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Showing content with the highest reputation on 2023-04-30 in all areas

  1. Musicians would be a great addition if the game had hard battalions. You could upgrade your battalions individually to have Musicians, Officers, etc., which give bonuses to that battalion. Else, without hard battalions, you could get rid of heroes as trainable units and divide their auras and bonuses amongst new Officer and Musician unit types.
    2 points
  2. My votes Creativity - Felixis -- I agree with you marcaurel what you said in stream Best rush - WeirdJokes MVP - Irland
    1 point
  3. To be fair, I think it would be fine to add some war drums sound effects without an actual musical unit. In a large army, you don't have to actually have this unit, but the sound can still add to the ambiance. how/when to trigger the sound though might be tricky. I will say that the one musical unit we do have should get a little sound XD.
    1 point
  4. In real-time strategy (RTS) games, "micro" refers to a player's ability to efficiently and effectively control individual units during a real-time battle. The term "micro" refers to "micro-management", which focuses on the detailed management of small tasks. In RTS, micro involves controlling the position, orientation, speed, and attacks of each individual unit on the battlefield to maximize its effectiveness and minimize its vulnerability. Micro can also involve the use of special abilities of individual units, such as the ability to heal or deal additional damage, and fast movement of units to evade enemy attacks. The skill of micro is crucial in competitive RTS, as it can make the difference between victory and defeat in a battle. Players who master micro are often able to inflict more damage on the enemy while keeping their own units safe. To learn how to do micro in an RTS game, like any other skill, practice and patience are needed. Here are some tips that can help: Know your units: It is important to know the abilities and limitations of each unit you are using so you can use them more effectively on the battlefield. Practice: To improve in micro, you need to practice. You can do this by playing against AI or practicing on special maps designed to train micro. Observe experienced players: You can learn a lot by watching experienced players online. Observe how they handle their units and how they move on the battlefield. Use keyboard shortcuts: Keyboard shortcuts can help you control your units more efficiently. Spend time learning the most useful shortcuts. Train your precision: Precision in micro is important, so you can train by doing exercises to improve your mouse or control skills. Analyze your games: After each game, take the time to analyze what you did well and what you did wrong. Look for ways to improve and think about how you could have better managed your units. Remember that micro is only one part of an RTS game. It is also important to have good macro-management (resource management and base building). With practice and dedication, you can improve in both skills and become a more effective player. I hope this helps many less experienced players understand what micro is and how to train it!
    1 point
  5. Regarding the tower fight: 1. Just draw the blue range circle at the tower's actual maximum range, whether it's 60 or 73m. On bumpy terrains I would expect the maximum range to be different in each direction, and it would be great if we can visualise it, so that we know exactly where our units shouldn't go. 2. in the GUI, just say: the range of this tower is 70m. Yes, an archer can shoot 60m but the height of the tower adds an additional 10m. But this reasoning can be left behind in the dev process. The actual interface can just abstract it to a simple number: 70m.
    1 point
  6. It's true it looks like gpt chat when you ask something generally, this is going to sound weird but it sounds like it doesn't have a soul and feelings. The way of writing is empty. It lacks bias or emotions towards what it is supposed to excite.
    1 point
  7. AI content detector... I'm 100% sure that was chatgpt
    1 point
  8. Hey, thanks for explaining, those are good arguments. I'm still not fully convinced because let's take berry bushes regenerating (this feature doesn't meet any of the three point you mentioned): - it make such a small difference unless you know it exists you will never notice it - it is outside the usual level of detail in the game - and it has no benefit at all. ...and despite that this feature is still in the game... Anyway, I'm not here to continue this discussion. I understand that appearantly this idea is not welcomed by many players. I have a few questions though regarding fire/trample damage: Will the trample damage by elephants be crush damage? If so will there be an upgrade to increase units crush armour? Did I get right that all buildings under 25% HP will start burning?
    1 point
  9. Micro tips: No more than 4 units per tree to reduce pathfinder lag - moving units around is called micromanagement. Try to spread out the women on berries to take advantage of regeneration and pathfinder Always put melee units in front of your ranged units, but also try to move them to where the exposed enemy ranged units are. Melee cavalry charges into a group of enemies from the sides of their formation; avoid using melee cavalry to fight directly with enemy melee infantry. Spread out archers.
    1 point
  10. https://en.wikipedia.org/wiki/File:Carnyx.ogg
    1 point
  11. Hi, first video in 2022 ... By watching it you'll noticed many errors at models, but i'll solve them ...
    1 point
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