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Showing content with the highest reputation on 2022-01-18 in all areas

  1. EARLY KIEVAN RUS' Special features These are some of the features conceptualized for the Rus' faction. They're meant to open different possibilities within the gameplay, while keeping the balance. Since at the beginning of Rus' history, most of the armies were composed by informal aggregation of peasants, nomadic tribes and hunters, the units available in the game are 10% cheaper but 10% weaker than their counterpart. At the same time, the Rus' faction benefit from a more flexible building structure and techs that makes them adapt to multiple strategies. HUNTING LODGE: Unique building available to the Rus' civilization. Dropsite for food resources. Can be built in neutral territory Technologies: Hunting Tradition: +20% meat gathering rate Rogatina (bear spear): unlock "hunters" (jav infantry) in the barracks TRADING POST: act as a market and dropsite. Can be built in neutral territory to establish early trade routes in the map Trains: traders Can be upgraded to: Fortress (but lose gradually loyalty if not garrisoned) PRIEST A symbol of Russian conversion to Christianity. Thanks to technologies in the temple, priests can inspire soldiers with their aura, making it faster to advance ranks during combat. HUNTER (Jav. Infantry). Unique unit of the Rus'. Light support infantry. Can't advance ranks but can upgrade to melee with 10 metal (or switch back to javelins), offering a flexible range of functions.
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  2. @Gurken Khan @Lopess you can change the content view behavior in the account settings, might have what you want.
    2 points
  3. Hi all, I'm from New York, although I was born in London, but I've lived in Paris most of my life.
    2 points
  4. Long live Lucky the Dog!
    2 points
  5. I think you can launch a game from the editor too. Maybe that?
    2 points
  6. For the naming: I chose to opt for a romanization of the russian names to make them intellegible to everyone. Let me know your thoughts. Also, I'm not a Russian speaker, so I used translating software for the job. If you have suggestions for the names, please let me know!
    1 point
  7. @Grapjas1. This thread is odd, because it behaves unlike any other thread; clicking on a specific post should work regardless of settings. 2. I changed a setting anyway and it seems to work!
    1 point
  8. I watched complete video, Its wonderful.
    1 point
  9. This sounds _a lot_ like https://code.wildfiregames.com/D4294 is applied?
    1 point
  10. @Freagarach this is what I reached till the moment. couldn't find the reason why melee units can't attack while turretting horses. UnitAI.js
    1 point
  11. I don't remember seeing any such menu. You have the structure tree by clicking the civ icon at the top and the salad bowl cheat allows you to spawn units.
    1 point
  12. Hello everyone, I'm from Sri Lanka. My nickname derives from "දිය රකුසා" (water demon) in Sinhala, which is my mother tongue. My timezone is +5:30, same as India. I would like to thank all the people involved in the development of 0AD for giving the world such an awesome game Looking forward to contribute in the future.
    1 point
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