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Showing content with the highest reputation on 2022-05-27 in all areas
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2 points
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Hay una unidad cuyo rojo está muy saturado hay que opacarlo y bajar la saturación.2 points
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What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind. Download (how to install section below) autociv.pyromod autociv.zip Feature list General Readme: press Shift + F4 to open Player mute Player reminder (show a written note when a certain player joins) *** Link opener (opens URL links from the chat) Help command: type /help to see all available commands Console with autocomplete (Ctrl + C + L) Lobby Resize bars Host name mark Remember playerlist state Better performance when reloading lobby Shortcuts to create host, navigate gamelist Game setup Auto-assign civilization with chat (only works if host has the mod) Custom population limit Custom starting resources Custom map size Countdown to start the game Maps Skirmish Volcano island (8) In Game Hotkeys for (see hotkeys with hotkey viewer) Buildings placement Multiple buildings per hotkey (optional, user.cfg) How to use: Copy the hotkey you want and remove the "hotkey." prefix, next replace the hotkey key for the buildings you want to cycle and separate them by a space. Buildings selection Units selection Formations (selected units) Stances (selected units) Auto-train (selected buildings) Minimap expand Custom selection filters by: health rank class group Pause game overlay now shows only in the top area Stats overlay Settings Max corpses visible Download options Download and install from one of the two files from the start of this same page. Download and install manually the github repository (instalation file on the releases section) https://github.com/nanihadesuka/autociv Use 0 A.D. mod downloader (not always newest version) https://0ad.mod.io/autociv Instructions to install MacOS (thanks @HMS-Surprise) Linux/Windows: Open the downloaded file with (both ways should work): pyromod file: Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad) Right click → Open with → 0 A.D (or pyrogenesis.exe) ** NOTICE: in Alpha 25 the pyromod installation will trigger an error message: to fix just disable autociv, restart the game and enable autociv again. zip file: Copy folder inside the zip file into your mods folder Mod compatibility(s) The mod is compatible with: 0 A.D 0.0.27 Probable to work alongside other community mods as balanced maps spec mod (monitor) custom_rating boonGUI Should work with all mods that don't have extensive code changes. More stuff & goodies For more info just read the whole thread where I post new features. Questions & feedback You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Source code public repository https://github.com/nanihadesuka/autociv1 point
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https://play0ad.com/summary-of-attendance-at-the-stunfest-2022/1 point
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-Si pudieras hacer un vídeo de los lusitanos ... (las actualizaciones finales no las pudo subir @Lopess porque tiene poco tiempo y lo poco que le sobra para el juego lo dedica a los Mayas Protoclásicos.) ¡GRACIAS LOPESS!. -Propuse muchísimas "Tecnologías especiales" y "Bonificaciones "mayas en este mismo foro (pero muchas ,igual me pasé) pero te recomiendo echar les un vistazo(incluí algunas de tus propuestas para las unidades marítimas) , creo que de esa manera se balancea la facción y es más jugable y competitiva. -A más de alguien le impactaría ver una guerra entre Mayas y Persas en la Toscana , pero , 0.A.D permite esa magia.1 point
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1 point
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Le falta todo aún. Veo más próximos a los Lusitanos. Aparte que necesitan su propias tecnologías para igualar a las europeas. Especialmente las del arsenal. Es la más pedida, los Mayas y las culturas americanas juntado con las asiáticas son las que más piden los jugadores.1 point
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sin los iconos la jugabilidad se hace pesada. Tengo que leer lo que estoy entrenando. Eso de, los indios son super buenos español son los malos y los indios son amor y paz.1 point
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si, es comprensible. yo ayudaría, pero tengo compromisos con los iconos del juego. tengo pendiente eso y otras cosas.1 point
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Definitely agree, my point is that we lack viable means to defend those walls currently from rams, in A23 we used catapults by in large as it was most effective. A24 removed that so we were forced to use swords, the issue is that is not cost effective in either population or resources or anything really. Two catapults could do the job of ten or twenty swordsmen for a fraction of the cost, and still kill hordes to boot. A26 is giving some accuracy and even more damage so it is likely wall defense will be a lot more viable again. I definitely like the idea of a fortified wall technology1 point
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1 point
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Creo que estos símbolos no son adecuados (¿son de nativos norteamericanos?), Podemos usar los estándares mayas, tenemos muchos ejemplos en su arte y son muy tempranos. Aunque no bastaría con una pancarta con algún personaje de "Ajaw" o alguna ciudad de la época. Tenemos muchos datos militares/gorvenates y nombres usados en el clásico. Creo que los términos no han cambiado, el cambio más grande probablemente fue en los caracteres usados, leí algunos artículos sobre intentos de traducir la escrita preclásica, mucho se ha mantenido o son similares como la escritura de fechas y días por ejemplo.1 point
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Endless Space 2 (Steam): The announcement: https://twitter.com/CompanyOfHeroes/status/1529507847339491332 https://twitter.com/CompanyOfHeroes/status/1529932839231184896 Follow these steps to get the game: https://community.companyofheroes.com/coh-franchise/company-of-heroes-legacy/blogs/16-endless-space-2-redemption-faq1 point
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stone walls arent that expensive, depends on what you are walling off. buildtime is so tiny, its neglegent, you may even build them easily in time if you see enemy coming, the question is really what you want to wall off, of course walling off completely farms and cc will be costly, but not a 1 by 1 walloff of cc itself, or a castle, or even a front wall to block off castle/towers from ease of access. Honestly since the scenarios of legitimate use are quite rare, people dont even use them when tehy are useful, myself included. Id like if they were moderately tankier, and moderately harder to build(buildtime)1 point
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BTW, if you want to be notified of all Debian 0ad bugs, you can go there https://tracker.debian.org/pkg/0ad, register and login. Then clicking on Subscribe you can get all notifications related to 0ad (new bugs, uploads and so on). Then make sure to repeat for https://tracker.debian.org/pkg/0ad-data. On the two links I provided you can also see all current bugs currently opened.1 point
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hay que corregirlo, eso de grabar es lo que iba hacer. Pero al ver los errores y lo confuso que me era jugarlo, me rendí. Iba usar el mapa The valley of Forgotten Temple (El valle del templo perdido). Sería bueno tener algunas ruinas del pre-clásico para adornar ese mapa. Más adelante debería haber clásico y clásico tardío.1 point
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Hello, My name is Stan` I'm the 0 A.D: Empires Ascendant project leader. We were recently made aware of the issue, and no one seems to have experienced it before. Does it do the same if you disable hyperthreading in the BIOS rather than with a kernel flag? We have a potential fix at: https://code.wildfiregames.com/D4669 As mentioned there an ideal fix might be to use the SDL instead, to do that stuff. And the discussion thread is here: https://wildfiregames.com/forum/topic/81402-from-debian-assertion-failure-if-hyperthreading-smt-is-supported-but-disabled/ Best regards, Stanislas DOLCINI1 point
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Es algo de GitHub y es clonar el proyecto. Lo clone del repo de lopess al de 0admods.1 point
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@Duileoga con la flora céntrate en 3 árboles, pino Ocaarpa, roble y ceiba. El pino Ocaarpa es el antepasado de la mayoría de pinos de la región y el mejor documentado en el foro( tengo acceso a tomarles fotografía). El roble también tengo acceso. La ceiba nunca encuentro uno, siempre lo que hay es el Guanacaste.1 point
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1 point
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I basically read the post, and I think what I want to solve at the moment is the problem of trading between markets.1 point
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Era el mío (preclásico) y el de @Duileoga (protoclásico), pero como tengo poco tiempo voy a descontinuar el mío por un tiempo enfocándome en ayudar al protoclásico.1 point
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@Mentula I would recommend adding an uncertainty label after the main rating, calculated based on how many games they have played with you. This will prevent players with just 1 fluked match getting ridiculously high ratings. For example, leGrosRobert is at the first place although he is arguably not the best player in your list. Furthermore, 2 of Yekaterina's smurf accounts are way better than you and weirdJokes, although I doubt whether she is actually that talented.1 point
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Thanks for the games, @vinme! BTW, I organized and zipped your replays, so that anyone can just unpack it into the replay folder and go. 2022-05-04-vinme.zip1 point
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By that logic only a football commentator who'd won the ballon d'or as a player themselves should have the right to commentate on football! Who you trying to kid, dude It's a game, it's about entertaining and enhancing the viewing spectacle for spectators, calling the action as it happens, adding a little extra dimension to it. For me, it's never been about teaching people to emulate what they're watching - its about watching a game for the enjoyment of watching the game and giving a human presence and voice to the action.1 point
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Quales? aquí no tengo ninguno, estoy usando svn, hace unas semanas que no lo actualizo.0 points
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este documental explica detalles de la conquista, es un poco indegenista y progre. Pero la historia está bien contada y la pintura de guerra no está mal.0 points