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WFG Retired
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About Vaevictis_Music

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  1. Yes, and yes definitely. I'm also fairly sure that you'll be able to select your own playlists from your music collection.
  2. As a belated Christmas present and the final part of our Christmas/New Year's promtion effort, we've added a new music track to the Audio Page; a piece of battle music for the Roman civilization. Enjoy, and may the new year bring you much fortune and many war elephants.
  3. On the team, we've had a recurring discussion about the need for an actual music department per se. In the end, it's been whittled down to, well, just me planning the use of music and composing the stuff by myself. We've had quite a few musicians onboard over the years, which has always led to the realization that, while more musicians means less workload, it also invariably leads to very little consistency in the music itself. So until I break my back on the task (which likely ain't happening until the game itself is near completion), we'll likely continue that strategy. If there's anything
  4. Hey Fred, I'm in charge of the stuff you're asking about. If you have any detailed questions, you can always PM me. Also, suggestions from everyone are welcome, as we're currently debating how exactly music will work in-game at the moment. The tracks on the music page are representative of styles, but maybe not how tracks will actually function in-game.
  5. To clarify: It's not really a community boost we're looking for. Since we're still some time away from release, it's not a larger fanbase we need, as such. What we're looking for is spreading the word for the purpose of attracting new team members and talent. So sites which deal with gaming *and* game development are interesting to us.
  6. Good post, Bobby. Let's close this thread up and end the drama on that note.
  7. - [Post by Achilles_Knee Deleted.] One-line flames contribute nothing to this. Consider it an official warning.
  8. - [Post by Achilles_Knee Moved.] Since this post was solely addressing me and consisted of advice for me personally, I've moved it to my Inbox. I've read it, understood it, and basically disagree with it. Let's leave some room for the actually constructive debate that's going on parallel to ours. Further personal messages can be sent via the Personal Message function.
  9. AK - First of all, I'd request that you drop the strategy of making it seem as if you've been personally attacked. It hasn't happened anywhere in this thread in the way that you describe it. You keep using rhetorical special effects like 'sneer', 'arrogant', etc. I'll repeat: Every team member who has participated in this thread has gone out of their way to be polite to you, to stress how they respect your opinion, etc. My last response to you was definitely the only direct one. Already before that, you had told us how you felt that fans 'get their head ripped off', how you had felt it as a 'd
  10. Achilles, are you sure that it isn't frustration with the waiting time that's carrying over into frustration with the communication? I'm not really seeing what it is you want that you're not getting. You're getting visual representations of the game's progress whenever we release screenshots and showcases. And you're getting the intricate progress details from our feed on the front page. Yes, they're technical and not always understandable to anyone. I know I don't have a clue what many of those updates mean. But that's just the thing: Development consists exactly of thousands of little baby s
  11. Yup, that should make them giddy. Give me a week's notice after the cinematic is completed, and I can put a music track to it for extra effect (even if we have to put video+audio together in a video editing program - should be worth it). However, we should take care to make sure that such a New Year cinematic is absolutely flawless, and as polished as our screenshots.
  12. Go to the Screenshot Gallery, either by clicking Media on the left or clicking the screenshot thumbnail on the right (when you're on the front page).
  13. There'll be a screenshot up tomorrow (1st of November) which might serve as a nice indicator of some of the advanced features that have been implemented. Stay tuned.
  14. Yep, it was all in-house except for the narration. It was pretty good for the time (3½ years ago), although I'd love to be able to see what we could do if we went for a similar project today, with our new skills - but I think our priorities are elsewhere atm.
  15. While there haven't been any specific 'plans' made, we occasionally throw out some new tracks whenever we're in a slow news period - so it's not unlikely.
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