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Showing content with the highest reputation on 2023-01-04 in all areas
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Proposal: Change the costs around. Make ranged one cost: Stone/Metal (or Metal/Wood) Make melee one cost: Food/Wood (or Food/Wood/Stone) Ranged needs to cost metal. I'm fine with them being split. With it costing metal it is about similar to "obtain difficulty" of WTF.2 points
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I have not played yet but after see this video I have just donate. And now I´m going to download. Thanks for your work in this awesome game for free!!2 points
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I agree with the poll. But if the Council of 0 A.D. Enthusiasts, plus @Stan` @Freagarach @wraitii et al. wanted to expand the scope a bit to add the Pre-Classical Maya, then I'd be all for it. @Lopess and @Duileoga are making a good mod for them. I agree. I just added the Syracusans to the poll because they are quite advanced in DE and are kinda cool/a bit different. Nomads, Germans, etc. before any new Greekish civs for sure. Gotta expand that cultural base of the game for that sweet sweet variety.2 points
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1 point
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I think you can keep the uniqueness by just switching the costs around. The most valuable damage IG is ranged damage. Make ranged cost metal+1 other instead of just wood/food. Change the cost of melee from metal+1other to wood/food. Keeps uniqueness and makes it more fair, imo.1 point
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Not yet another Greek civ is something I strongly agree with. Xiongnu, Maya, Zapotec, Yayoi are all fine by me. As for assets, it's perfectly fine if there is only one variant, on the other hand I dislike shared assets between civs. So those listed as crib models from civs already in the game are a no go for me.1 point
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@alre I hope I can clarify: We are only comparing Han's Will-to-fight with other civs Will-to-fight. Hans is simply superior. I know that everyone would prefer to keep unique aspects of the civ, but the options are adjust/rebalance the upgrades, or revert to standard will-to-fight.1 point
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With the feature freeze around the corner, here are the finalized renaming requests! For @Lopess: champion_infantry_axeman: Wono nö Tupamönö → Wono Tupamönö remove "nö" because it literally translates "Axe of soldier"/"Soldier of axe"; also, this unit has the entity parent of "swordsman" instead of the intended "axeman", typo fix please champion_infantry_swordsman: Turuki nö Tupamönö → Turuki Tupamönö infantry_pikeman_b: Ainu Hunter Long spear → Ainu Hunter siege_ram: Tukikomi → Yaburigï literally "breaking-wood/tree" support_trader: Akinapi → Akipitö barracks: Sikömi nö Nipa → Tamuro corral: Wori → Koya literally "small house", i.e. for animals dock: Tu → Minato farmstead: Kömëgura → Kura "kura" can mean storehouse of any objects, for consistency with other foodstuffs field (wheat/grain): Nora → Patake literally "field for growing crops", no/nora/para for any kind of field range: Ikusa nö Nipa → Yanipa shrine (in structures/yayo folder): Jinja → Yasirö overlooked wall_tower: Yagura → Sumi literally "corner" wallset_stone: Yōng → Kaki overlooked For @wowgetoffyourcellphone: cavalry_archer_b: Umanöri Mësikakaë → Umanöri Mësikakapë/Korean Retainer Archer Forgot to add "p" in "Mësikakapë" if you want to use the full old Japanese champion_infantry_axeman: Wononö → Masurawo Axeman "masurawo" literally means "brave/strong man", fitting for a champion champion_infantry_swordsman: Turukinö → Masurawo Swordsman infantry_slinger_b: Tubutenagë Slinger → Tabutenagë Slinger merc_cavalry_1: → Umanöri Mësikakapë/Korean Mercenary Archer merc_infantry_1: Ainu Long Spear Hunter → Ainu Hunter siege_ram: Tukikomi → Yaburigï support_citizen: Simöbe support_slave: Siduwo/Yatuko though no known system of slavery in place support_trader: Akinapi → Akipitö barracks: Sikömi nö Nipa → Tamuro corral: Wori → Koya defense_tower_stone: Yagura → Takatönö literally "tall building" dock: Tu → Minato farmstead: Kömëgura → Kura field: Nora → Ta "ta" specifically for "rice paddy" field_cash_crops: Nora → Patake market_stall: Mise → Misedana "mise" is short for "misedana" literally "display shelf", shorter form only attested since 13th century range: Ikusa nö Nipa → Yanipa shrine (in structures/yayo folder): Jinja → Yasirö wall_gate: Chéng Mén → Kado wall_long: Chéng Yuán → Kaki wall_medium: Chéng Yuán → Kaki wall_short: Chéng Yuán → Kaki wall_tower: Chéng Lóu → Sumi wallset_stone: Yōng → Kaki Technology specific names: Fishing Culture: Sunadöri Copper Bells: Akagane (literally "copper [metal]", since bell can also be translated as "kane") Traditional Rituals: Nöritö (literally "ritual prayer") Korean Mercenary Cavalry: Karabitö (literally "Korean people") Warships: Pune Advanced Ranged Infantry: Masurawo Elite Ranged Infantry: Ikusa Fixes: The wonder can have the GenericName of "Ise Grand Shrine" Himiko should have female phenotype parameter Opobune means "large boat" while Wobune "small boat"; what decides the name of the bireme/light warship is the finished model. Anything else missing or in need of better translation?1 point
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making will to fight the same as blacksmith upgrades doesn't seem that unique to me1 point
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Good point. I kind of like the uniqueness of it. But it makes it easier to concentrate your army focus. I would suggest keeping separate, but raising the cost of each.1 point
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1 point
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I agree, honestly. It would be nice to be able to depict the civs at different eras. The Punic Wars were a high point (and low point) for Rome, full of drama that's not often depicted, which is why that particular period was chosen. But let's say at the start of a match you choose a hero, as in Delenda Est, we could swap out units and technologies and even buildings based on that choice. Choose Julius Caesar or Pompey and now your unit roster is of the "Marian Reforms" legion instead of the Polybian legion you'd get if you chose Marcellus or Scipio. The buildings wouldn't need to look different, but the unit roster would. It's possible, DE does it (as mentioned). Back to new civs now though.1 point
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Thing is, the reason you can't train Julius Caesar is precisely because of the time restriction. JC was born 100 years after the final Punic War and the Romans in the game are depicted in the Punic Wars era. That would be my ultimate goal, yes. "0 A.D." is the game/engine, while "Empires Ascendant" is an era. It would just happen naturally if we continue to add civs and the only work needed with be to write the UI for selecting eras.1 point
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It is very unfortunate (to put it very mildly) that the UI shows me I can build a CC while the game won't in fact let me. With the Colonization tec and the Seleucid team bonus I believe I needed one more res of each to build it (although I couldn't figure out the wood cost); which in theory isn't a big difference, while in practice it can make a big difference. Also I didn't find the notification helpful. (And I think it's wrong, since 2.8e is ~7,6 ; minus 14 would mean a negative amount is missing?) I guess with the fractions it is a border case, still I would greatly prefer it if the UI wouldn't give me misleading information. Please force it to accurately give me the needed resources, and if you're obscurely working with fractions, please make sure that the different parts of the game come to the same conclusion. savegame-0237.0adsave1 point
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Can you try to add highdpi=true in the user.cfg file? Or borderless.fullscreen = false1 point
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New discoveries about the organization and magnitude of the preclassic Maya El Mirado -Calakmul Basin : https://www.cambridge.org/core/journals/ancient-mesoamerica/article/lidar-analyses-in-the-contiguous-miradorcalakmul-karst-basin-guatemala-an-introduction-to-new-perspectives-on-regional-early-maya-socioeconomic-and-political-organization/31075DFA8ADBAA5E7C7320CA6DB93E5E1 point
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Zapotec preclassic city and palace outside Monte Alban "control": https://www.pnas.org/doi/10.1073/pnas.17013361141 point
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1 point