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Showing content with the highest reputation on 2022-02-15 in all areas
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Hi all! I'm currently in the process of reorganizing the the unit actors and unit textures in the development (SVN) repo. Please bear with me if you're an SVN player. The rest of the changes will take perhaps the rest of this week. It'll be worth it, as the reorganization helps the art team moving forward and makes it easier to maintain assets. And as I'm going through everything I'm improving textures, actors, and adding some new things here and there. So content wise, everything will look nicer to the end user. Lastly, I'm deleting old lower resolution lower quality textures and unused textures (trust me, in the end you won't miss them). This will reduce graphics memory load. So, sit tight. My project shouldn't last much longer.5 points
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2 points
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@Stan` do you think we can turn this into a promo video of some sort? I have loads and loads of raw footage and replays of huge spectacular fights. Combine them with your scenary mod I think we can pull of a pretty good movie2 points
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yes, I do know about tweaking camera settings you showed that in one of your videos, but I came to know that there is a better way to configure camera movements and positions but it is only available in scenario editor and also Langbart told me it is possible to set that up in game replays, I was hoping that stan made a mod for that. I think in the latest versions of boongui mod we can configure camera settings.1 point
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There are 3 types of smurfs: 1. People who want a new name / identity just for themselves. Maybe for some anonymity, maybe to escape persecution, or maybe just want a cooler name. E.g. me, IsuckNubton, 01100...., Daughter 2. People who forgot their username or password or both but can't be bothered to ask for help on forum then wait for someone to respond. Creating another account is much much easier and quicker. E.g. Cousin, Christoffel symbol 3. Malicious people who just want to cause trouble. E.g. Melusines, PhyZic I don't see why people in category 1 and 2 would refuse to conform to the badge system. If a game is imba because they lied, they wouldn't have much fun neither, we all know that, so type 1 and type 2 smurfs will use this as a quick way to get back into TGs and rejoin the known players list. So it is useful. Type 3 will refuse, of course, but their acts will soon be reported and they will be banned, not for smurfing but other malicious behaviour.1 point
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Updates to V8.0: Chickens are now blue peacocks - easy to see and click on meanwhile not so ghastly looking Grapes and olives are also pink now Fixed some tree bugs that were present in v7.0, especially Aegean-anatolian maps and Lorraine plain. @LetswaveaBook @BreakfastBurrito_007 please try this version out and tell me if you are ok with how chickens, dogs and trees look like. The mod is the most significant on temperate, Indian, Sahara and Nubia biomes. On these maps you can see exactly what's under the canopy so that your storehouse position is the most efficient. It also reduces lag by removing props from trees so I really recommend using it even though it looks a bit ugly.1 point
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We have not seen any news yet from the original modeller of the palace. The feature freeze is in a few weeks, just to let the both of you know. Anybody else who is willing to finish the palace just in time for the above?1 point
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Stan claimed that he has a way to make beautiful videos of scenes. Idk how exactly he does it, but you can configure user.cfg and local.cfg such that the game allows viewing at extreme angles and very close-up perspectives, which will give you good shots like the thumbnails on Vali and Jim's videos1 point
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I agree. I will dump the replays into a thread so that whoever wants to use them can. This weekend I will have access to my high end pc and I will try to get a few footages there.1 point
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this will be a great idea, most new players don't see the amazing part of 0AD which is warfare, most of them are struck in village phase for ever, when I started playing single player it took me a lot of days to figure out phasing up and I used to take 3 hours to get full upgrades and will to fight, by that time A.I will go to sleep. A very nice video of warfare recorded in a high-end gaming PC with all Graphics options turned on and placing camera in a much more closer positions etc will be nice for the video. but I agree with @Stan` on not using your mod for videos. In fact I will not even want to show GUI in the warfare video.1 point
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1 point
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I consider that hero to be weak. So a little buff to their ranged siege weapons might still be okay.1 point
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/bring-them-to-ruin Today we take a look at how certain factions use Ruins to make their bases instead of Nodes. Posted by The_Undying_Nephalim on Feb 13th, 2022 Bring them to Ruin Several articles ago the new Node System for Hyrule Conquest was announced. We took a look at how factions will capture Nodes and use them to construct their bases. I did mention in that article though that these are not strict rules and each faction will have their own nuances and unique ways that they interact with Nodes. Today I'll be talking a bit about those differences. While all factions have their own ways that they interact with Nodes, there will be three general categories of factions and how they go about constructing their bases. These three categories are Settlement, Ruin, and Nomadic Factions. I've gone over the general features of Settlement factions in a previous article and how they use Nodes to construct their bases, I'll go ahead and provide a link here for those that might have missed it: Moddb.com Today we'll be focusing on one of the other two styles of factions, Ruin Factions. Ruin Factions, while having some degree of civilization, are those that have been shown to live in long dead ruins rather than build cities of their own design. In the current version of Hyrule Conquest, this includes the Lizalfos, Fairies, and Stalfos. There will be several other factions in the future that also fall into this category, but I'll keep that under wraps for now. Just like Settlement Factions, Ruin factions construct permanent and defensible bases. Unlike Settlement Factions however, they convert and transform Ruins into their bases, not Nodes. Factions under this classification will start with units near Ruins, which will be conveniently emptied of enemy guardians so they can immediately start making a base. Ruin Factions generally have smaller and less fortified bases with fewer plots to make buildings. Large Ruins will provide them with only four plots to build, while Small Ruins only provide two. To offset this, Ruin Faction buildings are generally much cheaper and faster to construct. These three different factions come up with the most creative ways to squatter on the hard work of long dead civilizations. This also begs the question, if Ruin Factions do not make Settlements on Nodes, how do they harvest the resources around those nodes? Well, Ruin factions all have a specialized unit for the job: Like Camps, Mines, Lumbermills, etc built by Settlement Factions, Ruin Factions have a mobile unit that can park itself near any resource and begin gathering. They cannot gather as fast as the stationary buildings of Settlement Factions, however you can make multiples and stack the amount of income in any area. So, do Ruin Factions just ignore Nodes? Not at all! Both the Lizalfos and Stalfos use nodes to create their "Farm" building, which translates to "Nodes = Food" for these two factions. Or "Food = Bones of Long Dead Corpses" if you are a Stalfos. The Fairies on the other hand are able to create their Menhirs on Nodes, which increases both their population cap and the income of resources within the Node's radius. So there we have it, the basics of Ruin Factions and how they go about constructing their bases. Next time we'll take a look at Nomadic Factions and see how they function.1 point
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thanks, now another one that I must include in the post of the people under the the of Han.1 point
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@StockfishThere are many scary animals in Australia, but I am fine as long as I never see one of those chickens.1 point