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Showing content with the highest reputation on 2023-03-18 in all areas

  1. BTW, you are right that that word may have different meanings depending on how it's used. It may also be used to describe a person who is brave, as in the cited article. BTW2:
    4 points
  2. Maybe the community mod will do it.
    1 point
  3. not a youtube video but a video nonetheless: Some users suggest that there are no "tactics" in 0ad, and that battles are too chaotic and fast for player inputs to make a difference. In this video, you can see why that’s not the case. Here @SaidRdz (black) has a moderate upgrade advantage, but is surrounded and quite outnumbered by Blue and red. All three players here are similar in 0ad experience, but @chrstgtr and @Isam f are behind due to a rush. saidOP.mp4 There are certainly tactics and strategic decisions made even in very large fights. The key is that they should be made quickly and precisely if you want to win.
    1 point
  4. Very nice! Well done. It looks really unique. I like your main texture, the inspiration from the tomb is a good idea.
    1 point
  5. This thread inspired me to make of my mod, as customizable as possible. @guerringuerrin starting sequences vary from players to players, you are right so now you can make it your own: @Mentula arbitrary constants that I've put in the code are now customizable: Buttons and customizable shortcuts. You are always in control of everything. All original GUI features works along side proGUI. If you already know how to boom, understanding all features takes less than 1 game. I'll gladly take features suggestions if you try it, as now that I own the code, some features are trivial to add/improve.
    1 point
  6. 1 point
  7. It's the pillars right? The ones with pillars, like the forge in particular, seem slightly taller. I really like the style these buildings have, very cool!
    1 point
  8. I agree they seem more vertical, but I actually think it looks great.
    1 point
  9. But we learned a lot of words of Abusive from foreign languages))))) I usually immediately remove such people from communication! If this person is emotionally angry, it doesn’t matter to him who to attack and often it’s like a red rag for a bull!
    1 point
  10. Didn't read the whole thread, but projectiles are the things which cause most lag currently, so increasing their frequency seems to be a bad idea.
    1 point
  11. Tell him he's enlisting to defend Ukraine if he's so Nazi.
    1 point
  12. love the philogic research running here. "cojone" is just a regional variant of "coglione". it is not pronounced very differently.
    1 point
  13. I'm impressed by the game performance with Vulkan.
    1 point
  14. When a ship is destroyed that had units garrisoned inside, these units disappear form the game (they've presumably died in the shipwreck) but they are not included in the lost unit counter in the stats. Is this intentional? Screenshot from the stats of my playing Corsica and Sardinia for the first time in a while. You can see that the total of units lost from red and yellow are lower than the number of trained units. Disclaimer: new to the forum (not new to the game, started playing in 2018). If this is not the right place for this kind of post, lmk. I sifted through the FAQ as well as this thread, and did a quick reddit search on r/0ad and did not see anything recent about this topic, but I'd be surprised if I was the first to bring it up. Game version: Alpha26
    1 point
  15. Thank you to the developers and other staff for this awesome game. 2 very Small suggestions: 1) It would be nice to be able to tab between the fields when logging into the game lobby. 2) When watching a multiplayer replay, when you click on a player's civilization emblem, it opens the structure tree of the previously opened civilization. For example: - watch a multiplayer replay - switch to observation mode of a player playing, say the the Mauryas - In the top-center, you'll see their civilization emblem and you can click it to open their structure tree - Close the structure tree and switch to observation mode of a player playing the Roman - Click their civilization emblem. It'll open the Mauryas structure tree instead of the Roman one. Totally not a bit deal, but nice to have.
    1 point
  16. I would like to suggest, as an enhancement, that units gain experience in a fortress. Additionally, that fortress have an enhanced experience benefit, such as 2X what is obtained in the barracks.
    1 point
  17. Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you.
    1 point
  18. 1 point
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