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Showing content with the highest reputation on 12/03/21 in Posts

  1. These faces are probably on the opposite side. Just change them to the correct side (they should have the blue face in the face orientation).
    2 points
  2. I've been wanting custom minimap icon sprites for years.
    2 points
  3. Might be better to use github wiki feature to start documenting stuff. At least everything is focused on this thread and if you extract the important stuff in the form of issues and wiki entries it might make it easier.
    2 points
  4. AAAAAHH!! Got it!! Makes so much more sense now!! Thanks everyone!! Very useful tutorial as well!
    1 point
  5. yes I think @Lopess is correct, probably a face has the wrong orientation (The engine only renders one side of a face). See here how to enable this view mode:
    1 point
  6. @Yekaterina ... the reason I started reusing Akazid (older than Dizaka) is because of nonstop gank hits IG. I know when I play there's a 60% chance of getting rushed. If I'm Mauryas or Carthage 90% of rush and 70% of a double gank. I can guarantee like clockwork even which players will scout map and rush me. For some games it is justifiable (b/c I'm Carthage). I've started to now just play unconventional civs (Seleucids, Kushites, Macedonians) as they keep ganks off me. Additionally, bc of ganking, I'd be great if fog of war could hide terrain inflence, civ anonimity until explored, and player name could be hidden for matches.
    1 point
  7. Not helpful. I like this a lot. The existing temple could be some kind of capturable map object.
    1 point
  8. Trinitrophenol was me, and trinitrophenol is also known as picric acid, an explosive substance. I was using a comparison between my genuine account and smurf account to illustrate a point. Reyhan is also me. If you saw Sephine in the lobby, that is me as well. I knew posting this thread will get me into trouble so I used it on a smurf forum account. @Silier I apologise for whatever I said that got Reyhan a warning point. But both accounts belong to me, no need to ban this one as well. The list of malpractices in the lobby goes on: some people preach political ideologies and fake news in the lobby. That shouldn't be allowed neither. Some players have usernames of controversial political figures. Others join random games and nub because they are too busy preaching their fake news about some genocide that never happened. When players gather in a game, they want to have a good time fighting units, they don't want to listen to political nonsense or fake news. If they want to discuss these, use private chat or Mumble or Discord.
    1 point
  9. whith this example, @Reyhan, you showed perfectly why it's not fun to have nubs on your team, and why many hosts only accept players of their level. even teams means more fun. also, if this bullying is an effective strategy, than I don't think it can be blamed. it's a coordinated assault, and it makes a lot of sense in TGs. All in all, I'd say you are painting things a lot darker than they are, and many of these issues are simply caused by 0AD having a small playerbase, and it having a public lobby, with a public chat. there's good to it, and bad. of course it is true that smurf accounts should be limited somehow, and that TG should have a rating system, both these things have quite some consensus. (but TG rating should not consider in game scores though, this too has been discussed). I also think that if the game also had a quick matchup system for 1v1, this would make matters simpler, and be more inviting to many new players.
    1 point
  10. some physical characteristics and can clearly see the difference.
    1 point
  11. We don't need dozens of pseudo features possibly all with own options in vanilla. Map creators already have the tools necessary to do whatever they please. Where pyrogenesis is lacking is ease of sharing such content. Maybe support download from host, maybe support fetching from github repo will do. If you want exciting content for single player start creating campaigns!
    1 point
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