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RiderOfEternity's Achievements


Discens (2/14)



  1. Hey everyone. I am trying to compile 0ad myself since one of the pre-compiled ones did not work. I got all the files using tortoise SVN and then installed Visual Basic 2008 Express Edition SP1. When opening pyrogenises.sin, I am greeted with "'filepath/name' cannot be opened because its project type (.vcproj) is not supported by this version of the application. T open it, please use a version that supports this type of project." The files in question are: (all .vcproj and in build/workspaces/vc2008/) pyrogenesis network engine graphics i18n atlas gui lowlevel mock_real mocks_test Collada test_gen test After pressing OK for all of them, Visual Basic shows a right pane listing drop downs with the names above, all as Unavailable. I am using Windows 7 RC 7100 64-bit.
  2. Looks superb! I also can't really tell the difference between the texture images, except they're maybe more contrasted now. Although somehow they still look better, maybe it's because of an updated lighting engine.
  3. Wow, all in-house? I want names please
  4. Well I just found an 0AD trailer in my hardrive that was apparently made in 2002 But it looks extremely proffessional; it has some decent CG models, and the whole proper deep american voice talking. Did you guys pay an actual CG team to make the trailer?
  5. I have an idea How about no drop-off points, however players can build drop-off points next to the resource that will increase the gather rate.
  6. I think it would be more worthwhile to add screen effects (for use in scenarios?) rather than HDR, such as distance fog and blur, colour inverstions/distortions. However it would be good if you added in Bloom, as I like how there are some lighter spots and also how the actual light source glows onto the edges of scenery http://th7.org/wp-content/images/hl2lc/00.jpg
  7. Haha why is housekeeping logged too? "revision: 3738 author: jan date: 2006-04-09 housekeeping:"
  8. Cool video, though I think everyone would have expected one of them to die by the end of it
  9. lol I just realised this was a an April fool's joke. I would've realised earlier if I actually understood what you were talking about
  10. Hmm the shadows in the previous screenshots look better to me.
  11. All looks a bit too confusing for us mere mortals
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