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Showing content with the highest reputation on 2022-05-12 in all areas
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1. Runs on Windows, Linux, BSD, MacOS - anyone can play it. 2. Open source, free, no pay to win 3. 2D - doesn't cause motion sickness; very comfortable to play with. 4. A game that combines intelligence, reaction time, control skills and interpersonal skills. 5. You can engage in a long conversation with real humans and I found that many players are like minded to me (STEM) 6. Amazing graphics (before you apply my mod) 7. Almost endless content, many different ways to play, a huge variety of maps and gamemodes. 8. If I find an imperfection, I can make a mod to fix it by myself, unlike other games that prevent you from enjoying it. 9. Very supportive forum4 points
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i searched for motivation postings. why player love this game like so: site:https://wildfiregames.com what makes the game so special - motivation so i think maybe interesting to start this post. what i personally really much love is: i could try modify it self ( We chose to release the art of 0 A.D. under CC BY-SA to allow people to mod the game ..(2010, https://wiki.creativecommons.org/wiki/Case_Studies/0_A.D.) meet people all over the world works in linux (and many other OS) i love hotkeys instead of mouse movements => i love autoCiv <3 and love modify it (of course other great mods: boonGui,kateAutoCiv,feldmap, .... but autoCiv ist the most important for me) and yes i love strategies very much more then shut and run thinks. sometimes i feel a bit uncomfortable that's it being a some kind of war game. and yes i don't like decrease pop self (we often do it if we are in popMax) BTW some motivation you could also find here: https://wildfiregames.com/forum/topic/18475-where-are-you-from/3 points
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For me, it's simply the best game I have ever played (with Dungeon Siege a close second). Being a huge fan of AOE2, this blew me away. Tbh, I was a little disappointed with AOE3, so this filled the gap nicely. Great graphics, gameplay and all for free plus on Linux. Have been playing 0AD for a while now. Huge thank you to Wildfiregames, devs and all those involved with 0AD. Probably the best open source game on Linux.3 points
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I think african eles make more sense since they are closer to rome. But I think it would be cooler if there was capability to train african or asian eles depending on the civ that the stables are captured from.2 points
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I definitely like the fact that users can participate by modding the game. I don't even do mods myself - I'm not really inclined to do it - but I appreciate that others can and do. I also like some of the mods - boonGUI 2.4 is excellent, for example. I like that strategy plays a leading role in the game. The graphics are really solid, but they're not too distracting and don't get in the way of the strategic aspects of the game. I really appreciate the commitment to history and a reasonable amount of historical accuracy. Using the actual names for the various buildings is a nice touch. The commitment to historical accuracy could never be 100%. Otherwise we'd just have a game where the Romans are suuuuuuper OP. But the commitment is there, as far as it can go.2 points
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My recommendation is let Romans train elephant from captured elephant stables. This makes sense from a historical point of view, and makes gameplay more interesting for the Romans (reminds me of Britons capturing catapults in A23). In order to achieve this, copy an elephant template into the Roman units folder but don't add the structure.2 points
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I am from India, so GMT+5:30, In my place people call cool people "leopard" in local language, so I took this nickname. also it start with leo, I am fan of Leonardo DiCaprio.2 points
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Where you from? and what meeans your nickname? And may be your GTM(optional) ( I do it because the people ask me things at 3:am or request me at that time) the other question is for mother lenguage in my case is Spanish, and at last my nick name, for me is more easy remember a nickname in the forum if I know what mean, obviusly all call me Lion. Im From Honduras. My nick ñame is Lion= the animal kanzen= Perfect in Japanese. My GTM hour is -6 GTM1 point
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Dear All, I have made a discord server aimed at providing a friendly environment for 0AD players to matchmake and discuss topics related 0AD. It also contains people from my school who are not necessarily 0AD players, who would talk about homework or school plans. Rules: 1. Privacy is important. Please do NOT address each other by their real names, and do not reveal your own real life identity! Also please don't ask people their name, nationality, exact location, gender, school, etc. 2. Talk politely and respect each other. Avoid bringing up politically sensitive topics or too obscene things; the aim of the server is not to spread ideologies, fake news or terrorise people. 3. Use each channel for their designated purpose. Please do not talk about minecraft in a 0ad channel and vice versa. If you want to talk with someone privately, go make your own chat. This is the link: https://discord.gg/cTaZXvr81 point
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Hey iam new here i have two suggestions:). 1.Add epirus as a new faction ,i know they are very similar to Macedon but hey they were under Pyrrhos a big player.:) 2.I dont know will you guys add a marian reform tech for the Romans ?:) The Shark1 point
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I have to agree with @Sevda on this one about capturing ele stables. IMO being limited to 7-8 is either a gimmick, or has no effect because most games people only ever get about 7-8 eles anyway. eles from captured ele stable might change the way romans attack and put their siege camps. imagine you put a siege camp next to enemy ele stable and keep ele stable captured long enough to make Roman eles. I think this would be a fine mechanic. Perhaps not always being relevant, but it would certainly be a potentially powerful option for romans.1 point
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Rome captured a lot of war elephants from Carthage and used them in later wars against the Greeks and even their early civil wars. This is why I said it should be a technology with a title that references the Punic Wars and allows a limited training number. Lion.Kanzen is suggesting 7-8 I believe.1 point
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hey great i heard from Slovakia because i often watching videos from climber janja (she holding sooo many records) https://www.youtube.com/watch?v=XlZo36ga1mg1 point
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Si, yo conocí a los romanos jugando Caesar II, aquí solo lo que verías en películas de semana santa y 6to año de escuela. Nadie le interesa la historia en países como los míos. Solo fútbol se habla aquí. Caesar II me llevo a comprar Age of Empires I Gold Edition. Y leerme la parte de historia de la enciclopedia océano. https://www.oceano.com/oceano/quienes/presentacion.html Literalmente despierta tu imaginación.1 point
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Eso de mitológico no significa que no pasó. Siempre lo he dicho. Por que haya la intervención divina ( Deus es machina) no significa que sea ficción o todo lo sea. Lo mismo se pensaba de los Hititas en la biblia o los Asirios. Lo agravante con los Mayas es la destrucción de su historia. Ojalá se encuentre algo en las selvas de Guatemala, tengo esa esperanza.1 point
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We only build the game once a day. So if you get C++ changes in between they might not work. So far most changes had no impact on the game itself. You need to wait for the next autobuild commit. To fix the red exclamation mark you can right click on the folder, tortoisesvn and click revert1 point
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Gold ball trophy. You are just too bitter and rude. The bulk of 0ad players enjoy mysticjim's broadcasts, even when he misses several details.1 point
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/arachnid-overhauls Arachnid Overhauls A detailed look at the new Gohma roster, which is undergoing some pretty big changes. Posted by The_Undying_Nephalim on May 8th, 2022 Last time we took at look at some Koroks, new additions to the Kokiri's roster. This time we are going to take a look at the archenemy of the Kokiri, their spidery rivals known as the Gohma. In the last release of Hyrule Conquest, the Gohma got a complete visual overhaul. In the next version of Hyrule Conquest, the Gohma roster will undergo the largest overhaul of any faction, with more than half of their roster being outright replaced with different units and the existing units all tweaked and changed in some way. Since the days of Hyrule Total War, I've never been entirely satisfied with their unit compositions. There were far too many giant units and quite a few redundant units as well. The objective this time around was to really try and give each unit a niche role, as well as synergize with other Gohma units. I'll go ahead and begin with the returning Gohma units and go over any changes that they are seeing. Returning Gohma Units Soldier Larva The Soldier Larva have always been the perfect Gohma unit: A large swarm of weak melee biters who wear down enemies by being easily replaced and massed in large numbers. Other than a visual redesign which is in the current release, nothing is changing about this unit. Spine Larva Formally called the "Hive Larva," in older versions of Hyrule Conquest these little guys would help construct and repair Gohma bases. Seeing as workers have been replaced with the new Node System, this left these units on the chopping block. I really like the design of these Gohma from Twilight Princess and felt that they should be reused elsewhere. Renamed Spine Larva, these tiny creatures will be replacing the Caretaker as the Gohma's first tier ranged unit. They now lob small orange spines at their targets and deal pierce damage instead of acid damage, so they are functionally a cheap, small, and fast moving archer now. Pincergohma Much like the Soldier Larva, the Pincergohma has always felt like a quintessential unit that doesn't really need any changes. Other than a slight visual update, this unit will be returning as the Gohma's bread and butter infantry. Burstgohma The Burstgohma will be returning with no changes at all and will keep its current design. As before, these little guys explode and deal damage to anything around their corpse. Trap Door Gohma The Trap Door Gohma will be returning with no changes at all and will keep its current design. As before, these units are completely invisible when standing still, and can suddenly launch surprise attacks at unsuspecting foes. Royal Larva The Royal Larva will be returning with the same visual design, they will have a slightly different function in the Gohma army now. Royal Larva will now instead increase the regeneration rate of nearby Gohma, allowing them to heal much faster. When Battalion attachments are added as a feature to the game, the Royal Larva will instead attach itself to a Battalion to have the same effect on it. Gohma Queen The Gohma Queens are making a return, with a visual change and some minor functional changes. As in the last release, Gohma Eggs now function with Battalions and the Gohma Queens will be able to lay eggs that hatch into Soldier Larva or Spine Larva, making them a mobile barracks that can field low level units in enemy territory. They will also allow Gohma Battalions to replenish their lost soldiers anywhere on the map, once replenishment has been added into the engine. Gohma Long Legs The Gohma Long Legs will be returning with only a very slight visual change; they will function the same as a fast moving unit that behaves much like cavalry. Rocktite The Rocktites are also returning with no visual changes, their roll in the Gohma army is now changing a bit though. In the next version they will become the Gohma's ranged siege unit, throwing large boulders much like a catapult. They will still retain their high armor values, making them one of the most durable siege engines in the game. Tank Gohma Another "quintessential" Gohma unit that has always felt at home in their roster, other than a visual overhaul the Tank Gohma will return with no other changes. Armogohma The Armorgohma is returning with only minor visual changes. It has however now become a Unique Unit tied to a specific Gohma hero (details on that a little later when we get to Gohma Heroes). It will no longer be classified as a siege unit, and while not labeled a mage it essentially functions like a large tanky mage unit, lighting enemies on fire with its eye beam. Shrouder Originally called the Shroud Walker, this unit will be returning as a Unique Unit for one of the Gohma Heroes. Like in previous versions of Hyrule Conquest, the Shrouder will spew out fog that increases the miss rate of all enemy projectiles, as well as cripple the Line of Sight of enemies that get too close to the Shrouder. New to this unit however is that its fog also completely halts enemy regeneration, meaning that their units cannot heal while in the presence of its fog. The Shouder also has a new design and its physical size and radius of its fog effect has been dramatically decreased. New Gohma units Eye Larva While the general design of this creature is more or less based on the previous Giant Larva unit, its function is completely different and it might as well be treated as a whole new unit. The Eye Larva will serve as the Gohma's Scout unit, something they were completely lacking and really needed. The Eye Larva, like most Scouts, can also detect invisible enemies. Stinger Gohma The Stinger Gohma is a new addition to the Gohma army, and will be one of the first units in the game to use 0AD's new Poison status effect. These melee creatures do not deal tons of damage up front with their attack, but rather inflict Poison on an enemy which continues to drain their health over a period of time. Webweaver The Gohma Webweaver is a new ranged support unit that launches webs from its head. These webs deal no damage to enemies, but reduce their movement and attack speed across a very large radius. For a comparison they are somewhat similar to the Gerudo Ice Archer, but are able to cover a much larger area with their slowing webs. Morth Swarm Really putting the swarm in their name to good use, Morth Swarms are trained in very large batches and can move over any type of terrain (sans water and lava). They deal no damage with their attack, however each individual Morth ever so slightly reduces the movement speed, attack speed, and armor values of enemy units. Each Morth's effect stacks, so several Battalions of these guys can potentially completely immobilize and cripple enemy units, especially large units that are easy for them to crowd around. Pairing them with Webweavers can lead to some really nasty results. Mothula A new ranged Gohma unit, the Mothulas attack enemies with spiked projectiles that do minimal Pierce damage on their own. Their projectiles have a chance to spawn additional Morth Swarms however, slowing down enemies and devaluing their armor. Carrier A new giant Gohma unit, despite its huge size the Carrier does not excel in combat and has a very slow attack rate. As its name implies, the Carrier acts as an armored transport; it is able to load itself with multiple Battalions of Larva sized units and ferry them across the map, including oceans and rivers. When the Carrier is slain in battle it will also spawn a free but injured Battalion of Soldier Larva. Mite Keeper This unit was technically introduced in the last version of Hyrule Conquest, but it's quite new so we'll go ahead and cover it here. The Mite Keeper is a Unique Unit of one of the new Gohma heroes, and attacks by lobbing tiny Gohma Mites at enemies. Gohma Mites may be tiny and weak and will eventually die out on their own, but they will continue to rapidly seek out and attack enemies and cannot be directly targeted. When the Mite Keeper is slain in battle it will also spawn a large swarm of Gohma Mites. Gohma Blocker Once a unit that was removed from Hyrule Conquest years ago is now making a return, this time with a new design and as a Unique Unit of one of the Gohma Heroes. The Blocker is a large walking shield with extremely high armor values; it is effectively immune to any form of Pierce or Hack damage projectiles. In the next release of Hyrule Conquest they will passively increase the armor of all nearby Gohma, and when they are slain their corpses will continue to provide that armor bonus until they decay. When Battalion attachments are added as a feature, Blockers can be attached to a Battalion and will instead make their Battalion completely immune to ranged Piercing and Hack damage. The Great Baga Tree Replacing the old Gohma Titan, the Baga Tree is the dark counterpart to the Great Deku Tree. While he is a decent melee Titan that has no issue taking on groups of enemies, the Baga Tree's real strength is his ability to constantly spawn a Soldier Larva with each attack. That's a look at the Gohma's new and returning units. Lets shift gears and take a peek at their Heroes.... there are quite a few new changes in store for them. All of the Gohma Heroes now are represented by various Queens. Queen Baga Modeled after the Gohma Queen of Ocarina of Time, Queen Baga returns from previous versions of Hyrule Conquest and will not change too much. Like normal Gohma Queens she can lay eggs to produce units anywhere on the map, however she can hatch a much larger selection of units than just Larva. Focus: Larva Units Unique Bonus: Soldier Larva gain Camouflage. Unique Bonus: +1 Battalion size for Soldier Larva and Spine Larva Unique Tech: All Gohma structures (except for Settlements, Outposts, and Camps) spawn a half sized Battalion of Soldier Larva when destroyed. Queen Midoro Taking cues from the Mothula of Windwaker, Queen Midoro serves as the matriarch of other Mothulas and Morths. She is a small flying Hero that can hover across the map, lobbing her Morth Swarms from hills or other hard to reach places. Focus: Scouting Unique Bonus: All Gohma have increased Line of Sight. Unique Bonus: Mothulas have an increased chance to spawn a Morth with their attacks. Unique Tech: Mothulas can pay resources to gain wings. Queen Arborachnid A vile arachnid monster from Kaze Emanuar's The Missing Link, the Arborachnid will be appearing in Hyrule Conquest as queen of the Gohma Mites. In addition to its biting melee attack and passive ranged attacks from its tree eyes, Arborachnid can spawn Mites and also consume other Gohma units to quickly heal itself. Focus: Swarming Unique Unit: Mite Keeper Unique Tech: Gohma of Medium or larger sizes (except Carriers and Heroes) gain a chance to spawn Gohma Mites on death. Unique Bonus: There is now a chance that an enemy unit will spawn a Gohma Mite when killed. Queen Moruge Returning from previous versions of Hyrule Conquest, this heavily armored Gohma Queen has the fewest changes and will once again focus on improving the durability and armor of other Gohma. Focus: Armor Unique Unit: Gohma Blocker Unique Tech: Increases the non-magic armor of all Gohma units. Unique Bonus: All Gohma units gain an additional 10% HP. Queen Armos The dreaded Gohma Queen that appeared in Twilight Princess, Queen Armos spawns as a relatively slow and vulnerable hero that relies on her Larva to protect her. As she gains levels she will eventually be able to transform into the much larger and more powerful Queen Armogohma. Focus: Siege Unique Unit: Armogohma Unique Tech: Burst Gohma now deal Fire Damage on death and can ignite enemy buildings. Unique Bonus: Rocktites spawn a pair of Burst Gohma when they are slain. Queen Sulkaris A mysterious figure and myth of the Kokiri, Queen Sulkaris haunts the forest children and has an unsettled vendetta with the Great Deku Tree. Her twisted tree-like form erratically moves like some kind of shadowy spider as she nurtures and cares for the well being of her Gohma pets. Focus: Healing Unique Unit: Shrouder Unique Tech: Royal Larva and Gohma Queens rapidly heal all units around themselves when slain in combat. Unique Bonus: Trees spawn several Royal Larva when they have been completely harvested.1 point
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Match limit as in only 5 per match? I was thinking more 5 on the field at any one time rather, much like you have in DE with merc limits.1 point
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Have you tried Delenda Est? What do you think about the Slaves implementation? A tech which unlocks War Elephants for the Romans would be cool. Train them at the Fortress with a match limit. Maybe 5 or 10? The Romans indeed used War Elephants about a half-dozen times (a couple times against their own in civil wars).1 point
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Greetings, My (nick)name is Lapiduch which is slang for medic/corpsman/paramedic. There is no significance to it, I just like the name and I've never seen anybody else use it. I'm from Slovakia. I heard about 0 A.D. for the first time like 2 months ago (shame on me) from a fellow gamer on another forum. I checked it out and was sold immidiatelly. I practiced against AI and now I'm looking forward to try some mp matches.1 point
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Hello friends I am from Turkey, but currently living in Germany (01:00 GMT). I was born in Istanbul, so know the Marmara map by heart :D. I lived on the Aegean coast, what used to be ancient Ionia. I visited all the twelve Ionian city-states. My wife is from Iskenderun, ancient Alexandretta near the site of the Battle of Issus. I love learning about history (you get the idea :D), especially Ancient Greek history. And you can tell I love Greek mythology; my nickname is the name Odysseus uses to introduce himself to cyclops Polyphemus as a trick to avoid retribution from the other cyclopes after blinding him. I speak English and Turkish, and am learning German. I cannot speak Greek (yet :D), but I can read Greek letters and understand enough to order a nice dinner.1 point
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Hi all, I'm from New York, although I was born in London, but I've lived in Paris most of my life.1 point
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Teiresias was a prophet of Apoll, whom Odysseus called up from the dead while he stayed at Circe. He told Odysseus to leave the herds of Helios alone which didn't work out so well... It's an allusion of me being mostly silent/offline, only to show up from time to time to warn on upcoming troubles ;-) Sent from Germany @+2h GMT1 point
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Hi Friends My slef JavedIsaac From Pakistan Multan and my GMT is +5:00 I hope all is well and going nice the world of Gaming,1 point
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I'm in the US, Washington State, not far from Mount St. Helens - Portland, Oregon is the nearest major city. GMT - 8. Greenknight was a chess room handle, originally. I'm an organic gardener, and I like to use my knights aggressively, so I came up with that. My avatar is a medieval illustration of the Green Knight from the Arthurian legend "Sir Gawain and the Green Knight".1 point
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niektb is derivated from my full name Niek ten Brinke. (Not the most original) I mostly use this one at other forums except steam where my name is THUNDERGUNNER! (In collaboration with my brother THUNDERHUNTER!). I live and study in the Netherlands, currently studying Electrical Engineering. GMT+1/+2.1 point
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Idanwin, based upon a character from the Dutch book "Brief voor de Koning" (en "Geheimen van het Wilde Woud") I live in Flanders (flemish part of Belgium), studied in Wallonia (french part of Belgium) and currently study in the UK. GMT 0/+1 Idanwin a.k.a. Ilya and Eris P.S. We have two Hamlett's :-D1 point
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I'm from Chicago, Illinois, United States. My name is actually Josiah Hamlett, but my friends call me "Siah" and so my name here is Siah + first letter of my last name GMT is -61 point
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I'm from Macedonia, Greece, the birthplace of Alexander the Great (not to be confused with the modern Slavic country known as FYROM - former Yugoslav Republic of Macedonia - which borders with Macedonia, Greece, but it was not Macedonia in antiquity, it was Paeonia, an enemy of Macedonia). The term "Macedonian" comes from the Greek "Μακεδόνας" and means "highlander" ("Macedonia" means "highland" - Greek: Μακεδονία) and comes from the adjective μακεδνός (makednós), meaning "high", "tall". According to Herodotus ("Histories", 1.56.2,3): “The Pelasgian race has never yet left its home; the Greek has wandered often and far. For in the days of king Deucalion it inhabited the land of Phthia, then the country called Histiaean, under Ossa and Olympus, in the time of Dorus son of Hellen; driven from this Histiaean country by the Cadmeans, it settled about Pindus and was called Macedonian; from there again it migrated to Dryopia, and at last came from Dryopia into the Peloponnese, where it was called Dorian.” (Greek original: ταῦτα γὰρ ἦν τὰ προκεκριμένα, ἐόντα τὸ ἀρχαῖον τὸ μὲν Πελασγικὸν τὸ δὲ Ἑλληνικὸν ἔθνος. καὶ τὸ μὲν οὐδαμῇ κω ἐξεχώρησε, τὸ δὲ πολυπλάνητον κάρτα. ἐπὶ μὲν γὰρ Δευκαλίωνος βασιλέος οἴκεε γῆν τὴν Φθιῶτιν, ἐπὶ δὲ Δώρου τοῦ Ἕλληνος τὴν ὑπὸ τὴν Ὄσσαν τε καὶ τὸν Ὄλυμπον χώρην, καλεομένην δὲ Ἱστιαιῶτιν: ἐκ δὲ τῆς Ἱστιαιώτιδος ὡς ἐξανέστη ὑπὸ Καδμείων, οἴκεε ἐν Πίνδῳ Μακεδνὸν καλεόμενον: ἐνθεῦτεν δὲ αὖτις ἐς τὴν Δρυοπίδα μετέβη καὶ ἐκ τῆς Δρυοπίδος οὕτω ἐς Πελοπόννησον ἐλθὸν Δωρικὸν ἐκλήθη.)1 point
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Shieldwolf is my name in Old English. I'm Randolph, originally from the Philippines, but working in Abu Dhabi. GMT +41 point
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I am from Puebla, Mexico my nickname is from an old youtube account, the name comes from a nickname that gave my aunt xD My hour is -6 GTM GTM1 point
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I'm from Chicago (GMT -6, I believe). My name comes from the first initial of my given name (Timothy) and my last name (Hamlett). It's my username a lot of places. I know a smattering of spanish, but don't expect any miracles - I'm much better in Classic Latin.1 point
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I'm from Athens, Greece, which means I'm at gmt +2/+3 I believe, depending on the time of year (with the changes applied to save electricity). My nickname comes from the Bad Religion song of the same name, not directly from the bible. I've always been lazy/weak at finding good short names, such as usernames and song titles, while on the other hand I've got no issues writing long texts or several songs a day.1 point