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Showing content with the highest reputation on 2025-02-14 in all areas
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Dear all, Long ago (A24 was the current version) I made a mod to replace in-game player colors. It was never published on the forum, although it is publicly available on my GitLab. Better leaving a trace here on the forum than out in the internet wilderness. The mod is named CustomColors and the current version 0.27.1 is compatible with Alpha 27. When I developed this mod, there were already other mods implementing color changing - and maybe it is still the case today, but the existing solutions were not satisfactory to me, as those mods replaced colors everywhere... including replay files! Hard-coding colors onto replay files has some disadvantages (noticeable f.e. when when sharing replay files with others or when playing replays). So I opted for a more flexible solution and the CustomColors mod was the result. Perhaps one day the possibility of customizing player colors will be a built-in feature of the game. Color replacement, in two screenshots Here is where colors can be changed: And here is how the result looks like: Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!2 points
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I know a27 just came out, and everyone likes it But I have been working on a mod (started on a26) that I would love for people to try out and play! Im not trying to seperate the community at all. I'm just trying to learn more about modding and dabble around in it. However, since Petra isn't that strong (and that is way above my pay grade) it would be nice to have people to play with and give suggestions so I can continue to develop my skills The purpose behind the mod was to try and create a little more historical accuracy and difference between the civs. It's been a lot of fun and I've been learning a lot and reading a little! I've had help from @TheCJ @Atrik@Meister@Friedrich123@real_tabasco_sauce and I'm sure others my old brain is leaving out. But yeah its really been more of a community project once it got going a little. Currently I would have to send a zip file... eventually maybe mod.io if I get lucky! Thanks! LeifTheLucky1 point
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Of course! although it will change again soon... Im close to getting back to where we were a26... Once that is complete ill do github or something, and the changes will be much slower just based on feedback from playing expierences! if you can play Multi let me know Leif In game, Enjoy! historical-patch.zip1 point
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Units have some level of priority IIRC. They also can have classes they are not allowed to attack.1 point
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ls: cannot access '/usr/bin/libclang.so': No such file or directory Heh, I did mean to write /usr/lib/libclang.so - my mistake, sorry.1 point
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That's not necessarily an unusual location, that's one of the locations where you'd might expect to find it on a Linux system, depending on the distribution. @Seleucids, some questions: What OS/Distro are you using? When you state "I have also installed multiple versions of libclang", did you remove the other versions between tries, or are they all installed at the same time? What is the output of the following: ls -l /usr/bin/libclang.so If on Linux and you have the locate utility installed, what is the output of the following: locate libclang.so Have you ever managed to build successfully before; and if so when and with which version of the code?1 point
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I've got frustrated of not being able to find 16 colors well distinct of each others, so I added an option to force only 8 colors to be used. So with this option you could only define the 8 first colors, and they will also always appear in order. customcolors.zip@Seleucids For the mod above, there are no default config, boolean options are bugged, check and uncheck to actually set to false Or here is the configuration I'll set as default for ModernGUI with a good color palette that is nice for any game size from 1v1 to 4v4. (That config can be used for Mentula's original version as well ofc, I kept them cross-compatible).1 point
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Would it make sense to introduce an option in the settings menu to select from (similar to formation control): Enemy Buildings: default capture/default attack ?1 point
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Capture is no longer the default, you need to press the C hotkey to make units capture in this version.1 point
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Some mods overwrite existing options, instead of adding to them. We must ask authors to fix this behavior, as it breaks compatibility with other mods. It is clear from this code by @Atrik for example: g_Options, as well as the whole init() function, are overwritten. This is not good, as the original behavior will be "forgotten". I am surprised to hear it is an issue with autociv; I discussed with @nani in May '23 and he made a fix. A general recommendation to modders: use proxies to wrap functions, instead of overwriting them! See here for inspiration.1 point
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Yep! Variants for all the biomes that use the newer (big, the 2 middle ones as shown in the video) models. The only one that doesn't is the Alpine-Arctic ore, because it requires a "snow cap" prop, and such a prop I think would be stifling for the small ore models and hurt recognition. Will just use aegean_small_01 for that one. I think these run enough shades and colors that they can apply to almost any appropriate biome (for instance, Badlands, Sahara, or Savanna could all be used for the "Persia" biome or a "Middle Eastern" map, depending on the color of mountains and cliff terrains you're using). You don't see the filename in-game, so that's irrelevant to the player. All that matters is that the metal ore templates used match the map's color scheme.1 point
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From A26 to A27 RC1 the default behavior of units was changed from capture to destroy; which do you prefer?1 point
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But that isn’t how any else of the cav-inf balance works. Less resources win on CS-CS and champ-champ balance. Needing a 6:1 (or whatever the exact number is) numerical advantage of what are supposed to be COUNTER units is silly. Add on top of that cav can easily just to run away from a massive army and you effectively have no counter system1 point
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Yes; I only wanted the opinion of the first ten people. No, of course not. I don't know what the problem is. I think it registered one vote more than yesterday. Maybe Invision takes some hours now to update the results? I'll look again later to see if there's a change. Do we currently have someone who is handling the websity side of this site?1 point
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Update I don't plan to work on this mode anymore. Looking for a volunteer who wants to take over this mod and fixes. I will give him write access to the github project if he/she wants. Needs to know how to program a little in Javascript, not asking for perfect, I can give some light mentoring on the codebase of the mod and 0ad basics.0 points