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Showing content with the highest reputation on 2023-04-17 in all areas

  1. I think it will be more hard to create intresting, balanced games as player levels would be much more different if 16 players would need to be chosen Oh, i see, in my experience there are not many players online at 8am CEST
    2 points
  2. https://gitlab.com/4trik/proGUI/ for stuff like queuing research, I made it very customizable to automate or not what you want. (no OSS online) https://gitlab.com/mentula0ad/FieldManager from @Mentula mod for managing farms (no OSS online) https://0ad.old.mod.io/better-scouting-mod from "Justus_Avramenko" (sorry I don't know his forum name) mod for some scouting perks (may OSS online)
    2 points
  3. Please, add a meta feature where can decide all 100 first clicks ahead of time.
    2 points
  4. And also please, can click to research a technology before the building is ready. As soon as it finishes, it automatically starts searching.
    2 points
  5. Leaedys and Geaentlemen, This is the thread where Sunday Pro TGs will be announced and statistics will be shown. Prize above The 1 place and the prize goes to the deserved winner @Player of 0AD ! Congratulations ! Thanks to everyone for participating and making videos. Special thanks to @leopard @seeh for featuring the games on youtube. Honourable mentions to @defc0n and @Ginnungagap for reaching 2nd and 3rd place. General Rules: At 20.00 CET best players available will be assigned to the 8 player TG slots by the organizers. Should your team win, each team member gets 1 point for the Ranking. A registration beforehands is not necessary. Vote for extra points by posting in this thread: Best rush (+1), most creative play (1pt), MVP (1pt). In case of a tie most wins decide placement. Statistics: weirdjokes: 7pt defc0n: 5pt Ginnungagap: 4pt Isam_96: 3pt borg: 3pt berhudar: 3pt vinme: 2pt Marre_Vrickdad: 2pt NoobDude: 2pt Aslan: 2pt darkcity: 2pt Stockfish: 2pt HerkEule: 2pt MarcAurel: 2pt Havran: 1pt DaddyCool: 1pt i_am_groot: 1pt Vicktualia: 1pt SmellyCat: 1pt Hakkinem: 1pt SaidRdz: 1pt juarca: 1pt Games: Game 1: https://www.youtube.com/watch?v=sxqER3d5qCA Game 2: https://www.youtube.com/watch?v=TPOhJ7ur5dY Game 3: https://www.youtube.com/watch?v=nbf5xOY6to8&t=1654s Game 4: https://www.youtube.com/watch?v=JafSbNLZOe4 Game 5: https://www.youtube.com/watch?v=i43dq4Sawrs Game 6: https://www.youtube.com/watch?v=F16KRVo15l0 Game 7: https://www.youtube.com/watch?v=6WXfwyvPUBI Game 8: https://www.youtube.com/watch?v=ebL4faf-Qt8&t=1759s Game 9: commands.txtmetadata.json Awards: (to vote for previous sunday's awards comment below) Game 1: - - - Game 2: Best rush: Defc0n, most creative: NoobDude, MVP: Isam_96 Game 3: Best rush: Defc0n, most createve: ---, MVP: borg Game 4: Best rush: WeirdJokes, most creative: WeirdJokes, MVP: Darkcity Game 5: Best rush: WeirdJokes, most creative: berhhudar, MVP: Stockfish Game 6: - - - Game 7: Best rush: WeirdJokes, most creative --, MVP: Ginnungagap If you want to help to organize the event, host or stream the game please get into contact.
    1 point
  6. TG events happen regularly every day it's just that no one is making a video or record of the same and some games get even more spectacular than organized events.
    1 point
  7. In 0ad blacksmith for example, you need to wait until ranged damage 1 completes before you click ranged damage 2. I think it would reduce the unnecessary timing requirements if the next tech could be queued before the first has completed, so that it can automatically begin researching after the first is done. Keep in mind that this is not always the best way to get the techs since you would be paying further in advance for the same tech which makes it relatively more expensive, but the advantage would lie in focusing your efforts elsewhere rather than waiting for the first tech to complete and clicking the next one just in time. What do you think?
    1 point
  8. this event keeps getting interesting, is there a possibility to organise it more than once every sunday because most op players doesnt get the chance to play since it only requires 8 in a single game. Maybe as time goes on we can extend it to game 1, game 2 , players who played game 1 won't be allowed to play game 2 but overall same ranking and awards?
    1 point
  9. Ponies Ascendant mod : https://0ad.old.mod.io/ponies-ascendant
    1 point
  10. I think like you @BreakfastBurrito_007, I like to get more free time to manage units for: Building stuff; Micro units for Battle; Plan Eco. The feature you describe for queuing techs I wanted it too I have something resembling that in proGUI: the added forge menu let you select what techs to queue automatically when the resources and a forge are available. You have the same for eco techs. This menu comes as an overlay, not in the native's game forge building menu. The benefit of it, is that is doesn't change any of your game reflexes, but adds new possibilities. Also if queuing of higher tier techs in the native GUI would be exactly like @BreakfastBurrito_007 described, you'll (very probably) still have to lock resource in order to queue it. So all of these design choices are actually more tricky then it seems.
    1 point
  11. Few automations are missing from the game. Perhaps how to better self-manage farms. Auto explore It would be excellent to be able to do some automation when boarding ships.
    1 point
  12. I just feel like y'all are getting really deep into the weeds here, attempting to optimize the game for your own processes. I'm always open to try new features though, so I look forward to a patch.
    1 point
  13. @wowgetoffyourcellphone talk to @Atrik about that, his level of automation is quite interesting. I would argue that this change gives the players more choices as the optimal choice depends on what is going on, because the player has the choice of clicking it as soon as its available and affordable or waiting to see if they time it better to save a small amount of resources or click a different upgrade first. One choice is quick and dirty, the other is more efficient but management-heavy. I like to think of this as being a step in the opposite direction of automation.
    1 point
  14. YouTube is the fastest way to popularise 0ad, because even though it is far from ideal, a huge proportion of population in the world still use it. Hence we can expose 0ad videos to publicity quickly by putting your excellent commentary videos next to Mr.Beast's stupidity demonstrations with 10M views. To show you the average quality of YouTube videos, I used a freshly installed browser with no history to open YouTube, and this is the home page. If I search 0ad: It only returns the most prominent YouTube channels instead of actually relevant content. You can't see a single non-cosmic player here; no Vali, no leopard, no Jim, no Zxphxr. When I scroll down the page all I see is some popular RTS YouTuber trying the game for once; there no good TG commentary videos. Even if I specifically search for pro games, I get Terminator and Resonator again and no actual good TG videos. Older videos are completely buried. YouTube's nub search AI prevents the best advertisements of the game from being discovered so we have few players even though the game has existed for more than a decade.
    1 point
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