (para la ia) 1. Pandukabhaya (474 BC – 367 BC) 2. Mutasiva (367 BC-307 BC) 3. Devanampiya Tissa (307 BC-267 BC) 4. Uttiya (267 BC-257 BC) 5. Mahasiva(257 BC-247 BC) 6. Suratissa (247 BC-237 BC) ......................................(invasión) 237-215.BC........................ 7. Asela (215 BC-205 BC) ......................................(invasión) 205-161.BC........................ 8. Dutugamunu El Grande (161 BC-137 BC) 9. Saddha Tissa(137 BC-119 BC) 10. Thulatthana(119 BC) 11. Lanja Tissa (119 BC-109 BC) 12. Khallata Naga (109 BC-103 BC) 13. Vattagamani Abhaya (103 BC) ......................................(invasión) 103-89.BC........................ 14. Vattagamani Abhaya (89 BC-77 BC 15. Mahakuli Mahatissa (77 BC-63 BC) 16. Chora Naga (63 BC-51 BC) 17. Kuda Tissa (51 BC-48 BC) 18. Siva I (48 BC) 19. Vatuka (48 BC ) 20. Darubhatika Tissa (48 BC) 21. Niliya (48 BC) 22. Anula (48 BC-44 BC) REINA 23. Kutakanna Tissa (44 BC-22 BC) 24. Bhatikabhaya Abhaya (22 BC-7 AD) ¿Qué opinan @DIYARAKUZA y @Tomcelmare ? Disculpen las molestias*2 points
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User Hanisx ended the rated 1v1 he was hosting when he started losing. He was offended when I offered advice after spectating his game. We ended up playing 1v1. metadata.json commands.txt1 point
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That said, if you really know how to play, defenses in 0 A.D. can get incredibly demanding high APM, quick shortcuts, and precise micro. Building palisades, barracks, and towers midbattle while teleporting units to outmaneuver the enemy takes serious speed and skill. I love pulling off these kinds of defensive plays And let’s not forget stopping rams on cc spamming palisades and houses to block their path. when you’re under pressure, 0 A.D. absolutely tests your micro and reflexes.1 point
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I don't feel like I've clicked a lot. At least I'm not bored in the economic phase. And there are tools for those who don't want to click too much (automatic production). I'm against extending production times. Maybe women by 8 to 10 seconds to indirectly nerf their economic boom and encourage unit military production. Increasing unit training times increases the snowball effect of the winners of the first fights, the power of champions or slows down the games if two players destroy each other's forces. Moreover, in these other RTS, dozens and dozens of military buildings have been made in the late game.1 point
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....because 0 AD is at least according to my understanding of the vision is not supposed to be a fast paced game. I'm sure there are some great points other people have made, but since you have not even bothered to link a topic for me to see, I will not address them. Players that are used to it being fast paced would probably balk at the change, but that doesn't make it a bad thing. A classic example of a community backlashing at a fundamental game design change happened in Darkest Dungeon. The team still stuck to it, and it could be argued that the game is better for it. When I say the team, I am referring to the people responsible for changing the fundamental aspects of the game, not players. My point is that if players are falling behind, there can be comeback back mechanics to give them a chance. To stress it, I am not telling players to "get gud." When I talked about training from houses, I regarded that as an aspect of the early game since it is available at the Village Phase. Naively enough, I have researched it in the Village Phase in part to supplement a Phase I Champion rush. I probably am playing quite suboptimally, but don't fault a person for regarding a Village Phase technology as an aspect of the early game. Maybe it should be a Town Phase tech. What do I know? You have said that the early game has few decisions compared to later phases. While that is true, there still are a plethora of options available. You can build four types of units at your starting building when most RTSs only allow you to train one or two. You can research six economic technologies in that phase. You can build stables. Maybe there are ways it could be spruced up, and training times being increased may show its weaknesses. The point is that slow =/= bad, and also the change I am pressing for is quite modest. This I would particularly highlight since it would do wonderful job not just of helping players reinforce their fronts; it would also help represent the transition from citizen militia to professional forces.1 point
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Pls don't remove citizen-soldiers!! Is one of those original stuff the game has.1 point
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OK, so a single campaign would last around 7 months? And then be repeated/intensified the following year? That's what I call long-lasting gaming fun!1 point
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@user1 Hanisx left the game without resigning after being annoyed that they lost their units, I notified them afterwards and they kicked me from their game. I'm kris7956 in the game. metadata.json commands.txt1 point
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While I wouldn't call my attempt at understanding previous 'revisionist history,' the lack of any explanation on your part certainly warranted me speculating. Your final point was precisely what Selucids mentioned in this topic. Also, at least a few people seem positively inclined towards what I propose. Alpha 23 established a firm meta that 24 quite rudely shook up, and whether the outrage was due to a bad game decision or simply jarring change is not entirely clear to me. I am raising the issues of fast training times because it works against the philosophy of 0 AD, primarily I would add, in the early game, where build orders feel especially tight. Fastest click wins - In many RTS games, it isn't the player with the most intelligence or the best strategy that wins, it's the player who A] knows the proper order of actions and B] carries them out the fastest. People that practice a general procedure that is usually rewarding and know keyboard shortcuts should be slightly advantaged, and they will still be required; but, the if the opponent recognises their 'cookie cutter' gameplay, they should easily be able to outwit them by identifying and countering the unoriginal/over-used tactics with an effective counteractive strategy. If we look at this topic, I have noted that the early game requires a lot of tasks to stabilise production. The main concern raised seems to centre around mid to late game fights. So the question that stands is whether increasing the training times would cause a problem for those. As the proposal would stand, yes, but simple way to fix this would be making it so every phase up would reduce training times, perhaps even going to the level they are at now. That said, if the game already is punishing, perhaps the team should consider more explicit comeback mechanics.1 point
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I'm very familiar with Ellalan as he was a Chola prince who conquered Sri Lanka around 200 B.C. There are historical sources such as the Mahavamsa you can refer but like you said, it's difficult to find graphical representations. I'll look into it and see what I can find1 point
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Longer train times was implemented in a24. It was widely disliked so it was reversed.1 point
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So that is why Balder Knights from Dark Souls look a lot like Teutonic knights.1 point
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I like this one. Close to "bellissima," which means "very beautiful" in Italian. And, of course, my patron goddess is Athena (Minerva).1 point
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Sinhalese civilization draft (first part): Anuradhapura Kingdom (also known as Rajarata Kingdom): Possible Kings/Heroes: - Early Anuradhapura Kingdom (0ad empires ascendant timeline): Historical sources are debatable, because the main source of documentation is the "Mahavamsa" a semi-historical chronicle of the early kings deeds, written by buddhist monks, with some mythical elements mixed into it...There are still some unquestionable facts, such as the very existence of the kings, and their conquests and military feats, which have been historically established. + Devanampiya Tissa (307 BC - 267 BC): introduced Buddhism in his kingdom through establishing a diplomatic relationship with Mauryan Emperor Ashoka, from which he supposedly received a seed from the Sacred tree where the Buddha attained enlightenment, and Ashoka's own son Mahinda which became the founder of the first Sangha (buddhist monk community) on the Island. + Dutugamunu (161 BC - 137 BC): Defeated King Elara, an usurping Tamil prince from the Chola Dynasty who conquered the throne of Anuradhapura in 205 BC. He allegedly had under his command legendary warriors: "ten giant warriors": https://en.wikipedia.org/wiki/Ten_Giant_Warriors + Valagamba (103 BC and 89-77 BCE): He defeated tamil invaders, after 14 years of occupation from the latters, and built the Abhayagiri Dagoba (Stupa) Other important kings (later period): + Gajabahu I (114 AD - 136 AD): Very devout king, invaded tamil lands to save his captured soldiers. + Dhatusena ( 455 AD - 473 AD): repulsed numerous indian invasions, and established the first navy. He increased the water distribution capacity by building eighteen irrigation tanks. Also famous for having being murdered by his own son: + Kashyapa I "the patricide" , or "the mad king" (473 AD - 495 AD) who would finally been slain by his brother Moggallana, true heir to the throne, after an epic battle. During his reign, the capital city was moved from Anuradhapura to Sigiriya ("The Tooth rock"), an impregnable fortress where he felt safe (that didn't save him though):1 point
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Of the importance of elephants in Sri Lanka: http://livingheritage.org/elephants.htm1 point
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Sinhalese ancient armies: https://sirimunasiha.wordpress.com/about/military-history-of-sri-lanka/four-fold-armies-of-ancient-sri-lanka/1 point
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Sinhalese weaponry: https://sirimunasiha.wordpress.com/about/military-history-of-sri-lanka/weapons/1 point
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Some illustrations of Anuradhapura's time: Here's a cavalryman from the 5th-6th century AD: Here's a foot warrior from the same period: Archer cavalry and swordman: Maiden archer on war elephant: War ship: Fishing canoe: Emperor Ashoka's diplomatic gift to King Devanampiyatissa of Anuradhapura (3rd century BC):1 point
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Early Chola army in civilization 3: https://forums.civfanatics.com/threads/empires-of-the-east-tamilakam.534000/1 point
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I have another two civilizations proposal for Part 1: The Anuradhapura Kingdom (Sinhalese from today Sri Lanka): timeline: 377BC to 1017AD, and The Chola dynasty (Tamils from Southern India): timeline : 300BC to 1279AD https://en.wikipedia.org/wiki/Anuradhapura_Kingdom https://en.wikipedia.org/wiki/Chola_dynasty You can see my post about Sinhalese Kingdom in the Millenium Mod discussions, for those interested1 point
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You will kiss the feet of the 30 people who regularly play on the lobby and you will like it. It's their game. You should know that by now.0 points