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Showing content with the highest reputation on 2023-04-14 in all areas

  1. Why searching solution? if we don't know the issue? there is an issue in 0AD about CS unit? Im my opinion CS unit make RTS a unique great RTS
    2 points
  2. Regardless of bias, Persians did in fact field highly effectual heavy infantry: Greeks. The use of Greek mercenaries is quite apparent when you look at cases such as (prince) Cyrus employing 10,000 hoplites or Darius III making use of Memnon's company.
    1 point
  3. use version two. Its not easy to get proper play testing together, so thats why it will hopefully be a community mod change.
    1 point
  4. Exactly, the Greeks would derogate the Persians in any way they can since the Persians were their enemy and the Greeks won the battle. In reality, the Persian soldiers might not have been as fragile as the Greeks claimed. They already have great economy. Units die too quickly in 0ad and you can never reinforce as fast as units are killed, so having resources and price bonus doesn't help. More durable units for a higher price is more suitable for them.
    1 point
  5. Bit of a provocative title and thumbnail image, lol
    1 point
  6. @Helicity Infantry being armor focused is what makes them suck. In 0ad there are 2 types of players: those that snipe and those that don't. Players that snipe find it easy to deal with pikemen because they can target the ranged units behind them and simply ignore the damage of the pikemen. Players that don't snipe are frustrated by their low-dps units struggling to kill pikemen while their lower armor (persians) melee units die much faster than enemy pikes. Given equal force composition, a player who snipes will win 100% of the time. This overall situation describes a25 and a26, which has been called 'meatshield meta'. The core of the issue is that melee units are balanced such that they have huge armor and low damage. This results in them being used simply as a "meat shield" to save your ranged units which account for the vast majority of the damage of armies. In order to give melee units combat value (killing potential) they need to do way more damage than they do currently. 2x damage would make melee units quite powerful, but with the current armor they would be quite OP. Reducing armor is done to allow their balance to settle at a higher damage value, so that they can have a higher combat value.
    1 point
  7. Dropdown menu might be missing some decorations.
    1 point
  8. [img center]http://www.borishansen.dk/sauron7.jpg[/img center] As of today, it's offical. 0 A.D. has merged with its sister project, The Last Alliance. While the reasoning behind this is very complex, 0 A.D. Project Leader Jason Bishop summed it up nicely: "It just felt right." The two large teams will now form one huge team dedicated to making one single game, which mixes the historical realism of 0 A.D. with the Tolkien-esque fantasy of The Last Alliance. What will this mean for the game? First of all, it will allow you to play out extremely cool hypothetical scenarios, such as "how would the Hobbits have fared against the Roman empire", or "what if Hannibal had had access to oliphaunts instead of elephants?" Secondly, with one huge team working on the game's assets, production will speed up, but of course, a lot of the existing work needs to be redone, too. We've optimistically pushed the public beta back to early 2008. The name of this new game is still under discussion, but among the best name suggestions so far are: - "Mordor A.D." - "Rise of War: Total Sauron" - "Romans and Ringwraiths" - or simply "0 A.D.", but with a ring-shaped 0. Look for a poll where you can help decide the title, and check back soon for more news and screenshots. Also, a few more details can be found on the TLA Website.
    1 point
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