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Showing content with the highest reputation on 2024-09-23 in all areas

  1. What will the tooltip say? Probably something like: "Building arrows can be controlled independently of the rally point. Right-clicking on an enemy sets both the rally point and building arrows to that enemy (Right). Use [ctrl] to only set the rally point on an enemy (middle), and use [force-attack] to only target the building arrows on an enemy (left)."
    2 points
  2. Yes, it looks much better. I'm so used to low settings I forget how real the game can look! I guess the cursors look a little fuzzy, but I meant to make them large.
    2 points
  3. Yes, exactly like that. Looks so much better. Well, we have a character limit on the tips, so the text can't really get much longer. I think about what @real_tabasco_sauce wrote plus references to the picture for each of the three actions paired with the image should get the job done. It's not an easy topic to explain. Maybe the text could also explicitly mention the fact that it is even possible to focus building arrows (since it hasn't been in all previous versions and players aren't used to it).
    1 point
  4. I had to cross-check this. actually, the latin inscription is not very ironic and basically says that the giver couldn't afford bringing a better gift. still, very nice discovery. I felt it.
    1 point
  5. I was in this discussion and when I saw the pic I went "huh?". I think the text should be even more detailed than what you wrote, e.g. not only including "right" but also left center and left. I don't find it ideal that the rally point is not visible on the ele.
    1 point
  6. In ancient Greek, the Colossus of Rhodes had several names: ὁ Ἥλιος Ῥόδιος, ho Hélios Rhódios ("the Rhodian Helios"), ὁ κολοσσὸς Ῥόδιος, ho kolossòs Rhódios ("the Rhodian colossus") or ὁ ἐν Ῥόδῳ κολοσσός, ho en Rhodô kolossós ("the colossus of Rhodes"). In Latin, it was called Colossus Solis Rhodi or Solis Colossus Rhodi ("colossus of the Sun of Rhodes").
    1 point
  7. As far as I know, every time we make a loading tip image or make a unit portrait, all the graphics are cranked up for the screenshot. Also, try to use only the best assets.
    1 point
  8. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  9. Nice work! The colors of the roofs are often very similar to the colors of walls and other parts of the structures. I think that makes it difficult to quickly identify the building, which is especially important for multiplayer. I think it would be good to make the tile-based roofs either a darker brown or a darker grey.
    1 point
  10. Oh that last sketch is really inspiring
    1 point
  11. Keep the carnyx for the Celts. I think it would be a better idea to give only a draco banner carrier to the Dacians.
    1 point
  12. By the way, in the previous building I would like these two buildings to be separate so that many building models could be built with the combination of others. A main building like the one
    1 point
  13. From Russian 0 AD telegram. Suggestions. I asked them what would be a good idea to add to the map editor. Obviously in order to understand what objects our users need. The reply was. New decorative objects for some reason, there are Actors objects for Delenda that are not available in the regular map editor. Новые декоративные объекты почему-то для Delenda есть объекты Actors, которых нет в обычном редакторе карт. Например, There are also new Entities objects in Delenda, such as trees for Winter @wowgetoffyourcellphone
    1 point
  14. I found this detail on the internet and I liked it. It's fantasy kind but still. It looks like a portal, it doesn't matter, it looks good and it could fit with some building like. It have a Bovine and a Mesopotamian Lion.
    1 point
  15. I like this. We can add a button to hide all eyecandy and unecessary stuff. Eyecandy fern is confusing because you don't know whether it's a source of wood - you might place your storehouse at a less efficient position or make your unit idle. this hurts.
    1 point
  16. I'm experimenting with particle effects to generate waterfalls on random maps. I'm not super-great with particles or x-y-z things, or numbers, so if anyone wants to collaborate, ping me on PR 74 Video clip
    1 point
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