Leaderboard
Popular Content
Showing content with the highest reputation on 2022-04-12 in all areas
-
3 points
-
Without additional context, who knows. If you get sued, there is a greater than >90% chance that it will be considered fair use, because its non-profit, its used as reference and because screenshots have a legal precedence of not being considered under the same copyright as the software at least in the case of video games. The purpose and character of the use. The nature of the work that is used. The amount and substantiality of the work used in relation to the copyright owner’s work as a whole. The effect of the use on the market for the work. Fair use is subjective based on these 4 criteria. Regardless, online service providers fall under safe-harbor laws. Article 13 in EU also makes reasonable providence subjective based on the size of the platform, whether or not its non-profit.3 points
-
2 points
-
2 points
-
We are going to divide the technologies into several groups. unique, cultural and generic groups. The ideal is to start with the generic ones. But indeed... the Iberians need a unique technology.2 points
-
1 point
-
1 point
-
1 point
-
Just to clarify, do you mean that after Alpha 26 there will be no further development put into the game, or do you mean there will be no more "Alpha" stage development as you wish not to double up on the 26 letters of the alphabet, and therefore will be shifting into Beta phase? Personally, I hope for the latter, as I find this game very enjoyable and am sorry that I do not have the technical skills, nor funds, to assist in making sure it continues in development and grows to meet its full potential.1 point
-
1 point
-
1 point
-
Obrigado, Lopess! Trying and learning about camera paths in the Atlas scenario editor. It is hard. There's a lot of improvements to apply in Atlas but it works if you keep observing and fixing it on the xml file. I love the way the game was build and this possibility to show battles in 3D. The details in the arts, it's beautiful work from the game artists here!1 point
-
Persian Archiecture Icon... then I will make a drawing of this one, I know it is difficult to do and I must take my time.1 point
-
1 point
-
macedonia that has some phase 2 advantage, siege or thracian dark layers, if possible a cheap battering ram that is easier to destroy, in case it becomes spam. iberians need the soliferrum in phase 2 or as technology for the sword champions for a cost in metal per individual unit the carthaginians have mercenary iberian sword cavalry and the iberians don't have that unit, they should put the iberians too. britans and lusitanians have a druida for war, that will benefit them a little, galus have the carnuco, that gives a bufo of attack is already enough with that support add lusitanians that the capture or attack on buildings is not by default in formation roman road technology for the Romans to move faster in their territory until the A26 comes out and we don't see han china finally inside, I don't have much else.1 point
-
Fluid simulation is costly. We needed to apply some simplifications That dependency was possible even with MuteLovestone's basic water resource mod I agree water is one of the things on my gameplay wishlist. I plan it even in different aggregate states. Ice and steam. Great fun1 point
-
1. Because I don't understand English and the network connection is not smooth, my work on syncing mod files on github failed. I will then sync and share content on platforms with similar functionality in China. 2. The existing version number corresponds to the 0 A D version through the first number, 1.0.0 corresponds to A23, and 2.0.0 corresponds to A25 (I gave up A24). But what you said makes sense. I have used this numbering format on the Chinese module, and it is now 0.0.25b.06. The mirror mod may wait until A26 is released to change the numbering format, because now I don't want players to confuse the two version numbers. 3. This is no problem, I will get one when I have time.1 point
-
一般认为阿依努人和东北亚的肃慎、扶余、靺鞨、女真一类有一定亲缘,实际上日本列岛和大陆的联系并不只是朝鲜半岛,从海参崴到库页岛到北海道岛再到本州岛北部也有非常密切的联系,这点从17世纪以后也表现得十分明显,可以参见日本的间宫林藏的著作《东鞑行记》。 我认为阿依努人以及后来被和人消灭的“东夷人”一样,是较早一批来到北海道岛和本州岛北部的民族,他们与和人或者说邪马台人都是日本的土著,但邪马台人在弥生时代后随着与中国和半岛国家的接触,伴随“渡来人”近水楼台先得月地获得了更进一步的技术输入,而逐渐超越了他们在北面的邻居。1 point
-
1 point
-
This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).1 point
-
Greetings, My (nick)name is Lapiduch which is slang for medic/corpsman/paramedic. There is no significance to it, I just like the name and I've never seen anybody else use it. I'm from Slovakia. I heard about 0 A.D. for the first time like 2 months ago (shame on me) from a fellow gamer on another forum. I checked it out and was sold immidiatelly. I practiced against AI and now I'm looking forward to try some mp matches.1 point
-
1 point
-
Technical Discussion here: Differential: https://code.wildfiregames.com/D4467 Implemented in Delenda Est: https://github.com/JustusAvramenko/delenda_est They currently look pretty identical, with just a texture swap. Here is how they look currently: But the battle standards for the different civs could look differently (more historically accurate). For example, the Persians: Versus the Romans:1 point
-
1 point
-
0 points