Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-10-21 in all areas

  1. i do think that mele unit speed is their weakness but in a non snipe world perhaps its necessary for avoiding a complete opposite problem of mele being able to chase down and or focus ranged inf. i remember a time when ranking up mele units gave them movement speed. so you could have a really mobile army as sparta, with skiritai+javelineers. i like the idea of ranking up giving mele more speed, and ranged untis more range. i feel profitable fights should be promoted more to incentivize and reward agression. i dont have an opinion on your solution but youll have to adress pikes spears and swordsmen balancing surely. relating to their dmg. i dont like that they nerfect pikes armor, while keeping their dmg same. they shouldve boosted it proportionally. and if mele dmg will be so important, swordsmen will become op naturally. also how this all interplays with cav is questionable. i initially had missed the utility of removing armor from mele and removing dmg from ranged but now i see. also, ofc all this will be useless unless theres mod regulations to get rid of cheat mods forever. ofc simple solution being some standard of having visibility of what mods non hosts are using. i did have many (what i think are really good) ideas relating to solving for sniping but i havent been motivated to organize and articulate them in a post or posts. also it would be cool to find someone to collaborate with, i have a lot of ideas for simple tweaks that would improve the game overall but cba to learn to code or to make mods.
    2 points
  2. It's quite clear that @Stan` work has been great. From being a contributor, irenic leader, and dedicated volunteer, 0 AD looks a lot better from his involvement. While this sort of announcement does seem unfortunate, I hope you continue to bring the qualities you have to whatever new passions you encounter.
    2 points
  3. @wraitii If you feel overworked, I'd be happy to head up the community mod. That is if you could show me how to do a few things.
    2 points
  4. From A26 to A27 RC1 the default behavior of units was changed from capture to destroy; which do you prefer?
    1 point
  5. Thanks @Stan` for all the work! I haven't been here for a while, but I've dabbled with some other open source projects. I think I agree with @real_tabasco_sauce with splitting up the command. The same person who's overseeing the engine doesn't have to be the same person that oversees the art or the PR or the writing, or testing. Different people or better, yet different teams of people could work on each. The one issue I've found is that the contribution system looks very confusing. It might turn out not when I eventually submit a patch, but it looks like it. I'm actually kind of nervous when the time comes to start putting patches of the encyclopedia into the game. Maybe with an easier, more straight forward (but still self-hosted) all in one bug tracker solution would be better, like GitLab, so people wouldn't need to get multiple accounts on different old programming systems to submit something. Oh Also, a dev/ WFG staff (I don't know who is in charge of it) but I can help with documentation, just PM me with something and I'll see what I can do.
    1 point
  6. Athenian Marine Champion Swordsman https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/58/files
    1 point
  7. One of the many times people got exactly what they asked for and then immediately wanted it reverted I think that’s right. That’s why I think each unit would need to a “energy” meter that would need to recharge once depleted. So you can force a unit to run for up to 3 seconds but after 3 seconds you have to let their energy recharge, which would take like a minute, before the unit could move quicker than it’s normal walk pace again
    1 point
  8. @Stan` I want to express my sincere gratitude for all the support and encouragement you have given to the project and to each of us here. I'm sure you'll be successful in whatever direction you decide to take from now on. I hope to continue seeing your presence here on the forum.
    1 point
  9. @Stan` really was the ideal project lead. He really knew his stuff and learned on the job very quickly.
    1 point
  10. I have an idea, so I'll just spit it out: maybe the project leader doesn't need to come out of the developer team. maybe it's better if it's someone who knows a bit of it all, of the programming, of the art, of the modding, of the playing, someone who's stuck with the project for very long, always doing a lot. maybe it should be @wowgetoffyourcellphone.
    1 point
  11. It is very sad. After all, it is 0 A.D. became the reason that I began to be interested in antiquity and now I understand how ancient Roman temples differ from ancient Greek ones with flutes on columns, stylobates instead of a podium, and sculpted pediments. 0 A.D. to me has always felt like one of those games that can fight back against the ubiquitous, nauseating medieval setting.
    1 point
  12. It has been so good having you around @Stan. Feeling bad now I wasn't there much for the last 2 years almost. Meeting at FOSDEM and staying at your place on @Imarok and my crazy cycling trip has been a pleasure especially. Going to miss you certainly, but all the best. And be sure to be welcome around any time.
    1 point
  13. Well done Stan. Pushing the game forward for over 12 years. That is an excellent contribution and quite an accomplishment. Take a minute and look over the before and after differences. You will be proud. That is 2x the length of time of what I was able to give it. I think it would be helpful for the team to push through a few more days and formulate some sort of a succession plan. Whether that be some sort of election process or maybe a search plan for nominations or recruits. Or perhaps it would be as little as helping to facilitate the conversation for the team, internally. Maybe formulating a helpful internal poll? The project still needs some sort of leadership to continue forward. As the last one to wear the mantle it would be wise to the team bestow it instead of allowing chaos to emerge in the vacuum... Unless the game is destined to have some sort of division/branch like when Alexander the Great died suddenly
    1 point
×
×
  • Create New...