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Showing content with the highest reputation on 2022-12-08 in all areas
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I think the main reason you can build a cc there and not a storehouse is that cc's can be built without territory root, but storehouses can not. The pocket of territory you capture with a barracks is not "enemy" territory anymore, so cc's can be placed there, but is "un-rooted" so you can't put a storehouse.2 points
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Yeah, that's why I say, if these fail to gain support--as they appear headed to, I would see if a narrower/more targeted patch would gain support.2 points
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also, keep in mind that these upgrades replace the rather boring cavalry_health and cavalry_speed upgrades. These upgrades currently serve as a blanket buff for all cavalry at a very low price. You are drawing too many assumptions on individual technologies instead of looking at the system as a whole.1 point
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(1) It's a complicated system with 23 new techs. (2) It basically tries to rebalance everything all at once, which will inevitably create greater imbalances. (3) It contains some specific things I find concerning. For example, jav cav have a massive buff. Their spread (accuracy) improves a massive amount and their prepare time also is almost cut in half. Similarly, a massive buff is available for sword cav, which can get +10% health and +1 pierce armor. Additionally, a massive buff is available for archer cav, which get 1.15x dmg pierce dmg and 1.25x projectile speed, which increase accuracy (but does so indirectly). Taken together, the three best units, which many people already think are OP, all receive really, really large buffs. These buffs are also better than comparable inf buffs (e.g., archer cav get 1.25 dps plus increased accuracy but inf slings only get about 1.1x more dps). Likewise, projectile speeds are modified for several units and these modifications are inconsistent (1.5x speed for inf archers but 1.25x for cav archers and 30 for inf jav). Changing projectile speeds was a big part of the problem in a24. Honestly, I see no reason to ever change them because the same result can be accomplished in other more direct ways and their change isn't transparent to players.1 point
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nothing is enough for the most famous player of 0ad @BreakfastBurrito_007 people assume i'm "toxic" just because i say truth and help them improve. But in no way, i'm "toxic" just for the sake of "being toxic". This is just my personality . Many have notice (at least my supporters but also everyone else) that i have high manners and hold gentleman discussion thanks to my high education.1 point
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About the crush re-work: I am not opposed to the idea necessarily but the merge request says to give mace man also 5 hack attack. So they would have 5 Hack, 7 Crush for macemen every 1, versus 5.5 hack every .75 second for swordsmen. I haven't run any simulations but that feels like too much. Macemen also have -less hack resistance so they are inferior that way but given that they can take down CC's with relative ease I think the 5 hack is too much. Maybe 3 hack?1 point
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I see. Well, we can revert jav cav health if it seems they are too weak. It is a small change overall, with the biggest change for champs anyway. Shouldn't be a big concern, as they look poorly supported anyway.1 point
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No, these are just the spelled out things. I would nerf all melee cav health. I don't have a big problem with jav cav health. Champ melee cav is a huge problem. I think speed is an issue, which is the way I would try to nerf jav and archer cav. I'm just trying to tell you how I think you could get wider acceptance on the cav issue, which is I think you could get a consensus on certain cav needing to be nerfed, but the current package as a whole is too divisive to gain large acceptance.1 point
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My daughter and I would like to play a multiplayer game using the Game Lobby. Is it possible to create a "private" game? In exploring how to do this, I did not see any option. Additionally, others were attempting to join. Hopefully, I did not irritate anyone.1 point
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i also don't like this i don't understand that why does people like this it is a really stupid game, anyway thank you for sharing your post....1 point
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there you go, https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/options/options.xml1 point
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https://minecraft.wonderhowto.com/news/redstone-logic-gates-mastering-fundamental-building-blocks-for-creating-game-machines-0135063/1 point
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No longer have the world. Although, I could probably find the circuit schema made with NI Multisim. It was originally done in an intro to digital circuits class, and I was like, hey all of these gates can be made in Minecraft, and just translated it gate by gate lol.1 point
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Minecraft redstone mechanics allow for digital circuits. You can build all logic gates and IIRC all kinds of flip-flops. Theoretically, you could build a CPU and a GPU that can play Minecraft within Minecraft. Maybe at 1 or so frame per day. Also, might need to remove the world border, but its possible on paper. I have personally built a 4-bit ALU in game. This would be the calculator Vladislav mentioned. This is already too much analysis for a block game.1 point
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Another possible special building for them: Library: (Library of Celsus). https://en.wikipedia.org/wiki/Library_of_Celsus1 point
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Literally that was syncretism, Constantine was not a Christian. His followers were (but that very long to relate o talk here) From the fifth century began the pagan Christian syncretism. Literally the cult of Mary began in Ephesus, based on Artemis. https://www.academia.edu/3035585/Annunciation_The_Pagan_Artemis_in_the_Virgin_Mary_Salutation_part_II from there began the total break with their Judean past. --- Early Christianity is generally reckoned by church historians to begin with the ministry of Jesus (c. 27–30) and end with the First Council of Nicaea (325). When you develop Constantine it will serve you.1 point
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There's basically three reasons: we don't have the time. Remember that nobody is doing this full time, nor is making any money off it. none of us particularly want to do it ('cause we're mostly developers) to call the A24 chaotic is a massive understatement. The release was nothing short of a miracle. I don't think we actually wanted to communicate too much, in case it ended up being completely buggy or unbalanced for some reason. Yes, communication could have been better with some more planning, and we certainly could use more help. But I think you're mistaken if you think 0 A.D. has even a remote chance to stand against the Age of Empires PR machine. Even Age 2 is much, much bigger than 0 A.D. is. We benefit because more people play RTS games, but we lose some because people prefer those games. 0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready.1 point
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