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Showing content with the highest reputation on 2023-05-22 in all areas

  1. The smell of a new 0 A.D. release is in the air so... here's my TOP30 for the A26 season! My settings Match Filters: games with < 4 players are excluded. Player Filters: players with < 5 games are excluded. Score Weights: default, apart from exploration weights set to 0. Few comments Feel free to ignore #1 from the ranking; the mod tends to overestimate the owner's rating. I wished I had more games played with strong players. Unfortunately some of them do not appear in the list due to the small numbers of games played.
    2 points
  2. Well IMHO the whole (Spamming, Cheating, DDOSing) lobby debacle, and the lagging kinda proves the point. If 5 people can tank the multiplayer game are we really allowed to be called a beta? Or should we just target single player folks, in which case not having a campaign is kind of a no no ?
    2 points
  3. @Itms @Stan` You can unblock Shadowofhassen , he can't send more answers in the posts.
    2 points
  4. I came across 0 A.D. several years ago and, as an Age of Empires fan, figured it would be neat to try. I saw that it was an "Alpha" though and so I didn't download it, figuring it would be buggy and incomplete. I decided that I would wait until it was at least a Beta version when I tried it. A few years later I came back to it, only to discover it was still Alpha. I was confused about there being so much progress though. I decided to download it and it looked playable. There were still rough edges, but about what I would expect for a Beta version. I talked to another person who said they too had heard about the game, but never tried it because they too were "waiting for the game to not be buggy". When I asked when they would know that would be, they said "1.0, or at least a beta". So the "Alpha" label scared me off from trying 0 A.D. for years and scared off another person I know from trying it at all. Now that there have been Alphas for all 26 letters of the English alphabet, maybe it's time to start releasing Betas? That would prevent new users like me from thinking that the game is still a buggy mess not ready for prime time.
    1 point
  5. Yeah, the patch did that before, but it was split. the problem is that while you're in pause, the camera still moved.
    1 point
  6. Yeah you can restore the <history> tag in the identity components. It will then show up in the detailed view of the unit.
    1 point
  7. Flatpaks are not made by us, and they don't want experimental versions. So likely never. There is an appimage there https://github.com/0ad-matters/0ad-appimage/actions @andy5995 seems to be working on it (thanks again)
    1 point
  8. Is this what you mean @Acanthis? It's the hotkey.session.pushorderfront hotkey, introduced in Alpha26. No additional mods needed for it. The hotkey is not assigned by default to any key combination, so it's available for rebinding. See here and here for development reference.
    1 point
  9. Thanks! I've made a patch: https://code.wildfiregames.com/D5003.
    1 point
  10. Not for now, we would be overwhelmed by the number of users.
    1 point
  11. I don't. if it was for me, wood gathering upgrade would only cost wood. it's meant to be a long term investment, not convenient in the immediate future. it's not and it shouldn't be something you go for for immediate relief when you are lacking resources.
    1 point
  12. With enabled validation, the flickering still happens. I don't know where I should look for debug output. Graphics-related, I only saw this in stdout: OpenGL | notification: other source: the API id 131185: Buffer detailed info: Buffer object IndexBuffer (Default, 2) (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. and this in the mainlog: Info when compiling shader 'shaders/glsl/fxaa.fs': 0(618) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(626) : warning C7533: global variable gl_FragColor is deprecated after version 120 Info when linking program 'shaders/glsl/simple.vs'+'shaders/glsl/fxaa.fs': Fragment info ------------- 0(618) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(626) : warning C7533: global variable gl_FragColor is deprecated after version 120 With this change, still with validation, the flickering does not happen. The logs contain the same things as above. Thanks for the report. I filed a ticket at #6807 because I think it is a regression from A26 for mac users. In the worst case, this workaround of disabling TLS exists. This is expected, as some game settings cannot be changed during a game. However, the situation you describe is confusing: the user should have the information that those settings are unavailable. I also filed a ticket #6808, but it will not be fixed for A27.
    1 point
  13. As for beating the AI, this is probably just a little slower eco. Because of citizen soldiers and batch training, as well as other factors, one can pull of a much faster boom in 0ad than in age of empires games. This probably comes as a surprise if you are used to a slower economy like in AOE2. @ValihrAnt has a great economy guide. Here is his youtube channel: https://www.youtube.com/@ValihrAnt I wouldn't oppose changing the costs of the eco techs, but I imagine this could be a point of debate for a lot of people. You can find technology prices here: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/technologies As for trample damage, it has been discussed a lot, but I think it would be best implemented in a unique unit, or perhaps a for a class like chariots. Things could get confusing/counterintuitive if all cavalry did trample damage.
    1 point
  14. MidJourney + Leiapix AI + a few edits with the adobe suite
    1 point
  15. I hate how the UU is called a "centurion." Makes no sense.
    1 point
  16. They already use the exact same animation. Please explain.
    1 point
  17. i like current champ system of being a pop save unit, ie 1 champ costs aprox 2x or more than a regular solider, is proportionally stronger per cost, but also gives population advnatage, ie x res invested in champs will give same power but half the pop cost. your idea would ruin this, i think this differentiates them more than the idea of them being just better copies of regular units, that cant work. there are several such units that sacrifice eco option for military advantage commitment, with cav being one in a sense but more literally mercs, champs, skiritai. as well as perhaps ele.
    1 point
  18. is that now? Should be good against cavalry.
    1 point
  19. @Sun Wukong A new Mauryan palace is coming for A28.
    1 point
  20. When changing "Menu" -> "Game Session" -> "Batch training size" to 1 (or any number) and clicking "Save" then "Close." On clicking "Close" you get an error message saying you have unsaved changes, even though the literal click beforehand was "Save". However, changes are saved when ignoring the warning prompt. EDIT: This only happens once a multiplayer game has started. Does not happen off the main screen.
    0 points
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